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Adding to playerState_t...

Posted: Mon Aug 29, 2005 6:18 pm
by ensiform
Anybody have an idea how you would add something like this to playerState_t and send it in msg.c ?

Code: Select all

int	weapons[64/(sizeof(int)*8)];	// 64 bits for weapons held
i would assume i should start with making the max bits sendable to 64?