Quake3World.com Forums
     Quake 4 Discussion
        what about binds?


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: what about binds?

bling bling
bling bling
Joined: 01 Nov 2000
Posts: 11946
PostPosted: 10-04-2005 02:25 PM           Profile   Send private message  E-mail  Edit post Reply with quote


one thing that pissed me off, and a slew of other people i know, was how gay the binding system was in D3. my biggest peeve was the lack of the ability to use my loved double binds.

you think q4 will give us more creativity when it comes to binds this time around?




Top
                 

Timed Out
Timed Out
Joined: 02 Aug 2000
Posts: 38064
PostPosted: 10-04-2005 02:30 PM           Profile   Send private message  E-mail  Edit post Reply with quote


I think it will, but I don't see the need for it.

I mean you can do some creative things with binding, but in the interests of just keeping it simple, it'd be nice if as little of the underbelly was exposed.

Arguably though, the highly configurable nature of Q3 is what kept such a hardcore following all this time.



_________________
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis


Top
                 

straight at you
straight at you
Joined: 18 Dec 2000
Posts: 27931
PostPosted: 10-04-2005 02:59 PM           Profile Send private message  E-mail  Edit post Reply with quote


Foo wrote:
I think it will, but I don't see the need for it.

I mean you can do some creative things with binding, but in the interests of just keeping it simple, it'd be nice if as little of the underbelly was exposed.

Arguably though, the highly configurable nature of Q3 is what kept such a hardcore following all this time.


I think being able to highly customize/personalize your controls is one of the greatest things about Quake. I have been turned off other games that were really good gameplay-wise, simply because I didn't have the level of control that I do in Q3.

I really, really hope Q4 is as configurable as 3 was.




Top
                 

It felt good...
It felt good...
Joined: 28 Mar 2001
Posts: 9558
PostPosted: 10-04-2005 04:05 PM           Profile   Send private message  E-mail  Edit post Reply with quote


D3 doesn't support alias commands?




Top
                 

btw cocks
btw cocks
Joined: 16 Aug 2003
Posts: 3216
PostPosted: 10-04-2005 11:25 PM           Profile Send private message  E-mail  Edit post Reply with quote


It does, but user-defined alias commands in the Doom 3 tech get treated as cvars--and the default behavior for a cvar in Doom is for it to be flagged as a cheat. So when you have set MyAwesomeAlias "say btw; wait 10; say cocks" (or whatever) set up as an alias in your .cfg file, you can bind a key to vstr MyAwesomeAlias and all will be fine. Double-bindings, however, which require a nested group of aliases that set and re-set each other, don't work in Doom 3--your keybinding that changes the value of MyAwesomeAlias will just get you a console warning about how MyAwesomeAlias is cheat protected.

In Quake 4, however...

...user-created alias commands work just as freely as they did in Quake III. The only caviat is this: rather than MyAwesomeAlias, you would need to name it ua_MyAwesomeAlias. The ua_ prefix flags the cvar as a user-created alias, and not as a cheat, allowing you to set and re-set it as often as you like without tripping the "hey, this is cheat-protected" warning.




Top
                 

The Illuminated
The Illuminated
Joined: 19 Mar 2004
Posts: 1530
PostPosted: 10-05-2005 12:32 AM           Profile Send private message  E-mail  Edit post Reply with quote


Double binds are supported in VQ3?? I thought double binds only work in mods like OSP, CPMA, X-Battle, for advanced team binds and timer scripts...




Top
                 

Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 10-05-2005 12:38 AM           Profile   Send private message  E-mail  Edit post Reply with quote


you can doublebind by using vstr in vq3



_________________
Image


Top
                 

The Illuminated
The Illuminated
Joined: 19 Mar 2004
Posts: 1530
PostPosted: 10-05-2005 03:02 AM           Profile Send private message  E-mail  Edit post Reply with quote


Example plz? How can i double bind my movement and/or weapon selection keys to team messages?

Just to be sure we're talking about the same thing: i mean the ability to hold one key (that's already bound to something) in combination with another key to execute a certain command (vstr).




Top
                 

bling bling
bling bling
Joined: 01 Nov 2000
Posts: 11946
PostPosted: 10-05-2005 03:52 PM           Profile   Send private message  E-mail  Edit post Reply with quote


double bind as in a toggle.

if i push w it will switch to rl. if i hit w again it switches to rg. if i hit w once more it switches to rl. etc. etc.




Top
                 

btw cocks
btw cocks
Joined: 16 Aug 2003
Posts: 3216
PostPosted: 10-05-2005 04:12 PM           Profile Send private message  E-mail  Edit post Reply with quote


Yes that's exactly the kind of thing you can do with vstr and ua_ user-aliases in Quake 4.




Top
                 

btw cocks
btw cocks
Joined: 16 Aug 2003
Posts: 3216
PostPosted: 10-05-2005 04:22 PM           Profile Send private message  E-mail  Edit post Reply with quote


btw when it hits the shelves, just add this to your .cfg:

Code:
seta "ua_toggleRocket" "_impulse6; set ua_toggleRLRG 'vstr ua_toggleRail'"
seta "ua_toggleRail" "_impulse7; set ua_toggleRLRG 'vstr ua_toggleRocket'"
seta "ua_toggleRLRG" "vstr ua_toggleRocket"
bind "q" "vstr ua_toggleRLRG"


you can bind it to whatever key you want, of course

you can also rename the aliases to whatever suits you




Top
                 

axbaby
axbaby
Joined: 22 Dec 1999
Posts: 17369
PostPosted: 10-06-2005 10:29 AM           Profile Send private message  E-mail  Edit post Reply with quote


how the hell do you know all this rgoer?




Top
                 

freakzilla
freakzilla
Joined: 11 Dec 1999
Posts: 43185
PostPosted: 10-06-2005 10:30 AM           Profile   Send private message  E-mail  Edit post Reply with quote


axbaby wrote:
how the hell do you know all this rgoer?


he works for raven >:E




Top
                 

btw cocks
btw cocks
Joined: 16 Aug 2003
Posts: 3216
PostPosted: 10-06-2005 10:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


because I'm the one that came up with the ua_ solution to the user-alias cvar cheat-protection problem




Top
                 

axbaby
axbaby
Joined: 22 Dec 1999
Posts: 17369
PostPosted: 10-06-2005 11:09 PM           Profile Send private message  E-mail  Edit post Reply with quote


cool .. now gib me a job mapping or Tech Support for Raven




Top
                 

4days Joined: 15 Apr 2002
Posts: 8193
PostPosted: 10-12-2005 01:21 AM           Profile Send private message  E-mail  Edit post Reply with quote


rgoer wrote:
because I'm the one that came up with the ua_ solution to the user-alias cvar cheat-protection problem


*pats rgoer on the back* nice one star :)




Top
                 

straight at you
straight at you
Joined: 18 Dec 2000
Posts: 27931
PostPosted: 10-14-2005 08:48 AM           Profile Send private message  E-mail  Edit post Reply with quote


rgoer wrote:
because I'm the one that came up with the ua_ solution to the user-alias cvar cheat-protection problem


GG sir. :icon14:




Top
                 
Quake3World.com | Forum Index | Quake 4 Discussion


Post new topic Reply to topic


cron
Quake3World.com
© ZeniMax. Zenimax, QUAKE III ARENA, Id Software and associated trademarks are trademarks of the ZeniMax group of companies. All rights reserved.
This is an unofficial fan website without any affiliation with or endorsement by ZeniMax.
All views and opinions expressed are those of the author.