Using particles in weaphits

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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vinny
Posts: 57
Joined: Sun Feb 20, 2011 12:25 pm

Using particles in weaphits

Post by vinny »

Is it possible to use particles for weapon hits, like the rocket launcher explosion or machine gun sparks?
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CZghost
Posts: 1931
Joined: Wed Jun 22, 2011 1:45 pm
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Re: Using particles in weaphits

Post by CZghost »

I think it is. You can make particles for map models / to be baked in the map as well as weapon hits can be particles (for example dust) :)
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KittenIgnition
Posts: 252
Joined: Sun Nov 06, 2011 11:11 pm

Re: Using particles in weaphits

Post by KittenIgnition »

Only in post/using a Q3 mod, such as Q3MME. Can't really be practically built into a map.
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