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Put cool ideas here
Posted: Fri Sep 02, 2005 1:49 am
by bork[e]
Maybe someone will take them and see what can be done with 'em.
When a player dies and their weapon falls out, it would be nice if another player could shoot that weapon. So maybe if someone with only the MG saw a RG setting closer to another person than him, he could shoot it over the ledge so the other one want get it.
Like so:
Code: Select all
if(weapon = released)
{
letplayershootaround;
}
:icon30:
Next:
Posted: Fri Sep 02, 2005 7:17 pm
by CrinklyArse
nice idea :icon14:, i may not be able to code, but as a gamer i will have a think for any cool ideas

:lub:
Posted: Fri Sep 02, 2005 10:27 pm
by reefsurfer
http://www.quake3world.com/forum/viewto ... 158#200158
"For you that have played Painkiller knows about people can fly gametype were all u have is the rocket launcher and u can only frag someone while they are in the air... so we are talking midair instagib rockets... its very fun.
Anyone know if there is a similar mod for Q3A?
Rockets instagib... or anyone know of a script that makes this"
Posted: Sun Sep 04, 2005 9:42 pm
by ensiform
port q3 to full C++ instead of ansi-c.
Posted: Mon Sep 05, 2005 4:38 am
by glossy
reefsurfer wrote:http://www.quake3world.com/forum/viewtopic.php?p=200158#200158
"For you that have played Painkiller knows about people can fly gametype were all u have is the rocket launcher and u can only frag someone while they are in the air... so we are talking midair instagib rockets... its very fun.
Anyone know if there is a similar mod for Q3A?
Rockets instagib... or anyone know of a script that makes this"
instagib, but change the setting to rockets :icon26:
Posted: Thu Sep 08, 2005 5:47 pm
by AnthonyJa
ensiform wrote:port q3 to full C++ instead of ansi-c.
Its a big job... it took me a whole day just to make it compile in C++ mode thanks to all the implicit type conversions
Theres definately bits of Q3 that would benefit from inheritance + polymorphism though (look at surfaceType_t for a good example).
Posted: Thu Sep 08, 2005 10:31 pm
by ensiform
its definately doable i mean i got jedi academy to read c++ (curl and thread libraries) and thats just a mod.
Posted: Thu Sep 08, 2005 11:01 pm
by AnthonyJa
Oh I know its possible - like I said, it took a day to get it compiling (engine, botlib, and renderer) in C++ mode, and running exactly as per an unmodified version. There were about 2000 "errors" to fix, IIRC.
Going through replacing all the vec3_t's float*'s etc with a vector class takes a while too.
Right now its got some classes in it, although this evening I've broken things quite majorly by making a big change - it'll be working again soonish though
(note that I'm a LONG way from a fully C++'d q3).