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Quake III Arena Source Released!
Posted: Fri Aug 19, 2005 8:42 pm
by netrex
http://www.esreality.com/?a=post&id=868894
Anyone who know about these things know if they can use Q3 assets for standalone stuff? Like OSP and CPMA.
Posted: Fri Aug 19, 2005 8:43 pm
by hate
yes.
Posted: Fri Aug 19, 2005 8:43 pm
by Scourge
Nice. Time to play with it a little. :icon14:
Posted: Fri Aug 19, 2005 8:44 pm
by netrex
hate wrote:yes.
That's cool. Maybe we'll see a standalone OSP and CPMA then

Posted: Fri Aug 19, 2005 8:50 pm
by PhoeniX
/Downloads
Posted: Fri Aug 19, 2005 8:56 pm
by Postal
in the inv.h, there's code defining a chaingun and a nailgun. :icon23:
Posted: Fri Aug 19, 2005 8:57 pm
by PhoeniX
Wasn't that in TA?
Posted: Fri Aug 19, 2005 9:00 pm
by Postal
was it?
i never got that

Posted: Fri Aug 19, 2005 9:03 pm
by netrex
It was. Nailgun isn't like in QW or Q4 though. Like more like a slow shotgun. And all projectiles didn't hit at the same time. Feels good when you nail a doorway from far away, and you hear the projectiles hit quickly one after another

Chaingun can be devestating. Not quite sure, but not too far away from the one in Q2 when it comes to utilization.
Posted: Fri Aug 19, 2005 9:21 pm
by Die
Will this mean we finally get the Q3 Programming forum back?
Posted: Fri Aug 19, 2005 9:28 pm
by Zerofactor
Fuck, I'll download this just because it's there. I don't even know what to do with it.

Posted: Fri Aug 19, 2005 10:02 pm
by Zimbo
Die wrote:Will this mean we finally get the Q3 Programming forum back?
oh that would be great

Posted: Fri Aug 19, 2005 10:08 pm
by shiznit
I think it's a good idea to get a programming forum, since quake3 source might spark more quake mods.
Posted: Fri Aug 19, 2005 10:22 pm
by bork[e]
can't download it.

Posted: Fri Aug 19, 2005 10:26 pm
by Survivor
Posted: Fri Aug 19, 2005 10:26 pm
by bork[e]
oh nevermind...i've been gayed.
Posted: Fri Aug 19, 2005 10:31 pm
by inolen
I'm psyched.
Posted: Fri Aug 19, 2005 10:33 pm
by bork[e]
Posted: Fri Aug 19, 2005 11:25 pm
by seremtan
looks like the padman guys are going to do a standalone version of padmod too
http://www.worldofpadman.com/
fucking hell check out their latest map:

Posted: Sat Aug 20, 2005 12:37 am
by Canis
That looks pretty cool. I'm looking forward to seeing folks improve mods and such with the source material...
Posted: Sat Aug 20, 2005 1:01 am
by dzjepp
That's pretty damn cool. But correct me if I'm wrong, can you make standalone mods for cpma or osp? Because I thought there was a legallity issue there with the base q3 models and such. I think UrT can get away with it because they have all custom assets.
Posted: Sat Aug 20, 2005 1:57 am
by Timbo
Posted: Sat Aug 20, 2005 2:04 am
by DooMer
Done.
Posted: Sat Aug 20, 2005 2:05 am
by Die
Kewl.
Posted: Sat Aug 20, 2005 7:33 am
by netrex
Damn that looks sweet. Gonna check it out.