Quake 4 PR 1.3 Information
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prince1000
- Posts: 1892
- Joined: Sun Jan 07, 2001 8:00 am
there are already so many mods around, then you also wanna add these new gametypes...
you spend more time in new gametypes then fixing q4's real problems. fps,sound,net...
you dont really listen to what community says, thats why q4 will always be a game with almost no players.
90 % of all negativ forum post are about that the game feels slow, laggy, buggy.
insteead of fixing that best you can, lol you add gametypes that noone is gonna play.
good luck with 1.3 patch id.
you spend more time in new gametypes then fixing q4's real problems. fps,sound,net...
you dont really listen to what community says, thats why q4 will always be a game with almost no players.
90 % of all negativ forum post are about that the game feels slow, laggy, buggy.
insteead of fixing that best you can, lol you add gametypes that noone is gonna play.
good luck with 1.3 patch id.
The lean is what made trick jumping look so freaking cool.prince1000 wrote:what do you mean 'is not a quake thing'? you mean it was never a part of the quake series until q3 pr 1.27?
i personally like the visual cue playerlean provides in q3 in terms of aim prediction. bob and playerlean (opponent) are totally different things.
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prince1000
- Posts: 1892
- Joined: Sun Jan 07, 2001 8:00 am
id doesn't owe anyone anything, in that they can legally get away with having no support whatsoever. you should be grateful they're even attempting to fix anything in q4 even if it's in a round-a-bout way.KO wrote:I think its digusting, 1.3 was suppose to be 4 weeks after 1.2, but then people said "we don't mind waiting if you get 1.3 correct".. id took that response and went off to spend time on something else unrelated to Q4.
id only had 1/2 a patch to do, yet they are only now starting it.. typical.
i do agree with the poster above you however. q4 does not need new gametypes. primary focus should be bugs and gameplay, with maybe some added features as enhancements though again, secondary.
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prince1000
- Posts: 1892
- Joined: Sun Jan 07, 2001 8:00 am
as far as look, without it the playermodel lean it looks 'unrealistic', not that q4 need be steeped in realism.Ganemi wrote:The lean is what made trick jumping look so freaking cool.prince1000 wrote:what do you mean 'is not a quake thing'? you mean it was never a part of the quake series until q3 pr 1.27?
i personally like the visual cue playerlean provides in q3 in terms of aim prediction. bob and playerlean (opponent) are totally different things.
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prince1000
- Posts: 1892
- Joined: Sun Jan 07, 2001 8:00 am
lol. I can legally get away with doing many things morally wrong and damright rude, etc.. that does'nt mean its ok to do it.prince1000 wrote: id doesn't owe anyone anything, in that they can legally get away with having no support whatsoever. you should be grateful they're even attempting to fix anything in q4 even if it's in a round-a-bout way.
Hey, STINKerror!! rofl jk
http://www.quake3world.com/forum/viewtopic.php?t=21217
By the way, dude. The gibs and dead bodies need to be around for longer. They scarecly hit the ground before disappearing.
http://www.quake3world.com/forum/viewtopic.php?t=21217
By the way, dude. The gibs and dead bodies need to be around for longer. They scarecly hit the ground before disappearing.
Yep, and it really added the effect of "man that dude is really haulin ass" when you rocket jumped across q3ctf4.prince1000 wrote:as far as look, without it the playermodel lean it looks 'unrealistic', not that q4 need be steeped in realism.Ganemi wrote:The lean is what made trick jumping look so freaking cool.prince1000 wrote:what do you mean 'is not a quake thing'? you mean it was never a part of the quake series until q3 pr 1.27?
i personally like the visual cue playerlean provides in q3 in terms of aim prediction. bob and playerlean (opponent) are totally different things.
Also, I thought the lean came in handy when anticipating an enemy's movements. Maybe that'd only work for Quake 3, because in Quake 4 it seems that there's alot less consequence for moving in a direction. Whenever you watch a player move back and forth he looks like a walking stick and it's difficult to anticipate his movements sometimes. : \
Yeah.. Not seeing the lean can make circle-strafing wars a bit more random.. I'd like to have it back, too.prince1000 wrote:what do you mean 'is not a quake thing'? you mean it was never a part of the quake series until q3 pr 1.27?
i personally like the visual cue playerlean provides in q3 in terms of aim prediction. bob and playerlean (opponent) are totally different things.
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iluvquake4
- Posts: 941
- Joined: Tue Dec 13, 2005 1:47 am
If 1.3 doesn't come with bots ... you'll see a wave of people playing the version to check it out, and the same wave leaving in a couple of weeks because of empty servers.
For arena games like Quake and UT, bots are essential to keep a server busy. It's the main reason Q4 has a bunch of empty servers with a few of them packed with players.
For arena games like Quake and UT, bots are essential to keep a server busy. It's the main reason Q4 has a bunch of empty servers with a few of them packed with players.
1) Quake 3 servers: Not Packed.iluvquake4 wrote:If 1.3 doesn't come with bots ... you'll see a wave of people playing the version to check it out, and the same wave leaving in a couple of weeks because of empty servers.
