Render Textures in Grid?
Render Textures in Grid?
Anybody know offhand of a tool that lets you take a top-down, NOT perspective render of a quake 3 level? Ideally from a .map file, but from a compiled map would be fine, too..
Re: Render Textures in Grid?
You mean a orthographic view shot right? I "kinda" do it, every time I do my overview screens.
I set the fov to 1, the near value to like 5000 and then I just noclip so far from the level that I can see it like a flat plane.
It ends up like this, it's almost 100% perfect... you can see some small angles if you really look.
http://img114.imageshack.us/img114/3452 ... iewyn7.jpg
I set the fov to 1, the near value to like 5000 and then I just noclip so far from the level that I can see it like a flat plane.
It ends up like this, it's almost 100% perfect... you can see some small angles if you really look.
http://img114.imageshack.us/img114/3452 ... iewyn7.jpg
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Render Textures in Grid?
Looks pretty orthographic to me 
I don't know what the dimensions of that map are, but I guess you'd have to go pretty large to have the ingame 3d shot show too much of the Z-faces.

I don't know what the dimensions of that map are, but I guess you'd have to go pretty large to have the ingame 3d shot show too much of the Z-faces.
Re: Render Textures in Grid?
(getting back to this finally) That's perfect, thx!
edit: Setting the near value to cull 'roofs and ceilings' took some time, but generates good results.
edit: Setting the near value to cull 'roofs and ceilings' took some time, but generates good results.
Re: Render Textures in Grid?
By the way: If your level turns out to be quite large and you would have to press space for like 3 minutes to get far away to see the whole thing, then consider adding "g_speed x" to your console cmds, the x standing for a value up to 75000 (or more, never tried to find out the limit). That way you gonna reach the minimum distance REALLY fast! 

If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
-Lee Trevino, golfer who actually has been struck by lightning.
Re: Render Textures in Grid?
Hi!Hipshot wrote: I set the fov to 1, the near value to like 5000 and then I just noclip so far from the level that I can see it like a flat plane.
Can you tell me what is the command for that "near" value?