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Crosshair colour?
Posted: Tue Jun 28, 2005 3:43 pm
by Mr.Bios
I downloaded a frag movie called numbar2 and the guy in it has a really cool crosshair. Like a light bright blue kinda colour. I found ch_crosshaircolor and its set to "white" but I cant seem to chenge it to any other colour. Can anyone tell me how is this done
Thanks.
Posted: Tue Jun 28, 2005 3:46 pm
by Bacon
i always thought its "cg_crosshaircolor" then a number 1-9
if not then its what you said but instead of white put the quake 3 color equivilant
1 = Red
2 = Green
so on..
Posted: Wed Jun 29, 2005 4:29 am
by bork[e]
wth... /cg_crosshaircolor isn't a command?
Posted: Wed Jun 29, 2005 4:39 am
by Dr_Watson
Bacon wrote:i always thought its "cg_crosshaircolor" then a number 1-9
if not then its what you said but instead of white put the quake 3 color equivilant
1 = Red
2 = Green
so on..
wtf are you on?
its an osp feature, and you had the right command before bork.
ch_crosshaircolor 0xRRGGBB
where RRGGBB are Red Green Blue values in hex... just like web colors
like:
ch_crosshaircolor 0x88FF88
would give you a pale green.
but you have to turn off crosshair health.
so set cg_crosshairhealth 0
Posted: Wed Jun 29, 2005 5:56 am
by Bacon
but... my crosshair is green in vanilla q3
Posted: Wed Jun 29, 2005 2:12 pm
by ^misantropia^
There's no cg_crosshaircolor in VQ3. Maybe a replacement texture/shader?
Posted: Wed Jun 29, 2005 4:01 pm
by bork[e]
hahaha, I was getting all happy.
The way my gama and everything is setup it's a bitch to see in areas with that concrete or white colored textures in most areas...
But if I go in and tamper with the pk3 where the crosshairs are stored and alter them, will PB tell me to fuck off?
Posted: Wed Jun 29, 2005 5:47 pm
by ^misantropia^
Put the altered crosshairs in their own pk3.
Posted: Wed Jun 29, 2005 8:06 pm
by bork[e]
how do I access them in game? Or do I need to just try it...maybe you could provide a link to a good source and save me the trouble of finding one... that is if you know of one.
Posted: Wed Jun 29, 2005 8:33 pm
by Tormentius
bork[e] wrote:
But if I go in and tamper with the pk3 where the crosshairs are stored and alter them, will PB tell me to fuck off?
Yes, if you mess around with the default PK3s Punkbuster will view them as corrupt.
Posted: Wed Jun 29, 2005 10:00 pm
by ^misantropia^
bork[e] wrote:how do I access them in game? Or do I need to just try it...maybe you could provide a link to a good source and save me the trouble of finding one... that is if you know of one.
The crosshairs are stored as /gfx/2d/crosshair[a-j].tga in pak0.pk3. Create your own (or base them on the existing ones), save them to baseq3/gfx/2d/crosshair[a-j].tga, zip the gfx dir and rename it to pk3. You might need to set
sv_pure to zero (the algorithm Q3A uses to check if your client is pure, is kind of borked)(no pun intended).
Posted: Thu Jun 30, 2005 6:54 am
by Mr.Bios
Cool. Thanks for the info, works a treat:) I was actually thinking along the same lines as Bacon and was gonna try that before I read the posts here. Thanks Dr.
Posted: Sun Jul 03, 2005 12:14 pm
by Mr.Bios
Now on the subject of colours how do I change my rail colour in osp? Its permently an orange kinda colour

Posted: Sun Jul 03, 2005 1:20 pm
by ^misantropia^
Set color1 to 1-7. Same goes for color2 if you have cg_oldrail set to 1.
Posted: Fri Jul 08, 2005 11:36 am
by Mr.Bios
I put both color1 and color 2 to "7". One changed the enemy (bots) rail to white but neither changed my rail to white. I also tried changing oldrail but it had no affect either.
Posted: Fri Jul 08, 2005 1:39 pm
by SOAPboy
Mr.Bios wrote:I put both color1 and color 2 to "7". One changed the enemy (bots) rail to white but neither changed my rail to white. I also tried changing oldrail but it had no affect either.
Only rail trail your going to change is your own..
at least to my knowledge
Posted: Fri Jul 08, 2005 10:13 pm
by bob1234
Check the
osp-q3-ClientReadme.txt for detailed information on client-side support, variables and options
under OSP.
Posted: Fri Jul 08, 2005 10:45 pm
by Synergy
Mr.Bios wrote:I put both color1 and color 2 to "7". One changed the enemy (bots) rail to white but neither changed my rail to white. I also tried changing oldrail but it had no affect either.
That's because 7 isn't white for rail color in OSP. Use either "0", "y", or "z". Bots always have white rail by default in OSP. I'm not even sure if you can change bot rail color.
When you play other human players you can see thier rail colors, just not thier rail style (r_railwidth, r_railcorewidth, r_railsegmentlength, cg_railtrailtime), those will appear however you have them set on.
Posted: Sat Jul 09, 2005 5:23 am
by Cooldown
seta color "y"
seta color1 "yyyy"
seta color2 "y"
seta cg_teamRails "2"
seta cg_enemyColors "iiii"
White teammates+rail trail
Green enemies
Posted: Sun Jul 17, 2005 6:37 pm
by Mr.Bios
Ahh cool it works now. Thanks for the help.
Re: Crosshair colour?
Posted: Thu Jan 18, 2024 10:03 pm
by LegendGuard
As an ancient reference to a source code that uses a feature that dates back to 2002 and was never released, here:
https://discourse.ioquake.org/t/ancient ... ature/1871
Just in case, if the link is broken:
https://github.com/ec-/baseq3a/pull/28