Quakompiler – A modern compiling GUI for Quake engines
Posted: Mon Nov 03, 2025 11:02 pm
I’ve just released v0.1 of my new application Quakompiler, a modern cross-platform GUI for compiling Quake engine maps. It’s written in GDScript, the Godot Engine’s scripting language.

Features
- Compiling and running Quake 1 and 3 maps with an easy to use GUI
- Compiling multiple stages sequentially
- Custom switches for all stages
- Compiler setups can be exported as executable .bat files on Windows and .sh files on Linux
- Runs natively on Windows and Linux without setup
- Hotkeys for compiling and launching
- Detailed help dialogues
- Full keyboard support - Quakompile can be used without a mouse
- Responsive, resizeable UI
- Easy to edit config.ini file that contains all settings
Releases and source code are available on Github.