Render Textures in Grid?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

Render Textures in Grid?

Post by GODLIKE »

Anybody know offhand of a tool that lets you take a top-down, NOT perspective render of a quake 3 level? Ideally from a .map file, but from a compiled map would be fine, too..
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: Render Textures in Grid?

Post by Hipshot »

You mean a orthographic view shot right? I "kinda" do it, every time I do my overview screens.

I set the fov to 1, the near value to like 5000 and then I just noclip so far from the level that I can see it like a flat plane.

It ends up like this, it's almost 100% perfect... you can see some small angles if you really look.

http://img114.imageshack.us/img114/3452 ... iewyn7.jpg
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Plan B
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Re: Render Textures in Grid?

Post by Plan B »

Looks pretty orthographic to me :up:
I don't know what the dimensions of that map are, but I guess you'd have to go pretty large to have the ingame 3d shot show too much of the Z-faces.
GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

Re: Render Textures in Grid?

Post by GODLIKE »

(getting back to this finally) That's perfect, thx!

edit: Setting the near value to cull 'roofs and ceilings' took some time, but generates good results.
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monaster
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Re: Render Textures in Grid?

Post by monaster »

By the way: If your level turns out to be quite large and you would have to press space for like 3 minutes to get far away to see the whole thing, then consider adding "g_speed x" to your console cmds, the x standing for a value up to 75000 (or more, never tried to find out the limit). That way you gonna reach the minimum distance REALLY fast! ;)
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
neoplan
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Joined: Thu Jun 05, 2008 9:47 pm

Re: Render Textures in Grid?

Post by neoplan »

Hipshot wrote: I set the fov to 1, the near value to like 5000 and then I just noclip so far from the level that I can see it like a flat plane.
Hi!
Can you tell me what is the command for that "near" value?
$NulL
Posts: 100
Joined: Wed Mar 27, 2002 8:00 am

Re: Render Textures in Grid?

Post by $NulL »

Yes, its r_znear
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