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Doom's 25th anniversary
Posted: Mon Dec 10, 2018 5:19 pm
by SoM
Re: Doom's 25th anniversary
Posted: Mon Dec 10, 2018 6:44 pm
by Transient
Ready to feel ancient? The original Doom is 25 years old -- and co-creator John Romero wants to make sure you know it. He's preparing an add-on for the 1993 game, Sigil, that serves as a "spiritual successor" to the classic shooter's fourth episode ("Thy Flesh Consumed") with nine single-player story levels as well as nine multiplayer deathmatch levels. The expansion will be free if you're just looking for some nostalgia-fueled demon slaying,
https://www.engadget.com/2018/12/10/joh ... expansion/
[youtube]eF7dqyZ1S6E[/youtube]
Re: Doom's 25th anniversary
Posted: Tue Dec 11, 2018 6:50 am
by Whiskey 7
Interesting.
Re: Doom's 25th anniversary
Posted: Tue Dec 11, 2018 7:27 am
by MKJ
Sounds good
Re: Doom's 25th anniversary
Posted: Tue Dec 11, 2018 2:01 pm
by Eraser
Cool video
Re: Doom's 25th anniversary
Posted: Tue Dec 11, 2018 3:11 pm
by Captain
That's great
Re: Doom's 25th anniversary
Posted: Tue Dec 11, 2018 5:04 pm
by Transient
Okay....
Re: Doom's 25th anniversary
Posted: Wed Dec 12, 2018 1:15 pm
by TIFsenior
For Doom's 25th anniversary, John Romero announces SIGIL a DOOM sequel :drool: available in February 2019.
[youtube]4VibM9vCguc[/youtube]
Re: Doom's 25th anniversary
Posted: Thu Dec 13, 2018 11:12 pm
by Don Carlos
Nice
Re: Doom's 25th anniversary
Posted: Sat Jun 01, 2019 8:33 am
by Don Carlos
TIFsenior wrote:For Doom's 25th anniversary, John Romero announces SIGIL a DOOM sequel :drool: available in February 2019.
[youtube]4VibM9vCguc[/youtube]
This is out now

Re: Doom's 25th anniversary
Posted: Sat Jun 01, 2019 7:12 pm
by MKJ
apparently its pg, tho a bit 'LOL traps!'
Re: Doom's 25th anniversary
Posted: Sun Jun 02, 2019 6:55 am
by DooMer
I beat it, UV pistol starts, it was very hard. It feels oppressive, cuz it's a bunch of tight spaces with little strafing room, you gotta make every shot count, there's very little health, and it's mostly really dark. I liked it overall, but last map took me like 5 min, I just walked past the bosses. I think it could use a bit more ammo for pistol starts, maybe a few chainguns.
I been playing a lot more doom 2 the past few years. I never really bothered before but the custom content is very good. It's the most skill based sp fps imo, but it takes a good mapper to show it off. years after the last quake server goes offline there will still be an unlimited supply of doom stuff to play.
Re: Doom's 25th anniversary
Posted: Sun Jun 02, 2019 7:04 am
by DooMer
ALSO I been playing q1 stuff, sock's arcane dimensions vgood
Re: Doom's 25th anniversary
Posted: Sun Jun 02, 2019 7:57 am
by Don Carlos
Taking it proper old school - I like it
Re: Doom's 25th anniversary
Posted: Sun Jun 02, 2019 6:40 pm
by MKJ
What port are you using, DooMer?
I need to play this. Also Final Doom.
Re: Doom's 25th anniversary
Posted: Sun Jun 02, 2019 7:58 pm
by DooMer
I use gzdoom mainly because it supports everything, but without the mouselook and all that extra shit. If you do use gzdoom you prob wanna set the texture filtering to none, it makes sprites look blurry. Also the sector lighting should be set to 'vanilla' . You can also enable a SW banding option to make it look a bit darker in the distance like how it's supposed to.
gdoom's physics and stuff isn't exactly the same as vanilla which is the main problem with it, but idc that much. You can play maps that can have bridges and all sorts of crazy scripting that you cant do in the other ports. I think romero primarily designed and tested sigil in gzdoom anyway.
Crispy doom will run sigil closest to vanilla, but it wont work with the buckethead soundtrack, next step up would be prboom i think.