Screenshots
Re: Screenshots
You know, if Johannes Burock makes a small quad in front of those windows and applies a very faint, but very wide flare to it, the windows will "glow" much nicer with it being dark. A subtle glow works amazingly at night in these scenes.
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nbohr1more
- Posts: 140
- Joined: Thu Sep 09, 2010 1:44 pm
Re: Screenshots
I passed the thread link to Johaness so he can view or even sign-up 
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TruthfulLiar
- Posts: 351
- Joined: Sun Dec 11, 2005 9:05 am
Re: Screenshots
candles in the windows would be purty najs
Re: Screenshots
Some first architectural details for my map as well as my first game model ze icecave 
If you have time maybe you could test my map?
http://maverickservers.com/forums/viewt ... cf98fece42
If you have time maybe you could test my map?
http://maverickservers.com/forums/viewt ... cf98fece42
Re: Screenshots
This is my WIP for Maverick's mapping competition #4:



It is based on theme I presented about year before
"Scrap Brain".



It is based on theme I presented about year before
Re: Screenshots
Where is the I like button?
Very nice, indeed. Although it's good for playing circumstances, I think the light is too bright. But I guess you will change that anyway later.
Very nice, indeed. Although it's good for playing circumstances, I think the light is too bright. But I guess you will change that anyway later.
Re: Screenshots
looks nice gex, colors are really great and makes the scene a lot more interesting.
it looks as the cable is floating in the air though
it looks as the cable is floating in the air though
[url]http://www.g0th.se[/url]
Re: Screenshots
Thanks! Yeah we tend to not be afraid about using some color and mixing it up. We are tired of the gray Gears of War look many games can have. Bring some color into it!
I can see what you mean about the cable, I guess its the angle and the shadow on it that does it. I assure you its on the floor
I can see what you mean about the cable, I guess its the angle and the shadow on it that does it. I assure you its on the floor
AEon's Run - 1 - Escape a Portal 2 map
Been a long while, but recently I decided to look into Portal 2's built-in level editor (the Puzzle Maker). Though simple, and quite restricted it was interesting. You are working on a (guess: 256³ unit per cube) 25³ cube grid for geometry. But get some nifty objects that you can link...
For those who own Portal 2 please give the map a spin over at my Steam Workshop: AEon's Run - 1 - Escape (Portal 2).
(You might need to actually visit the top level of my Workshop and click on the green + in the icon of the map, to have Steam download the map for you and add it to Portal 2's map queue.)
For those who own Portal 2 please give the map a spin over at my Steam Workshop: AEon's Run - 1 - Escape (Portal 2).
(You might need to actually visit the top level of my Workshop and click on the green + in the icon of the map, to have Steam download the map for you and add it to Portal 2's map queue.)
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EmeraldTiger
- Posts: 392
- Joined: Fri Sep 17, 2010 1:53 am
Re: Screenshots
@Nouren: The theme is developing nicely. The green lighting gives it it's own appearance and fashion without looking overdone or distasteful.
@GeX: The wire does look a tad strange, but other than that it's impressive work. And I agree about throwing in color to spice up bland environments - that's something a lot of games could use these days, and adds visual variety to scenes.
@AEon: Screenshots are neat and clean, and have that classic Portal-style to them which I see a lot. Shame I don't own the game though, it'd be interesting to try out if I did have it.
Not Quake 3, but just a showcase-thingy of some practice with UE3. Nothing too fancy, an attempt to make some kind of mining site by practicing with lighting, terrain, and static meshes. (ignore the arrows lol, it's an editor shot)

@GeX: The wire does look a tad strange, but other than that it's impressive work. And I agree about throwing in color to spice up bland environments - that's something a lot of games could use these days, and adds visual variety to scenes.
@AEon: Screenshots are neat and clean, and have that classic Portal-style to them which I see a lot. Shame I don't own the game though, it'd be interesting to try out if I did have it.
Not Quake 3, but just a showcase-thingy of some practice with UE3. Nothing too fancy, an attempt to make some kind of mining site by practicing with lighting, terrain, and static meshes. (ignore the arrows lol, it's an editor shot)

