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Nintendo goes even more simple... yay...
Posted: Sun Jul 17, 2005 8:11 pm
by o'dium
I dunno about you guys, but the one thing i hated one the GameCube pad was that it sucked cock for playing first person games. Not that there were many of them, but damn, i want 2 analog sticks for my first person games like the xbox. Oh and more buttons damn it! Ok, so i have 2 problems, sue me...
Anyways...
Ninty head Wigimoro Kikimakuro dropped a few more hints on the next Revolution pad, which is being kept secret because its a "revolution"...
And it aint good... Hes now confirmed that there will be LESS buttons than the cube pad. Maybe even the lack of an analog stick. I doubt there will be 2 of those.
http://cube.ign.com/articles/632/632628p1.html
I dunno about you guys but i'm not best happy with this. Its already bad that they picked such a low spec for the rev (compared to the rest), but now i'm gonna have to settle for LESS buttons or put up with another gay gimmick? (Fuck what you all say, the DS stinks for playing metroid "using the touchscreen").
Yeah, its gonna rock because it will play any past games (With a fee), but ffs, i have a great emulator right here that will be more powerful still when the rev comes out...
All i can say is

Dont make it to simple Mr.Suckittomeh

Posted: Sun Jul 17, 2005 8:35 pm
by MKJ
you can play metroid fine with the thumb strap, its like using an analogue stick
but yea, ninty needs to get their act together and stop trying to "revolutionize" the gaming scene. just get us a nomral ctrler for a change. homos
Posted: Sun Jul 17, 2005 10:42 pm
by Chupacabra
nintendo is going to try to become the Apple of consoles.
i find using the stylus easier than playing with the thumb strap. either way its much nicer than playing "turok-style" IMO.
Posted: Sun Jul 17, 2005 11:07 pm
by Transient
I haven't bought a Nintendo console since SNES, and don't plan to, so I care fuckall. Their library of games sucks for my tastes.
Posted: Sun Jul 17, 2005 11:13 pm
by Chupacabra
you must have bad taste

Posted: Sun Jul 17, 2005 11:18 pm
by XEVERED
well i saw a leaked video somewhere before e3 the big controller is actualy a type of vr headpeice with motion sensors for your arms and legs it may sound stupid but it looked pretty wicked when i saw it the video is nowhere to be seen anymore so i cant give an addy out. But keep in mind i said it first lol.
Posted: Sun Jul 17, 2005 11:52 pm
by Magnetichead
Note the word 'buttons'.
Posted: Mon Jul 18, 2005 12:03 am
by Grandpa Stu
fps games suck on consoles unless you can plug a mouse and keybored in anywho, so i don't see what all the fuss is about.
Posted: Mon Jul 18, 2005 12:10 am
by eepberries
The Big N has indicated that it doesn't want to be lumped into the same category as the competition, preferring to explore "another planet" of videogame opportunities with its new console.
Yes, this planet being mediocrity and bankruptcy.
Nintendo is a fucking joke. They keep saying they're re-inventing the wheel, but really they're just making a shittier wheel than the rest are making. They always say "we're about games, not technology," but what the shit, everybody knows Nintendo practically has no games in the first place. Nintendo planning their strategy around having "good games" is the worst move they can make since they obviously have a large deficit of "good games".
Posted: Mon Jul 18, 2005 12:11 am
by mjrpes
eepberries wrote:
Yes, this planet being mediocrity and bankruptcy.
bankruptcy? the big N is doing fine profit-wise.
Posted: Mon Jul 18, 2005 12:16 am
by eepberries
mjrpes wrote:eepberries wrote:
Yes, this planet being mediocrity and bankruptcy.
bankruptcy? the big N is doing fine profit-wise.
There's no way they're making as much money as they used to. I wouldn't be surprised if their profits continue to decline.
Posted: Mon Jul 18, 2005 1:01 am
by Chupacabra
XEVERED wrote:well i saw a leaked video somewhere before e3 the big controller is actualy a type of vr headpeice with motion sensors for your arms and legs it may sound stupid but it looked pretty wicked when i saw it the video is nowhere to be seen anymore so i cant give an addy out. But keep in mind i said it first lol.
http://www.1up.com/do/feature?cId=3141783
Posted: Mon Jul 18, 2005 7:35 am
by Eraser
o'dium, the gamecube pad has two analogue sticks so I don't see where your problem comes from. And so far I haven't seen any FPS game that suffered from having too few buttons. I managed quite well in Timesplitters and Medal of Honor thank you very much
Posted: Mon Jul 18, 2005 7:54 am
by Dr_Watson
Transient wrote:I haven't bought a Nintendo console since SNES, and don't plan to, so I care fuckall. Their library of games sucks for my tastes.
that pretty much sums up my take on nintendo as well.
Posted: Mon Jul 18, 2005 8:15 am
by o'dium
Eraser wrote:o'dium, the gamecube pad has two analogue sticks so I don't see where your problem comes from. And so far I haven't seen any FPS game that suffered from having too few buttons. I managed quite well in Timesplitters and Medal of Honor thank you very much
Well, it didn't. It had 1 analog stick, and one C-Stick which was a button, in alalog. So its fair to say its a bit of both

