Without missing textures? gooball, are you sure about that this time?
Delete the brushes there, put new ones in, make sure the brushes have all vertex points alligned to at least Grid 1, and make sure the shader you use hasn't got some strange properties like surfaceparm trans or something like that. I'm sure you've got leak spots too?
I used Subtract way back when I used to make maps for Half-Life (the original one) and after discovering phantom walls, visual artifacts, other random glitches, and a dead goat on my doorstep, I quickly realized that Subtract was actually the Pinnacle of All Sin, breaking into our universe from beyond the void to consume all existence. Thankfully, I hit the undo button just in time to save the universe.
You should be real careful with subtract. I use it sparingly nowadays, only when I know I'm not going to get a million splits after using it! Try to use clipper instead.
Haven't tried the map yet but I sure hope this one doesn't involve a BFG + 5 million BFG ammos!
obsidian wrote:...and a dead goat on my doorstep, I quickly realized that Subtract was actually the Pinnacle of All Sin, breaking into our universe from beyond the void to consume all existence. Thankfully, I hit the undo button just in time to save the universe.
I couldn't take one more step
I can't remember if I cried
When I read about his widowed bride
But something touched me deep inside
The day the goatsie died.
So bye bye...
obsidian wrote:Uh... what was it? It's usually a good idea to say so other people searching threads will know the answer.
Unexpectedly entertaining thread. How do you say in GD? Would read again.
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.