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Vote for the best map:
Poll ended at 05-21-2012 11:22 AM
Julek - Jul_20b  0%  [ 0 ]
fKd - q3ctfp20brush  16%  [ 2 ]
nick lol - Girdled  0%  [ 0 ]
cityy - La Petite  33%  [ 4 ]
dONKEY - Pulau  8%  [ 1 ]
Shrimp Scampie - Space Invaders N Junk  41%  [ 5 ]
subst - sub20b1  0%  [ 0 ]
Tanica46 - Four Jumps and a Bobbing  0%  [ 0 ]
j3st3r - j20bmap  0%  [ 0 ]
corsair - ZOOWENTII  0%  [ 0 ]
Total votes : 12
Topic Starter Topic: Quake3World 20 Brush Contest 2012

I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12130
PostPosted: 04-12-2012 07:34 PM           Profile Send private message  E-mail  Edit post Reply with quote


Image



UPDATE:

Time to vote for your favourite map! Poll will be up for 2 weeks. Good luck to all contestants.




-------------------------------------------------------------------


It's Spring! I suppose now is as good a time as any to clean up your mapping winter cobwebs and flex those creative muscles with a mapping contest. Let's start small, 20b is a common contest that you are all familiar with and fast to do. This year's 20b contest features some tightened rules to create a bit more of a challenge. Patches are down to 4 (from 10), and custom textures must be created from scratch. Sprites, decals and overlays were restricted last time, so due to popular request you can now use them, but they do count towards your brush count. To compensate for the added challenges, this contest will span over two weeks.

This thread is ONLY FOR COMPLETED SUBMISSIONS. If you are interested in joining, please make a post in this thread along with any other work-in-progress screenshots, questions or discussions.


The 20b Challenge:

Build a small multiplayer map with a maximum of 20 convex brushes.


Timeframe:

Two weeks. Saturday, April 14th, 2012 at 12:00 AM EST - to - Sunday, April 29, 2012 at 11:59 PM EST.


Rules:

Construction:
  • Levels must be built with GtkRadiant (any version including ZeroRadiant, NetRadiant, etc.). No modelling programs, no brush generating scripts, etc.
  • A maximum of 20 visible brushes may be used as level geometry.
  • A maximum of 4 visible patches are allowed in place of a brush (i.e. you can use 16 brushes and 4 patches = 20 total).
  • Models are not allowed.
  • You are allowed 6 basic rectangular skybox brushes free and does not add to the 20 brush limit. No special sky portal entities.
  • Special invisible tool brushes (origin, trigger, hints, nodraw, clips, caulk, etc.) are free and does not add to the 20 brush limit.
  • Each sprite, decal or overlay counts as one brush.
  • Brush entities (func_door, func_plat, func_bobbing, etc.) composed of brushes are allowed. Each brush composing the brush entity will still count to your total (excluding origin, caulk, etc. brushes if you need one).

Content and Assets:
  • Custom textures are allowed, however you must make them yourself exclusively for this map. If you have custom textures that you made in the past, these are also not allowed. You must choose to either use stock Q3 textures or make new ones yourself from scratch.
  • Custom shaders are allowed.
  • Unlimited lights and sounds.
  • Custom sounds are allowed, but keep file sizes down to something reasonable.
  • Unlimited gameplay entities. (Flags, weapons, ammo, spawns, etc.)

Functionality:
  • Levels must be fully playable in Quake 3 Arena, no mods or other "non-vanilla" add-ons. Standard FFA, Tourney, CTF game modes accepted.
  • Levels are expected to be as complete as possible. Missing textures or other assets, poor functionality, console errors, etc. can expect expect poor ratings.
  • Do not forget to include the .arena files, levelshot, and other files required to make your map work. Also, don't forget a readme file.
  • Bots are expected to work in your level. They must demonstrate some form of ability to navigate the important areas of the map, grab items, etc. Lemming or lobotomized bots may score poorly.
  • You must include your original .map file and any other custom content required to compile your map in the submitted .pk3. BSPs compiled by the officials must be identical to the submitted entry.
  • You can name your map whatever you want, but I suggest a short name format of something like, "nameq3w20b#"... so my map would be named, "obsq3w20b1".

