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"Shiny Quake Three" - A reshader of Q3A to polish its gfx

Posted: Fri Dec 28, 2018 3:48 pm
by Salinga
Adds:

* Bumpmapped reflective surfaces
* Aliasing
* Atmospheric/Volumetric lighting
* Enhanced contrast and more vibrant colors
* Dithering

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More info and dl:
https://github.com/BreakingPoint/ShinyQuakeThree

Re: "Shiny Quake Three" - A reshader of Q3A to polish its gfx

Posted: Sun Dec 30, 2018 5:37 pm
by CZghost
Looks quite promising :) Might check it out :)

Re: "Shiny Quake Three" - A reshader of Q3A to polish its gfx

Posted: Mon Dec 31, 2018 8:27 am
by Eraser
Except for the added bloom effect, it's hard to tell the difference with these color paletted gif images.

Re: "Shiny Quake Three" - A reshader of Q3A to polish its gfx

Posted: Tue Jan 08, 2019 10:20 am
by CZghost
Eraser wrote:Except for the added bloom effect, it's hard to tell the difference with these color paletted gif images.
Well, not sure about the bottom one, but the top one definitelly looks better. Bright sky will glare over the geometry.

Re: "Shiny Quake Three" - A reshader of Q3A to polish its gfx

Posted: Tue Jan 08, 2019 11:40 am
by Eraser
Yes that's the bloom effect I'm talking about.

Re: "Shiny Quake Three" - A reshader of Q3A to polish its gfx

Posted: Sun Jan 20, 2019 3:55 pm
by Salinga
That's more than just bloom. You can see the sky reflected on the walls, and the wall structure in the reflection (due to the added bump mapping).

Here is another example:
Image