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megadm6rc4

Posted: Wed Aug 10, 2005 7:54 pm
by MegaMan44
megadm6 release candidate 4

all new textures, minor geometry changes.

Im looking for feedback on:
- textures
- gameplay
- annoyances

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download megadm6rc4 (4mb)

Posted: Wed Aug 10, 2005 8:28 pm
by StormShadow
First, the flow between vertical levels seems a little too dependent on teleporters. Maybe add a few lifts here or there to improve it.

Some of the doorways are a little narrow..

Missing the textures for the terrain on the top of the map

Make the grass in the bottom out of terrain - it will look 5x cooler, and you can use it to work in some jumps, or vertical connectors.

Posted: Wed Aug 10, 2005 8:50 pm
by MegaMan44
Argh, stupid mapacker thingie! will rep[ack and upload asap.

Posted: Wed Aug 10, 2005 10:05 pm
by Hipshot
I love the green plaster/concrete you have there... those textures, I guess they are made by you? How to obtain them? :)

Posted: Wed Aug 10, 2005 10:17 pm
by MegaMan44
repacked and updated - no missing textures now.

stormshadow: in cpma there are plenty of ways to get to the higher levels - also, in all the testing this map got in the past nobody complained bout that, so i dont think itll change.

hipshot: yeah, most textures mine. for using them - i will release one more map with those (+other) textures and then probably a texture pack. please dont use them atm, or mail me for details (if something looks particularly good im ok with that :))

Posted: Wed Aug 10, 2005 10:33 pm
by Hipshot
No worries mate.

Posted: Wed Aug 10, 2005 11:49 pm
by obsidian
I think the stairs in the second screenshot look a little odd textured with grass. Use the floor texture instead.

Posted: Thu Aug 11, 2005 12:24 am
by voodoochopstiks
posted some demo feedback:
http://www.chimpans.se/megadm6crit.rar <- it's recorded in cpma 1.32 so I believe you'll need that to watch it.

Posted: Thu Aug 11, 2005 12:57 am
by Hipshot
obsidian wrote:I think the stairs in the second screenshot look a little odd textured with grass. Use the floor texture instead.
I think that looks good, kinda overgown.

Posted: Thu Aug 11, 2005 4:29 am
by a13n
Grass textures look quite distinct which might be good or might not be. :icon28:

Posted: Thu Aug 11, 2005 2:20 pm
by MegaMan44
hehe thanks for the feedback

ill see what i can come up with for the stairs, maybe some alpha mockery

and it seems that all my botclip brushes turned into real clip, thats why the stairs are clipped. And i thought my doublejump skills were so rusted i couldnt even do one from the stairs :/

Posted: Fri Aug 12, 2005 9:37 am
by Anwulf
Just one note about the paths in the pk3: the plat sounds should be under sound/movers/plats, not sound/megadm6/movers/plats. The plats give me the usual default beep. But I did look at the map under Q3A. The path for plat sounds may not matter in CPMA.