Submission:
  • One map entry per person.
  • Submissions must be posted before the contest end time.
  • Make a new post in this thread, including:
    • Your map name.
    • Brief description of your map and design philosophy.
    • One screenshot of your map, max size 1024x768, use lvlshot tag.
    • Download link to your map.


Judging:
Maps will be verified by the contest official (cityy and I) as passing all the above criteria. Depending on the number of entries, this year's contest will probably be by community vote. There may be different categories (best visual, most original, best use of brushes, etc.) but again depends on the number of entries. Your map will be judged based on creativity, gameplay and technical achievement. This will be finalized when we receive all entries and I'll post updated judging guidelines.

No cheating, no early starts, no exploiting loopholes in the rules (ask if questioning something). This is a "fun" contest, so being a poor sport and cheating is a pretty douchebag move. Failure to comply with the above rules may result in disqualification (and cityy will tell his mom on you).


Prizes:
Bragging rights (and free porn).


For reference, here are the maps and results from the 2010 contest and a similar contest hosted by MapCore.



Good luck!



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Gibblet
Gibblet
Joined: 05 Dec 2009
Posts: 14
PostPosted: 04-20-2012 02:17 PM           Profile Send private message  E-mail  Edit post Reply with quote


Jul_20b

Image

Small and simple two level map made out of 18 rounded rectangle brushes.

http://tbstudio.pl/download/jul_b20.zip




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Immortal
Immortal
Joined: 02 Jun 2006
Posts: 2451
PostPosted: 04-23-2012 02:17 PM           Profile Send private message  E-mail  Edit post Reply with quote


q3ctfp20brush

Image

nothing crazy, just a little ctf action.

file: http://www.gamefront.com/files/21616805 ... 0brush.zip done.. (added ambient sound, darkened the sky by 25% so the crosshair did not vanish and added the .map file in the maps dir)
gl everyone.




Last edited by fKd on 04-26-2012 10:27 PM, edited 4 times in total.

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Trainee
Trainee
Joined: 10 Feb 2011
Posts: 28
PostPosted: 04-23-2012 06:19 PM           Profile Send private message  E-mail  Edit post Reply with quote


Girdled (nkstr_20brush1)

Image

Lonely looking brutalist-ish thing. It's even got a gimmick! :owned:

http://www.mediafire.com/download.php?2wi2ryn2ni8jroc




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surfaceparm nomarks
surfaceparm nomarks
Joined: 10 Aug 2009
Posts: 1001
PostPosted: 04-27-2012 06:57 AM           Profile Send private message  E-mail  Edit post Reply with quote


ct3_20b2 - La Petite
By Ferdinand 'cityy' List

Mode: 1vs1 Tourney, 3 Players FFA
The map is a small two atrium duel arena with a lot of focus on vertical gameplay. It works great with VQ3 but is supposed to be played with CPM. On the map you can find all weapons (minus the BFG) and one Yellow Armor, a Red Armor and a Mega Health as the major items.
For the theme, I just wanted to keep it bright and make the whole level emit a rather positive and light atmosphere.
Please, no comments on the filesize; it just happened.



Download: http://dl.dropbox.com/u/15072710/QL/20brush_2/ct3_20b2_RC2.zip

Note: You might have to increase com_hunkmegs in order to load the map.



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Last edited by cityy on 04-27-2012 07:33 AM, edited 1 time in total.

