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Q3Map2Toolz 0.6.14

Posted: Tue Aug 16, 2005 5:35 pm
by Hr.O
Yes it was bound to happen. I finally got the info's i needed to fix and add to the batchfile execution.

1) a bit of error trapping. if anything goes wrong after clicking the build button you get a neat error message telling you what went wrong. So no more runtime errors.
2) After the batchfile finished execution The Toolz give you a warning sound. The file is called finished.wav and is found in the Q3Map2Toolz folder. If you don't like the sound replace it with your own(use the original filename) or just remove the file if you want to keep things silent.
3)Minimizing the compiler window works again.
4)You can now even hide the compiler window all together
5)The update has become an installer

Things on the list:
1) dress up the sound playing (add on/off button, and file browser)
2) add some visuals while compiling (hourglass or something)
3) Getting to lock the batchfile while executing or something similair to prevent overlapping compiles.

link to Q3Map2Toolz (0.06.14) 3.4MB
link to Update 1.1MB

Hr.O

Posted: Wed Aug 17, 2005 5:15 pm
by bork[e]
Haven't had time to test this out, but the first 'fix' is something I've ran into more than once.
3) Getting to lock the batchfile...
That seems niffty as well. nice work. :icon26:

Posted: Thu Sep 01, 2005 12:10 am
by bork[e]
What do you make of this Doc?
The configuration tool comes up just fine though.

Image

I have the beta edition of VB installed on the pc, but I installed what you said to in the Read me...and still get that error.

edit1: Well, after I registered the dll it was talking about, it's working fine...so nevermind. :D

edit2: What's with all the ones and zeros in the custom compile settings?

edit3: The finished compile sound just scared me, forgot about that one. :drool:

Posted: Thu Sep 01, 2005 5:28 pm
by H.Reaper
Image

what are thoses options ?

there are the same in bsp and light with "2" or "3" instead of theses "1".

Any reason ?

Posted: Thu Sep 01, 2005 5:49 pm
by bork[e]
At least -meta is at the top of the BSP menu now. :p

Also, anything I try to comiple now craps out. Every map that I have in my maps folder will not compile. From what I've found out so far about this error it has to do with problems with duplicate brushes, .map file screwed ect... Worked fine until I updated with this new version.

I also update q3map2 and still get the error.

Code: Select all

WARNING: ParseEntity: { not found, found IBSP. on line 1073 - last entity was at: <0.00, 0.00, 0.00>...
Continuing to process map, but resulting BSP may be invalid.
        0 areaportals
Size: 99999, 99999, 99999 to -99999, -99999, -99999
WOrks fine when I compile inside radiant. After I do that then I can use yours and ydnars tools to finish the compile...ideas? :D

Posted: Thu Sep 01, 2005 6:55 pm
by $NulL
Looks like your trying to compile from a BSP file not a MAP file

Select map files in the menu:

Image

Posted: Thu Sep 01, 2005 9:42 pm
by bork[e]
Holy crap. :icon32:

btw, I've noticed every problem I've had thus far has been me being an idiot. BUT, the *finished* chime that comes in stalls the program and doesn't do a thing until it's finished.

So, I compile BSP, VIS, Light one by one. When the BSP is done I click on the VIS tab, and have to wait until the noise is finished before it responds...did you know this?

Posted: Tue Sep 06, 2005 5:35 pm
by Hr.O
@ bork[e]:
Yes i'm aware of the break while the finish sound is playing. Can't do too much about it, it's the nature of the dll i use. The alternative was to load up the installer with another 1MB or so of useless multimedia controls.

And that dll, that might be my system. For some reason it lately started to change filenames to upper-case. i'll look into that although on my clean test box I didn't get any errors when installing/testing the buggers.

@ H.Reaper
Not to sure what's going on in there but somehow your sw[gamename].dbl got corrupted. Is this a fresh one from the installer or did it come from one of the older versions? Anyways you should be able to use the config tool to set things to normal. If not use plain old notepad.

Anyways regarding switches, it might well be my fault i tested and messed a lot with these files. I think i forgot to remove some garbage.

Hr.O
ps. next friday if all goes well i get my intardnet back @ home so things should happen a bit quicker from then on.

Posted: Sat Sep 10, 2005 2:26 am
by Hr.O
Update:
@ Bork[e]
msstdfmt.dll has been a @#$^%$% for a long time^. I've taken a look at the setup script.
My conclusion is that you uninstalled the old Q3Map2Toolz and then installed the new one.
That in a sense was not a good move. The best way had been to just use the update.

Anyways the fault in this case is mine and the Vise installer. The frigging program is just to complicated and has to many oldly named options.

Somehow the uninstaller leaves the file behind after unregging instead of removing it, and as long as setup does not provide a newer version, it doesn't get overwritten and thus registered again.

Anyways I'll take the weekend to sort stuff out (including long due web maintenance)

I'll fix stuff shortly, user friendly sound stuff is added, didn't get the file locking stuff but a compile has it's visuals and i managed to disable the Build button(s) while compiling.
(Just to tease you, i already use the new exe, and "tada.wav" is just short enough to keep it usefull)