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Quake III Arena Source Released!

Posted: Fri Aug 19, 2005 8:42 pm
by netrex
http://www.esreality.com/?a=post&id=868894

Anyone who know about these things know if they can use Q3 assets for standalone stuff? Like OSP and CPMA.

Posted: Fri Aug 19, 2005 8:43 pm
by hate
yes.

Posted: Fri Aug 19, 2005 8:43 pm
by Scourge
Nice. Time to play with it a little. :icon14:

Posted: Fri Aug 19, 2005 8:44 pm
by netrex
hate wrote:yes.
That's cool. Maybe we'll see a standalone OSP and CPMA then :)

Posted: Fri Aug 19, 2005 8:50 pm
by PhoeniX
/Downloads

Posted: Fri Aug 19, 2005 8:56 pm
by Postal
in the inv.h, there's code defining a chaingun and a nailgun. :icon23:

Posted: Fri Aug 19, 2005 8:57 pm
by PhoeniX
Wasn't that in TA?

Posted: Fri Aug 19, 2005 9:00 pm
by Postal
was it?

i never got that :paranoid:

Posted: Fri Aug 19, 2005 9:03 pm
by netrex
It was. Nailgun isn't like in QW or Q4 though. Like more like a slow shotgun. And all projectiles didn't hit at the same time. Feels good when you nail a doorway from far away, and you hear the projectiles hit quickly one after another ;) Chaingun can be devestating. Not quite sure, but not too far away from the one in Q2 when it comes to utilization.

Posted: Fri Aug 19, 2005 9:21 pm
by Die
Will this mean we finally get the Q3 Programming forum back?

Posted: Fri Aug 19, 2005 9:28 pm
by Zerofactor
Fuck, I'll download this just because it's there. I don't even know what to do with it. :paranoid:

Posted: Fri Aug 19, 2005 10:02 pm
by Zimbo
Die wrote:Will this mean we finally get the Q3 Programming forum back?
oh that would be great Image

Posted: Fri Aug 19, 2005 10:08 pm
by shiznit
I think it's a good idea to get a programming forum, since quake3 source might spark more quake mods.

Posted: Fri Aug 19, 2005 10:22 pm
by bork[e]
can't download it. :(

Posted: Fri Aug 19, 2005 10:26 pm
by Survivor

Posted: Fri Aug 19, 2005 10:26 pm
by bork[e]
oh nevermind...i've been gayed.

Posted: Fri Aug 19, 2005 10:31 pm
by inolen
I'm psyched.

Posted: Fri Aug 19, 2005 10:33 pm
by bork[e]
Survivor wrote:
bork[e] wrote:can't download it. :(
http://www.planetgargoyle.com/quake3-1.32b-source.zip
Thanks :icon14:

Posted: Fri Aug 19, 2005 11:25 pm
by seremtan
looks like the padman guys are going to do a standalone version of padmod too

http://www.worldofpadman.com/

fucking hell check out their latest map:

Image

Posted: Sat Aug 20, 2005 12:37 am
by Canis
That looks pretty cool. I'm looking forward to seeing folks improve mods and such with the source material...

Posted: Sat Aug 20, 2005 1:01 am
by dzjepp
That's pretty damn cool. But correct me if I'm wrong, can you make standalone mods for cpma or osp? Because I thought there was a legallity issue there with the base q3 models and such. I think UrT can get away with it because they have all custom assets.

Posted: Sat Aug 20, 2005 1:57 am
by Timbo
Die wrote:Will this mean we finally get the Q3 Programming forum back?
:paranoid: :paranoid: :paranoid: :paranoid:

Posted: Sat Aug 20, 2005 2:04 am
by DooMer
Done.

Posted: Sat Aug 20, 2005 2:05 am
by Die
Kewl.

Posted: Sat Aug 20, 2005 7:33 am
by netrex
seremtan wrote:looks like the padman guys are going to do a standalone version of padmod too

http://www.worldofpadman.com/

fucking hell check out their latest map:

http://padworld.myexp.de/maps/library01.jpg
Damn that looks sweet. Gonna check it out.