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The Afflicted
The Afflicted
Joined: 14 Oct 2001
Posts: 551
PostPosted: 04-27-2012 07:18 AM           Profile Send private message  E-mail  Edit post Reply with quote


dk_q3w20b 'Pulau'
by dONKEY


Download HERE

I was inspired by the numerous little rocky islands that abound in the part of the world I live in. I love the shapes they form as the ocean wears away the base of the outcrops. I wondered if I could create something close in 20 brushes.
The map has all new textures and a handful of new sounds to create the atmosphere.
Bots play terribly on anything other than nightmare. I spent a huge amount of time trying to improve their performance. Eventually after some small improvement I decided enough was enough.
Because of the blending shaders the map is really unplayable in vertex mode or with high quality sky switched off. I also recommend playing the map with r_overbrightbits set to 0.
Enough rambling.
Good luck guys.




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Recruit
Recruit
Joined: 17 Apr 2012
Posts: 4
PostPosted: 04-27-2012 12:29 PM           Profile Send private message  E-mail  Edit post Reply with quote


q3scamp20b: Space Invaders N Junk

3 or 4 player FFA map set in the wilds of space after the earth was shrunk and stolen by 80's arcade things or something. Bots are incredibly dumb, go find some friends.

2 giant curves make up the 'rainbow road', 2 curves for the planet, and then most of the other brushes are just randomly thrown around. glhf

Image

http://www.filedropper.com/q3scamp20b




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Trainee
Trainee
Joined: 28 May 2011
Posts: 26
PostPosted: 04-28-2012 10:13 AM           Profile Send private message  E-mail  Edit post Reply with quote





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Grunt
Grunt
Joined: 29 Apr 2012
Posts: 59
PostPosted: 04-29-2012 03:15 AM           Profile Send private message  E-mail  Edit post Reply with quote


My Level for 20 Brush Contest :D

Four Jumps and a Bobbing

Small map with Black Skybox

http://imageshack.us/photo/my-images/84/4jaabv2.jpg


new upload
http://www.gamefront.com/files/21628772/4jaabv2.zip




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Warrior
Warrior
Joined: 01 Oct 2010
Posts: 97
PostPosted: 04-29-2012 08:24 AM           Profile Send private message  E-mail  Edit post Reply with quote





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diabolical besier hugger in disguise
diabolical besier hugger in disguise
Joined: 17 May 2001
Posts: 4824
PostPosted: 04-29-2012 06:34 PM           Profile Send private message  E-mail  Edit post Reply with quote


ZOOWENTII

Image

download from mediafire

Attempt at abstract creatures; two to five brushes a piece
Four animals form a circle around a turtle in a cylindrical arena

Total of 19 brushes - not devoid of sparklies; removed a few but ran out of time - and 1 patch
Items are excluded from the picture - it's 'playable' :]




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12130
PostPosted: 04-29-2012 08:27 PM           Profile Send private message  E-mail  Edit post Reply with quote


Contest is officially closed. Good luck.



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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12130
PostPosted: 05-23-2012 05:59 AM           Profile Send private message  E-mail  Edit post Reply with quote


Well, the votes are in!

Congratulations to all the contestants for some very interesting entries this year.

In first place, we have Scampie for his Space Invaders N Junk.
A very close second to cityy followed by fKd in third.

I wish there were more people voting, I thought some of the other entries really deserved some votes. There were some really creative maps being made.

We'll try some other contests later in the year, maybe after the NoGhost contest wraps up.



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surfaceparm nomarks
surfaceparm nomarks
Joined: 10 Aug 2009
Posts: 1001
PostPosted: 05-23-2012 06:03 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hurray, congratulations go out to Scampie for a well deserved win.
I can only agree with what Obsidian said and hope we will have another contest with even more participants soon.



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Grunt
Grunt
Joined: 29 Apr 2012
Posts: 59
PostPosted: 05-23-2012 06:14 AM           Profile Send private message  E-mail  Edit post Reply with quote


yes
gratulation to scampie.
although I do not know how the curves can be interpreted as brush, but by the optics is very good.




