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New weapons into the Quake 3 Engine...
Posted: Sat Jul 30, 2005 1:15 am
by ShoT
Hey guys, I was wondering, can anyone point me in a direction of a tutorial that will tell me how to set up a weapon for animating and then get it into the game? Thanks guys.
Posted: Sat Jul 30, 2005 1:20 am
by bork[e]
http://www.planetquake.com/polycount/
I know zip about it, but that's where you from what I understand.
Posted: Sat Jul 30, 2005 6:45 am
by disinteger
Posted: Sat Jul 30, 2005 6:49 am
by disinteger
Posted: Sun Jul 31, 2005 3:26 am
by ShoT
Thanks, but I meant 3D-wise not code-wise, we have a coder but we need to get the animations in then code it right?
Posted: Sun Jul 31, 2005 12:15 pm
by ^misantropia^
Are you replacing or adding weapons?
Posted: Mon Aug 01, 2005 11:31 pm
by ShoT
Adding them...