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Dimensions and movement data?

Posted: Wed Jul 03, 2019 2:10 pm
by vinny
I've been mapping for Source and decided to give Q3 a try. With Source, there's a lot of detailed information on in-game units, such as player speed, bounding blocks, etc. Check this page: https://developer.valvesoftware.com/wiki/Dimensions

Where can I find similar info for Quake 3 and ioquake3?

Re: Dimensions and movement data?

Posted: Wed Jul 03, 2019 10:25 pm
by vinny
Couple of questions:

- Jump velocity = 270; Is that 270 units per second?
- Max run velocity = 320; This is the maximum speed of the player, right? But how much does he accelerate per second, or per frame?

Re: Dimensions and movement data?

Posted: Thu Jul 04, 2019 3:30 am
by vinny
Except they are! It's important to know how fast the player can travel through your paths, as well as how fast/high he can overcome certain obstacles or find shortcuts.