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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 41359
PostPosted: 05-23-2012 08:31 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Great work everybody. I hope there will be another 20 brush contest soon, I'll be on time then ;)




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Commander
Commander
Joined: 29 Feb 2012
Posts: 128
PostPosted: 05-23-2012 01:33 PM           Profile Send private message  E-mail  Edit post Reply with quote


I love stuff like this and I've been following it like everything else in this forum cause I've always been a fan of the Q3 mapping scene and seeing screenshots of the work people produce. Unfortunately, it's been a while since I've had Q3 installed and I don't even know where my copy is. So I can't actively give constructive feedback or in this case, vote. Just know that I'm sure there are people on this forum, like me, that still seeing all the work you guys do. :up:




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Immortal
Immortal
Joined: 02 Jun 2006
Posts: 2451
PostPosted: 05-23-2012 06:37 PM           Profile Send private message  E-mail  Edit post Reply with quote


gg all




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Insane Quaker
Insane Quaker
Joined: 26 Nov 2009
Posts: 339
PostPosted: 05-24-2012 01:17 AM           Profile Send private message  E-mail  Edit post Reply with quote


I want to play that arcade map by scampie, but can't dl it. The link directs me to the main page.




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surfaceparm nomarks
surfaceparm nomarks
Joined: 10 Aug 2009
Posts: 1001
PostPosted: 05-24-2012 01:40 AM           Profile Send private message  E-mail  Edit post Reply with quote




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Insane Quaker
Insane Quaker
Joined: 13 Mar 2005
Posts: 487
PostPosted: 05-25-2012 08:46 AM           Profile Send private message  E-mail  Edit post Reply with quote


I am always amazed at what you guys can do with a small number of brushes. :up: :up:




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Insane Quaker
Insane Quaker
Joined: 28 Dec 2009
Posts: 298
PostPosted: 05-29-2012 12:00 AM           Profile Send private message  E-mail  Edit post Reply with quote


what a stupid competition.

"hey guys, im going to feed you the 'busy with RL' excuse--because it's a good one to use--and imma opt out of being a judge because im lazy, and i'll just have everyone else judge for me, because judging is a joke anyways that anyone can do it, right?"

way to go, obsidian. thx for wasting everyone's time.

pro tip: if you can't handle running a competition, then maybe you shouldn't be running a competition.




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surfaceparm nomarks
surfaceparm nomarks
Joined: 10 Aug 2009
Posts: 1001
PostPosted: 05-29-2012 12:25 AM           Profile Send private message  E-mail  Edit post Reply with quote


Someone finally ban this moron.



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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12130
PostPosted: 05-29-2012 07:02 AM           Profile Send private message  E-mail  Edit post Reply with quote


Boy, it's good that we have Dequeer dropping in on us once every couple of months to tell us that we should stop being so busy with real life. You're right, competitions where everyone has fun and a bunch of cool maps are being made are really stupid. What were we thinking?

Pro tip: people in Calgary named Ryan take it in the ass.



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Theftbot
Theftbot
Joined: 07 Oct 2009
Posts: 461
PostPosted: 05-29-2012 09:16 AM           Profile Send private message  E-mail  Edit post Reply with quote


Whos the idiot that took deeqs sucker, PLEASE give his "dumb,dumb" back!




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Boink!
Boink!
Joined: 19 Apr 2003
Posts: 4493
PostPosted: 07-14-2012 07:02 AM           Profile Send private message  E-mail  Edit post Reply with quote


subst wrote:

I really like this one... looking at the other entries I wondered why patches were not used more, since their many joints would let you get away with a lot of concave "geometry". Also clever cutting up of brushes that cut through others. I love the rocket :).

The scale could have been reduced by about 25% or so, to shorten the distances you need to run around in FFA. Love the jumppad behind the RG, letting you jump over the rocket.

Should be one heck of an instagib map.

Alas, many of the other maps I could not look at because the *crappy* download provider sites do not work :(.




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Grunt
Grunt
Joined: 29 Apr 2012
Posts: 59
PostPosted: 07-28-2012 02:12 AM           Profile Send private message  E-mail  Edit post Reply with quote





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