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[Quake 1] [BETA1] Monastery Gardens

Posted: Thu Oct 02, 2025 11:37 am
by DaEngineer
Monastery Gardens is my very first Quake 1 map. Except for playing around with the Half-Life 2 editor in the late 2000's, I've never created an actual single player map for anything so far. I really wanted to change that, and this is my attempt to do so.

The map is loosely based on q3dm1 "Arean Gate". Loosely in the sense that I took a decompiled version of Arena Gate as a basis, because I just wanted to make a small and compact first map to get started. But I kept adding more routes and areas, and the thing became far bigger than I had originally intended. I ended up with a map that will take around half an hour to complete on a first blind run.

The map requires a modern engine port Like Quakespasm or Ironwail and the Copper mod.

You can download the map on my website: https://victorkarp.com/quake-1-monastery-gardens

Here's a 22min long playthrough video: https://www.youtube.com/watch?v=oty_pzKFrcM

Because this is my first Quake 1 map and SP map in general, this kind of gameplay is uncharted territory for me. I'm not happy with various encounters and the item placement yet, so I'd be really grateful for any concrete tips or links to other maps that I can play for reference. I feel that the layout and visuals have a lot of potential, but the encounters are just not there yet.

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Re: [Quake 1] [BETA1] Monastery Gardens

Posted: Sun Oct 05, 2025 12:24 pm
by sst13
Wow, really nice map!
It has a lot of "Majestic Maze" vibes from "American McGee's Alice" https://www.youtube.com/watch?v=st_trOJBAJk

According to the sheer amount of trees, conifers and hedges in your map, you should consider renaming yourself to "DaGardener" :D

Re: [Quake 1] [BETA1] Monastery Gardens

Posted: Mon Oct 06, 2025 1:54 pm
by DaEngineer
Thanks :) Majestic Maze was the primary inspiration for my map. I still replay Alice every couple of years and can't wait to finally reach that part every time.

I almost became a gardener and would probably have gone for it if the game artist thing hadn't worked out at the time :D

Re: [Quake 1] [BETA1] Monastery Gardens

Posted: Thu Oct 09, 2025 8:35 am
by Infernis
I suggest you come to Map-Center. Not only do we support Quake 1, 2 and 3, but we have the biggest most active Quake SP playtest forum around. As much as I love this place, you won't find the feedback you need here. So come join us, post your map and I'll get you all the feedback you could dream of!

Re: [Quake 1] [BETA1] Monastery Gardens

Posted: Fri Oct 10, 2025 10:16 am
by DaEngineer
Thank you, I've just joined.