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Topic Starter Topic: Re: Quick question for those of you that map with id tech

Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 12-14-2011 11:28 AM           Profile   Send private message  E-mail  Edit post Reply with quote


obsidian wrote:
o'dium wrote:
Keep it up, I may be quiet but I'm noting a lot down so that I can do some stuffs :p


Curious: Are you planning on improving GtkRadiant or your Overdose tools?


Mostly the OverDose tools, the level editor, ODRadiant. But because its, well, Radiant, theres nothing stopping somebody taking the changes and putting them into a different editor (or even just making ODRad work with Q3/D3/Etc again). Everthing is open source, so the codes always available.




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 12-14-2011 02:26 PM           Profile Send private message  E-mail  Edit post Reply with quote


deqer wrote:
The ability to create chunks and store those chunks into a library and grab-and-drag a chunk onto the map. Similar to having a library of entities, and simply grab-and-drag an entity on your map.


You mean like a prefab? :)



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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 12-14-2011 02:32 PM           Profile Send private message  E-mail  Edit post Reply with quote


o'dium wrote:
Theres nothing stopping somebody taking the changes and putting them into a different editor.


Cool beans. But I digress that it's not entirely modular and it's a fair amount of work porting features between editors even though they are related.



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Commander
Commander
Joined: 19 Feb 2005
Posts: 102
PostPosted: 12-15-2011 02:04 PM           Profile Send private message  E-mail  Edit post Reply with quote


absolutely..

select all brushes that have mixed textures and preform alignment/tiling procedures on just ONE of the textures applied to the brushwork....



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Commander
Commander
Joined: 27 Apr 2009
Posts: 102
PostPosted: 12-17-2011 06:16 AM           Profile Send private message  E-mail  Edit post Reply with quote


a hotkey to centre all 3d views on the screen to 0, 0, 0 axis would be nice, works wonders in hammer



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