[color=#00FF00][b]EmeraldProductions[/b][/color]
http://emeraldproductions.weebly.com/index.html
http://emeraldproductions.weebly.com/index.html
Re: Screenshots
Looks good. The specular on some of the walls looks much too high unless those rocks are supposed to be wet.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
Some shots of my entry for the MSG competition; gonna upload a beta soon.
[lvlshot]https://dl.dropbox.com/u/15072710/MSGcompetition2012/Screenshots/week7/3.jpg[/lvlshot]
[lvlshot]https://dl.dropbox.com/u/15072710/MSGcompetition2012/Screenshots/week7/4.jpg[/lvlshot]
[lvlshot]https://dl.dropbox.com/u/15072710/MSGcompetition2012/Screenshots/week7/5.jpg[/lvlshot]
[lvlshot]https://dl.dropbox.com/u/15072710/MSGcompetition2012/Screenshots/week7/6.jpg[/lvlshot]
[lvlshot]https://dl.dropbox.com/u/15072710/MSGcompetition2012/Screenshots/week7/3.jpg[/lvlshot]
[lvlshot]https://dl.dropbox.com/u/15072710/MSGcompetition2012/Screenshots/week7/4.jpg[/lvlshot]
[lvlshot]https://dl.dropbox.com/u/15072710/MSGcompetition2012/Screenshots/week7/5.jpg[/lvlshot]
[lvlshot]https://dl.dropbox.com/u/15072710/MSGcompetition2012/Screenshots/week7/6.jpg[/lvlshot]
www.ferdinandlist.de/leveldesign
Re: Screenshots
looks very cool. Apart from not looking cartoon-ish, the pics give me a strong TF2 feeling....which is a good thing
Re: Screenshots
Wow Cityy, looks pretty good man! Wd
[url=http://gotdelirium.com/][img]http://www.gotdelirium.com/stuff/gdd.png[/img][/url]
Re: Screenshots
Re: Screenshots
Looks nice cityy - keep up the good work!
[color=#4040FF][b]www.mrlego.com[/b][/color]
Re: Screenshots
Marauder Burst Rifle - Final Ingame
[lvlshot]http://www.team-blur-games.com/odium/od ... _rifle.jpg[/lvlshot]
[lvlshot]http://www.team-blur-games.com/odium/od ... ifle_2.jpg[/lvlshot]
1080p turn table:
http://www.youtube.com/watch?v=hUfac1aHYGA&hd=1
[lvlshot]http://www.team-blur-games.com/odium/od ... _rifle.jpg[/lvlshot]
[lvlshot]http://www.team-blur-games.com/odium/od ... ifle_2.jpg[/lvlshot]
1080p turn table:
http://www.youtube.com/watch?v=hUfac1aHYGA&hd=1
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phantazm11
- Posts: 362
- Joined: Tue Jan 31, 2006 12:03 am
Re: Screenshots
cityy: Looks great as usual!
o'dium: Kick ass weapon model. That model alone makes me want to play the game!
A shot from my map for the Maverick Servers Mapping Competition:
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/Solarium_1.jpg[/lvlshot]
o'dium: Kick ass weapon model. That model alone makes me want to play the game!
A shot from my map for the Maverick Servers Mapping Competition:
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/Solarium_1.jpg[/lvlshot]
Re: Screenshots
@phantazm: nice coloring
i'm looking forward to see the competion maps
i'm looking forward to see the competion maps
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phantazm11
- Posts: 362
- Joined: Tue Jan 31, 2006 12:03 am
Re: Screenshots
Pext: Thanks man.
CZghost: I suppose if they want it I will make a QL version of it
More progress on the competition map:
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/solarium_1-1.jpg[/lvlshot]
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/solarium_2.jpg[/lvlshot]
CZghost: I suppose if they want it I will make a QL version of it
More progress on the competition map:
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/solarium_1-1.jpg[/lvlshot]
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/solarium_2.jpg[/lvlshot]
Re: Screenshots
GONNAFISTYA wrote:
I assume you'll get around to making those lights suitably grungified?




