Blender 2.80 - Have anyone tried? And other questions...
Posted: Tue Aug 20, 2019 8:52 am
Buenos Dias AmÃgos.
Have you tried Blender 2.80 recently? I downloaded and installed the latest version and it looks SOOOO GOOOD! Better controls, better render (faster, cleaner), and better viewport. It also supports commercial modelling softwares' controls, so if anyone transfers to Blender from like Maye or 3DS Max, they can start using Blender right away, they just need to set those controls.
But I have also another question. If I want to use Blender for making mapobject models (or any other model for Quake3), do I have to set different grid? What grid settings will correspond to the GtkRadiant default grid (8 units)? I know I can export the model to ASE format (ASCII Scene Export), but the model needs to be correct size, right?
And final question. If I am out to export the model to ASE, and use it for like a player model or a weapon or another item, what tool can I use to convert it to MD3 format?
Have you tried Blender 2.80 recently? I downloaded and installed the latest version and it looks SOOOO GOOOD! Better controls, better render (faster, cleaner), and better viewport. It also supports commercial modelling softwares' controls, so if anyone transfers to Blender from like Maye or 3DS Max, they can start using Blender right away, they just need to set those controls.
But I have also another question. If I want to use Blender for making mapobject models (or any other model for Quake3), do I have to set different grid? What grid settings will correspond to the GtkRadiant default grid (8 units)? I know I can export the model to ASE format (ASCII Scene Export), but the model needs to be correct size, right?
And final question. If I am out to export the model to ASE, and use it for like a player model or a weapon or another item, what tool can I use to convert it to MD3 format?