But the placement of the two sticks was awful, and you couldn't use both sticks at the same time as buttons really, not like you can an x-box anyways.
Whether or not you think the cube pad ws nice for first person games isn't REALLY the point (I loved it for everything else. Wavebird > All other pads for everything except driving and FPS, which the original Xbox pad > All other pads).
The point is that the next pad may be a step BACKWARDS. Hell why not just give us a d pad and 2 buttons on a rectangle piece of plastic :icon32:
Posted: Mon Jul 18, 2005 8:33 am
by rep
I haven't read the thread, but I take it that you guys haven't seen the Revolution pad yet?
It has no visible buttons.
Posted: Mon Jul 18, 2005 8:43 am
by o'dium
Nobody has dumb nuts.
Posted: Mon Jul 18, 2005 8:44 am
by rep
K.
Posted: Mon Jul 18, 2005 9:41 am
by +JuggerNaut+
Posted: Mon Jul 18, 2005 12:42 pm
by Eraser
o'dium wrote:Eraser wrote:o'dium, the gamecube pad has two analogue sticks so I don't see where your problem comes from. And so far I haven't seen any FPS game that suffered from having too few buttons. I managed quite well in Timesplitters and Medal of Honor thank you very much
Well, it didn't. It had 1 analog stick, and one C-Stick which was a button, in alalog. So its fair to say its a bit of both

But the placement of the two sticks was awful, and you couldn't use both sticks at the same time as buttons really, not like you can an x-box anyways.
Whether or not you think the cube pad ws nice for first person games isn't REALLY the point (I loved it for everything else. Wavebird > All other pads for everything except driving and FPS, which the original Xbox pad > All other pads).
The point is that the next pad may be a step BACKWARDS. Hell why not just give us a d pad and 2 buttons on a rectangle piece of plastic :icon32:
tbh I really don't see why you're calling the C-stick a button... it really is an analogue stick, nothing else. And whether the sticks on the cube pad act as buttons or not doesn't matter, it doesn't make them any more or less analogue. The fact that it's yellow, has a C on it and is slightly smaller doesn't mean it's not an analogue stick.
I'm not argumenting that your opinion of the pad is incorrect or anything, everyone has their own tastes. But to say the gamecube doesn't have 2 analogue sticks is completely wrong. It's also wrong to say you can't operate them both at the same time. If you can't then you're probably holding the pad upside down or something.
As for the revolution pad. No one outside of Nintendo has seen it yet (including rep). Nintendo may have said it has fewer buttons but that doesn't mean that it actually does. They could be referring to old fashioned "knobs" that stick out of the controller. Instead they could implement every button on a touch sensitive LCD pad.
The fact that first and third person games can easily be played with the DS and it's stylus means that
if the revolution were to incorporate such a feature, it could actually work out well.
There are just two issues I have with LCD buttons. First is that if every game designs their own button layout, you wouldn't be able to blindly find every button no matter what game you're playing. If you have to learn the layout of the pad for every new game, then that'll be a big hurdle to overcome.
Second thing is, and this is especially true with the first argument, that with LCD buttons you can't actually
feel the buttons (so much for Nintendo's "touching is good" slogan). You'll have to guess where the buttons are and you can never be sure if you actually did hit the button or not (if there's no apparant visible action bound to the button). If you
can determine the fact that you missed the button, you'll never know where the button actually is without looking down on your pad.
Additionally, you don't know if you've hit the button if you let your thumb or finger rest on the LCD pad. With current consoles you can let your thumb rest on a button, and the physical downward movement of the button confirms that it's hit. You miss that physical sensation with LCD buttons so you can't let your thumb rest on it.
On the other hand though, Nintendo might develop a completely other way of holding the controller. In fact, IMO current day controllers are designed in a hugely ineffective way. You basically only use two thumbs (on the analogue sticks and/or buttons) and maybe two index fingers (for the triggers). That leaves a total of 6 fingers unused. This is all just speculating on my own part though, Nintendo has said nothing about the way the controller is held. But
if they go for the LCD button thing, then I doubt we'll be holding the controller in the old fashioned "thumbs only" way.
Posted: Mon Jul 18, 2005 1:28 pm
by glossy
i still think the Xbox S controller is the best gamepad-thing i've ever used -- the gamecube controller is extremely annoying and 'clunky'; the original xbox controller is like holding a dishplate; the ps2 one is a close second; but the S controller just feels 'right', the triggers respond well, the force feedback is very noticable without disrupting play, the buttons are sharp.
mmmm
just my 2 cents
Posted: Mon Jul 18, 2005 3:05 pm
by Magnetichead
rep wrote:I haven't read the thread, but I take it that you guys haven't seen the Revolution pad yet?
It has no visible buttons.
Thats why i said note the word 'buttons'
The most promising controller mock up i've seen so far has had no physical buttons but the whole pad is touch sensitive and different areas under the plastic light up when you need backwards compatibility.
Please note these are all fan made but they're very nice and exciting none the less.

Posted: Mon Jul 18, 2005 3:07 pm
by MKJ
yea thats a great gimmick. itll fucking suck using a 'virtual' dpad or stick, too! :icon14:
Posted: Mon Jul 18, 2005 3:16 pm
by Magnetichead
Played a DS with the thumbstrap? It' works great.
Posted: Mon Jul 18, 2005 3:20 pm
by o'dium
Magnetichead wrote:Played a DS with the thumbstrap? It' works great.
Not when you have smaller hands. Its horrid to use...