max to gtk to quake
Posted: Sun Jul 03, 2005 8:46 pm
Ok i've been lookin for this for a while...
i've used the searchbutton inhere
I'm sick of searching for the right tutorial...
So anyone can halp me?
I'm a student architecture and want to use the quakeengine for visualisation.
I'm very used to modeling in max, so don't tell me to model in gtk. I do know the basics for gtk though.
Here's my problem: i make a model, export it to md3, and max tells me the shader is missing... what am i doing wrong?
Importing it into gtk it gives a red checkered object with text "shader missing", or something like that. (logic isn't it)
so some questions:
-how do i export to MD3 with a texture/shader
-can i convert an object to a brush in gtk?
-can an object be converted to a map?
-can you add gtk shaders/textures to an md3-object?
i've used the searchbutton inhere

I'm sick of searching for the right tutorial...
So anyone can halp me?
I'm a student architecture and want to use the quakeengine for visualisation.
I'm very used to modeling in max, so don't tell me to model in gtk. I do know the basics for gtk though.
Here's my problem: i make a model, export it to md3, and max tells me the shader is missing... what am i doing wrong?
Importing it into gtk it gives a red checkered object with text "shader missing", or something like that. (logic isn't it)
so some questions:
-how do i export to MD3 with a texture/shader
-can i convert an object to a brush in gtk?
-can an object be converted to a map?
-can you add gtk shaders/textures to an md3-object?