How to tune vertex light?
Posted: Mon Oct 22, 2018 2:31 pm
Since I use -dirty a lot in the light compile phase, I ran into a slight problem with the resulting vertex-light.
-dirty makes all the the corners and angles a little bit darker, exactly where most of the vertices sitting around and waiting for some light rays.
This leads often to a very dark or uneven vertex-light.
Is there any good way of tune the vertex-light just a little bit?
Things I already tried:
_minvertexlight in the worldspawn: makes the light too flat in the former dark corners. The sens of depth is lost, with high picmip values.
-cpma key during light compile: makes the map way to bright. A mixture between this and the default vertex light would be perfect. If there were a value for the -cpma key to control the thing a little bit, that would be great!
-dirty makes all the the corners and angles a little bit darker, exactly where most of the vertices sitting around and waiting for some light rays.

This leads often to a very dark or uneven vertex-light.
Is there any good way of tune the vertex-light just a little bit?
Things I already tried:
_minvertexlight in the worldspawn: makes the light too flat in the former dark corners. The sens of depth is lost, with high picmip values.
-cpma key during light compile: makes the map way to bright. A mixture between this and the default vertex light would be perfect. If there were a value for the -cpma key to control the thing a little bit, that would be great!