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Posted: Tue Jun 14, 2005 5:39 am
by Lenard
Cool map with a great style and I really like the water. But, there are some problems as you mentioned. The main problems are of course the missing textures, but also on one hut many of it's pieces seem to be floating in mid air. An entire staircase and a rail are just floating. Also some of your staircases are inside the ground.

Posted: Tue Jun 14, 2005 6:08 am
by Lenard
The trunks of the palm trees.

Posted: Tue Jun 14, 2005 7:50 am
by Psyche911
I like it.

But like Lenard said, the texture for the tree trunks (palmbark.TGA) is missing. Also, the lighting could use a little tweaking, some areas are too bright (like the boxes near the RL). And others a little dark (near some weapons, like shotgun).

As for the water, it seems only the surface is damaging. I was messing around with /god on and noticed I wasn't getting "sizzled." underwater. I then turned god mode off while underwater and didn't get hurt. Swimming to the surface killed me.

Other than that, just get those palm leaves fixed and it should be great.

P.S. These are the "errors" I get when entering game:
trying models/mapobjects/palm3/palmbark.TGA...
WARNING: reused image textures/kazdm2/env/sky_rt.tga with mixed
glWrapClampMode parm
WARNING: reused image textures/kazdm2/env/sky_bk.tga with mixed
glWrapClampMode parm
WARNING: reused image textures/kazdm2/env/sky_lf.tga with mixed
glWrapClampMode parm
WARNING: reused image textures/kazdm2/env/sky_ft.tga with mixed
glWrapClampMode parm
WARNING: reused image textures/kazdm2/env/sky_up.tga with mixed
glWrapClampMode parm
WARNING: reused image textures/kazdm2/env/sky_dn.tga with mixed
glWrapClampMode parm
stitched 42 LoD cracks

Posted: Tue Jun 14, 2005 9:46 am
by o'dium
Very smart map. I was about to say "I bet FPS are a problem with everything you can see at a time" but its not THAT open.

Looks like a very nice map to test your editing skills on, well done. Ill pick it up when i get home from work :icon14:

Posted: Tue Jun 14, 2005 7:48 pm
by SonicClang
Kaz you never cease to amaze me. I'm proud as hell to have made music for one your levels! :D This level looks like something out of Far Cry.

Posted: Wed Jun 15, 2005 3:35 pm
by megaman
millol, please, sil!

Posted: Wed Jun 15, 2005 8:08 pm
by +JuggerNaut+
very nice looking, Kaz. how about a couple more screenies for those who *cough* don't have Q3 installed?

Posted: Thu Jun 16, 2005 12:26 am
by SonicClang
GASP!!!!!!!! Don't... have Q3 installed??? Bllllllasphemer!!!

:)

Posted: Thu Jun 16, 2005 2:26 am
by +JuggerNaut+
Kaziganthe wrote:http://www.planetquake.com/kaziganthe/kazdm2_5.jpg

they're numbered 1-7, although some don't show the latest version. :)
nice man, thx. looks f00kin great.
SonicClang wrote:GASP!!!!!!!! Don't... have Q3 installed??? Bllllllasphemer!!!

:)
yeah, i know :/

Posted: Thu Jun 16, 2005 8:20 am
by voodoochopstiks
congratulations on your birthday kaz!

Posted: Fri Jun 17, 2005 5:26 am
by obsidian
Ooooo! I'm in the thank you list!

Didn't download your map yet... my Internet connections a bit unstable ATM... so some things to check with regards to the multiplant PK3:

Did you just forget to include that palm texture in your pk3 or is there something wrong with the new Multiplant pack? If something's wrong with multiplant, let me know so I can fix it.

Make sure you're using the latest version, 2.3 (should be zzz_md3_multiplant_v23.zip).

Also, I would prefer if you redistributed the entire multiplant pk3 within your zip (along with the readme docs). That way, if any future changes to the multiplant pk3 are needed, people won't run into compatiblity issues and will only have to update the multiplant pk3.

Posted: Fri Jun 17, 2005 5:39 am
by obsidian
BTW, a fun little pic that I was using to test my new videocard (IOW, put a lot of models in a map and see how it runs). Eventually, I got bored of manually placing all those models. I should really get around to using surfaceModel instead. Too lazy so never got around to it.

[lvlshot]http://members.lycos.co.uk/quakeroats/q3wtemp/05061701.jpg[/lvlshot]

Posted: Sat Jun 18, 2005 4:00 am
by Auburndale
Looks Awesome!

Posted: Sat Jun 18, 2005 4:49 am
by sliver
very sexy shadows

care to share your compile settings with us?

Posted: Sun Jun 19, 2005 12:02 am
by obsidian
Wow, that's a pretty high res. lightmap. No radiosity?

Posted: Mon Jun 20, 2005 5:34 am
by Kills On Site
Well as I played it, I got it before you all :P, I definatly thought this map was a FarCry type map, I really thought the weapons and all were out of place, lol. After looking at it more and especially after looking at the sky view that Kaz posted in the first post it looks like it would also belong in Myst.

Definately an awesome map

Posted: Wed Jun 22, 2005 1:56 pm
by megaman
Kaziganthe wrote:
megaman wrote:millol, please, sil!
:?
mirror please, sir :)

the guy posting above me: cant read your red text.

Posted: Thu Jun 23, 2005 1:22 am
by obsidian
With some careful jumping, I could actually end up on the roof of the Quad hut. :p

I found that the weapons and items were placed pretty much in a ring along the outer edge of the structure. Running along it, I could grab almost every item on the map. You may want to spread them out a bit to make things a bit more challenging.

Also, try varying the height of those palms a bit more with modelscale. I get the impression that there are only 3 different palm heights.

Otherwise, very cool map.

Posted: Thu Jun 23, 2005 2:22 pm
by Duhard
huuuuhhh are there any guns on this map or do you usually just crouch on the grass and enjoy the sun?

hmmm maybe u guys never played quake before...dunno.

Posted: Thu Jun 23, 2005 10:50 pm
by Plan C
When there's a shortage on trolling pansies, you'll be the first to be called upon.

But for the time being: GTFO :icon10:

Posted: Thu Jun 23, 2005 11:43 pm
by Duhard
lawl...here's the deal dumbo...I belong in here...I am your voice of reason..

Posted: Fri Jun 24, 2005 3:13 am
by SonicClang
duhard, you seem to forget every time you post, that you've made an azz out of yourself every time you've posted. Do you even know anything about Kaz? He's one of the best mappers in the Q3 community. He's a pillar of respect. All you have is a very large number under your name indicating you have absolutely no life.

Posted: Fri Jun 24, 2005 9:48 am
by seremtan
lol @ dutard posting idiiot shit to reach 40,000 on an internet forum :lol:

Posted: Fri Jun 24, 2005 12:07 pm
by SonicClang
Kaz, it's responses like that, that show just how modest you are. :)

Posted: Fri Jun 24, 2005 1:40 pm
by Duhard
SonicClang wrote:duhard, you seem to forget every time you post, that you've made an azz out of yourself every time you've posted. Do you even know anything about Kaz? He's one of the best mappers in the Q3 community. He's a pillar of respect. All you have is a very large number under your name indicating you have absolutely no life.
I don't think u understand...I am the total package, son.

I've been destroying "pillars of respect" ever since I registered here many years ago...you don't wanna mess with a guy like me dumbo.