Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
g0th-
Posts: 262
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Re: Screenshots

Post by g0th- »

sock wrote:@cityy, yep the lighting is very hit or miss. I have 3 monitors at home and it looks amazing on 2 and completely black rubbish on the 3rd. Some people are going to love it for mood and lighting, others will just think it is too dark and I am crazy! :P I spent a while trying out different light styles and this one got the most votes of 'wow, nice and moody'. If enough people request it I can do a special lighter set.

Yeah, got to hate how big the dark/light contrast is on older monitors. That's always a problem when your doing dark areas. I think you should stick to working on the 2 better monitors as those are the standards today. Castle looks great btw. Are you planing on releasing some of the awesome stuff you been working on soon?
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fKd
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Re: Screenshots

Post by fKd »

its just a tiny 2-3 vs ctf map. having fun again which is nice. should have a map for you guys to play very soon. i've been doing a basic clipping pass, but i need to get it really tight. bots are playing retarded :/

@kaz thats really coming along nicely. keep going man!
sock
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Re: Screenshots

Post by sock »

@g0th-, I plan to release some stuff this weekend if I get the final green light from a couple of friends. It seems my forever map is ready to ship! :D
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D Scrama
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Re: Screenshots

Post by D Scrama »

Sock, I'm in waiting )
I like screenies and idea is awesome!
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phantasmagoria
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Re: Screenshots

Post by phantasmagoria »

fKd wrote:meep meep
fKd wrote:quack!
that may just motivate me to dig out my q3 disc, that's beautiful.
[size=85]
fKd
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Re: Screenshots

Post by fKd »

just moved flat and dont have the net yet. amazing how much work you can do without this new fangled interwob. more shots tomorrow :D
g0th-
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Re: Screenshots

Post by g0th- »

Image

Followed a tutorial to test out a new workflow, ended up with 882 tris with a 1024 tex,
[url]http://www.g0th.se[/url]
jal_
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Re: Screenshots

Post by jal_ »

And what was the workflow about? (looks great, ofc).
g0th-
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Re: Screenshots

Post by g0th- »

thanks jal.
I use this tutorial by Bram Eulaers
http://www.brameulaers.com/tutorials/ge ... orial.html
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Hipshot
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Re: Screenshots

Post by Hipshot »

That is a nice looking wall I must say!

I've also done some modeling, one things amongst many, tracks!
[lvlshot]http://zfight.com/misc/images/maps/m8/m8_32.jpg[/lvlshot]
Last edited by AEon on Wed Mar 10, 2010 10:11 pm, edited 1 time in total.
Reason: lvlshot'ed that image.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
fKd
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Re: Screenshots

Post by fKd »

wooo impressive stuff there mr hipshot! are you still working on that dm map you were posting screens for a while back? the one with the id base textures etc?
cityy
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Re: Screenshots

Post by cityy »

[lvlshot]http://img51.imageshack.us/img51/8683/celzw.jpg[/lvlshot]

Messing arround with cel shading. Looks like fun!
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phantazm11
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Re: Screenshots

Post by phantazm11 »

That is too funny cityy! Just this week I was experimenting with the exact same thing. I've been contemplating remaking my Q4 map Flux for Quake 3:

Image

I tell you it will be a crapload easier to do with idtech3 seeing as how in Quake 4 I had to remake every single brush that would be facing out in order to achieve the black cel shading outline.
Anthem
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Re: Screenshots

Post by Anthem »

Gah, I was just finishing up a small cel-shadered run map. xD I'll post screens in a sec.


Edit:

[lvlshot]http://i105.photobucket.com/albums/m231/Lowerboy444/verticality.jpg[/lvlshot]
Last edited by Anthem on Sat Mar 13, 2010 10:35 pm, edited 2 times in total.
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cityy
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Re: Screenshots

Post by cityy »

Updated:

[lvlshot]http://i.imgur.com/NG0N5.jpg[/lvlshot]

[lvlshot]http://i.imgur.com/gcPB1.jpg[/lvlshot]
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AEon
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Re: Screenshots

Post by AEon »

cityy wrote:Updated:
[lvlshot]http://i.imgur.com/NG0N5.jpg[/lvlshot]
AEneon going all-out colorful :toothy:
cityy
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Re: Screenshots

Post by cityy »

Hehe AEon, I was inspired by AEneon quite a bit! :toothy:

[lvlshot]http://img683.imageshack.us/img683/3177/shot0024x.jpg[/lvlshot]
www.ferdinandlist.de/leveldesign
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Hipshot
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Re: Screenshots

Post by Hipshot »

I wanted to create something like that for a long time, never really come around to it though. And I would not use cel for the level, I don't think it fits Q3 at all, since weapons and all are normal.

Workflow pic for the MH area of my level.
[lvlshot]http://zfight.com/misc/images/maps/development/max-rad-q3.jpg[/lvlshot]
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Hipshot
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Re: Screenshots

Post by Hipshot »

I guess the difference between the meshes I make for my levels and the ones Epic uses for Unreal, is, that you won't get stuck in mine when running fast and jumping around.
Last edited by Hipshot on Thu Mar 18, 2010 2:34 am, edited 1 time in total.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
fKd
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Re: Screenshots

Post by fKd »

hahahah meow
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Hipshot
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Re: Screenshots

Post by Hipshot »

And to answer your earlier question. Yes it's that level, however, there are just very few Id textures left, only some very basic ones.
I feel a bit ashamed that I never really managed to use them as I intended, instead I went for a all custom look, which I usually do and what I was trying no to do...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Hipshot
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Re: Screenshots

Post by Hipshot »

[lvlshot]http://zfight.com/misc/images/maps/m8/m8_33.jpg[/lvlshot]

[lvlshot]http://zfight.com/misc/images/maps/m8/m8_35.jpg[/lvlshot]

[lvlshot]http://zfight.com/misc/images/maps/m8/m8_36.jpg[/lvlshot]

[lvlshot]http://zfight.com/misc/images/maps/m8/m8_37.jpg[/lvlshot]

[lvlshot]http://zfight.com/misc/images/maps/m8/m8_38.jpg[/lvlshot]
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
cityy
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Re: Screenshots

Post by cityy »

That's looking absolutely awesome Hipshot!

I love the lighting and the nails.. :)
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jal_
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Re: Screenshots

Post by jal_ »

Very nice shots, Hipshot. Just one side note: They look extremely dark on my crt screen, while fine on the lcd.
ShadoW_86
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Re: Screenshots

Post by ShadoW_86 »

Hipshot wrote: [lvlshot]http://zfight.com/misc/images/maps/m8/m8_36.jpg[/lvlshot]
Looks nice, but tbh whole place it too clean for real mine. It's looking a little bit empty and sterile, and because of it - unnatural. Add a lot of dirt, blots ans such things - details!

Edit: Also, is it fullbright? Look at the ceiling, for me there's too much light, and something feels odd here.
Add wooden pillars to support the scaffolding.
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