Yeah...great idea. People around the world have shown they don't want to even wear the 3D glasses at movie theatres for 2 hours. What makes people think morons will want to wear something bigger and heavier for even longer? I have no doubt whatsoever that the hardcore idiots will love it and claim they're never going back to regular monitors and - perhaps - that anyone who isn't using it sucks...but it's only gonna be a small percentage.
Eventually this piece of hardware will be sitting in a closet with the rest of the trendy junk that people buy.
I hear this piece of hardware is fairly light. I just don't see how you can get more immersed in a game without the images being beamed directly to your brain.
Ok, for the record, every bit of tech I've ever been excited about has become extremely popular or functional. Everything from touch screens to streaming games and I'm sure this is going to be big.
andyman wrote:just sit a little closer to the screen. srsly people, what's the problem???
Imagine being able to "peek" around corners, look behind you, up and around etc... plus the immersion factor would be intense and don't forget, this is supposed to be 3D too on TOP of it covering your entire field of vision. The only thing that'll make this fail is if the head tracking function isn't perfected. Lag in head tracking will kill this device but if they nail that they've got a solid product and I predict it'll be the next must have gaming peripheral OR possibly it's own console.
I listened (in between nodding off) to 4 hours of Carmack last night at quakecon talking about his experimentation with VR headsets and how he's been in touch with sony and various developers. He has very ambitious plans and I couldn't begin to repeat the extremely complex and detailed technical stuff he babbled on about, but essentially, he wants higher resolution eye panels, 120hz and he's toying with multiple lasers per eye. Be nice to be at quakecon because he's got some headsets there for people to try out.