For arena games like Quake and UT, bots are essential to keep a server busy. It's the main reason Q4 has a bunch of empty servers with a few of them packed with players.
2) It's not happening, pal. Really not. Bots are a whole other development thing, and a LONG development thing. Id and Raven (and a mysterious Other Party) are continuing to support the game and fix bugs (please, please god, fix the sound).. But they're not bringing bots into the game. Significantly more likely: Santa is bringing you John Romero's hairpeice for Christmas. Now, let it go. Breathe. It was a nice thought, and... stop having it. There you go.
:icon34:
Not that it wouldn't be nice. It would. It would be nice for somebody to dig up that guy who made Gibstats, too, and write a meticulously detailed reporting tool that prints out html with gorgeous charts about how everybody played (I'd settle for one that summarizes a whack of statisticslog.txt files, Id, if you're listening). I would be nice if the dedicated server console log had all those nice messages that appear in the console of a listen server, like "Tormentius ate Godlike's rocket".. In fact, it would be nice if those SAME messages appeared on the screen as well as in the console log. It would be nice if the "spectating" message was at the top of the friggin' screen instead of dead center, ruining any decent chance of screenshots. It would be nice if we had GTV support. It would be nice if you could set basic criteria for searches in the in-game browser, like "don't show me servers with ping over 400", or "don't show me servers that running a mod I don't have".. Sigh.
There are lots of easy to implement features that would enhance the game, and are worth asking for. But bots.. which would take a team of coders about a year to get decently "right".... It's just not worth getting up on your soap box about... There are too many easy-to-implement changes on the wishlist wayyyyy before anybody is going to think about doing something really expensive and long term to bring into the game.
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iluvquake4
- Posts: 941
- Joined: Tue Dec 13, 2005 1:47 am
I'm not interested in excuses. I'm just mentioning that the lack of bots is killing servers and keeping them empty. If ID is interested in keeping their loyal fanbase around, they will create the bots no matter what investment it requires. If they don't care, well, then it won't happen and most of us will move onto other games. It seems they hired a developer to work on 1.3, during that time bots could have been created. I seriously doubt it's a money issue, they have plenty of it. If money was an issue to them, they would have never released RTCW:ET for free. There's more to this and we may never know the actual reasons behind the design decisions.
I dont think RTCW:ET was supposed to be free, and certainly the q4 1.3 patch wasnt either.... they do however know enough about things to know when they should cut their losses and accept that they arent gunna make money on something, so might as well give it away for free rather than slaving away for another year to then have nothing to show for it.
Bots will come, but not from id.
Bots will come, but not from id.
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Tormentius
- Posts: 4108
- Joined: Sat Dec 14, 2002 8:00 am
bots keeping server alive? you think..?
"By the way, dude. The gibs and dead bodies need to be around for longer. They scarecly hit the ground before disappearing."
i totally agree... all that work on the models and once there dead you cant even inspect the bodies
and boy do those models look amazing when compared to doom3
the whole lag thing seems to be tied up with the doom3 engine...
lets hope they fix it for et:qw's or im gonna be really pissed off
(well not pissed off just sad... where i live we dont have lans and stuff so i rely on internet play... waaaa sad face 
oh and please stop tring to like... play the "if you dont do what i say the "loyal" id fans will stop playing your games" shit... its just not true. positive encouragment is a better way to get them to do stuff.... keep on saying its daed... the servers are empty... and it would not suprise me if they did cut there losses... imo
"By the way, dude. The gibs and dead bodies need to be around for longer. They scarecly hit the ground before disappearing."
i totally agree... all that work on the models and once there dead you cant even inspect the bodies
the whole lag thing seems to be tied up with the doom3 engine...
lets hope they fix it for et:qw's or im gonna be really pissed off
oh and please stop tring to like... play the "if you dont do what i say the "loyal" id fans will stop playing your games" shit... its just not true. positive encouragment is a better way to get them to do stuff.... keep on saying its daed... the servers are empty... and it would not suprise me if they did cut there losses... imo
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iluvquake4
- Posts: 941
- Joined: Tue Dec 13, 2005 1:47 am
Tell him that Ganemi says hello. And when he says, "Uhhh, do I know him?" say, "Ofcourse you don't, stupid face!"iluvquake4 wrote:I'm quite positive and I talk with SyncError in IRC regularly.
Gah. I forgot to mention two things. There's a third, but I'm forgetting it now, even.
There seriously needs to be more leeway when a player strafe jumps to a ledge. So often I hit the edge and fall down on a jump that definately would've been made with ease in Q3. I'm not saying that you up the speed of the game(Which would be nice, anyway), but it should be easier to land simple jumps. It's like...if the very bottom edge of your bounding box(or whatever) doesn't hit the top of the platform, then you're done. It's over. You've failed the jump, pack your bags and GO HOME. Not that dramatic, but you understand, don't you?
Also, give us a tankjr/keel/cyborg model or something. I hate it when someone sneaks up on me in Ra4.
Hmmm. There was something else... Hrmmm.