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Topic Starter Topic: Moviemaking support, well, sucks.

Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5230
PostPosted: 10-18-2005 03:19 PM           Profile Send private message  E-mail  Edit post Reply with quote


I'll just paste the discussion we had in the Twillight.Pictures/Shaolin Productions privatechannel. Fei, the author of gq3 was checking out the avidemo support, for moviemaking purposes:
Quote:
uhhhhhhhhhhhhhhhhhh i tryed and timescaled this netdemo
timescale connect be changed in multiplayer
WHAT??
interesting, you can pull up a loading screen and click all the keys
net_allowcheat 1
its UT style, cant see the gun if you record with out it
lmao :<
--
cant change timescale
and netallow cheat doesnt work
wtf are they doing
hit esc while caping a demo -> exits quake
how the fuck can you cap screenies with a netdemo
q4 is awesome and for competition yo ucan pass out demos and they play nicely
but might have to fraps it, or get a "tck hack"
--
it works fine doom3 style
for render demos
but i cant get it to capture netdemos
says not connected to server
---


So, basicly, the moviemaking community is facing some hardtimes ahead. Including myself, as I'm a member of TP.




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The Afflicted
The Afflicted
Joined: 29 Nov 2002
Posts: 622
PostPosted: 10-18-2005 03:22 PM           Profile Send private message  E-mail  Edit post Reply with quote


Bad news :/
We need a defrag/recamming/movie mod! :D

Or maybe there is something we don't know yet about netdemos/play back?




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Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5230
PostPosted: 10-18-2005 03:22 PM           Profile Send private message  E-mail  Edit post Reply with quote


Yeah, that's why I posted, so perhaps enlightened people could share some info.




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It felt good...
It felt good...
Joined: 28 Mar 2001
Posts: 9558
PostPosted: 10-18-2005 03:23 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Is it possible that some of those commands have been switched around?




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Commander
Commander
Joined: 04 Aug 2004
Posts: 141
PostPosted: 10-18-2005 04:32 PM           Profile Send private message  E-mail  Edit post Reply with quote


recordDemo records a demo
recordNetDemo recordDemo start recording a network demo

playDemo plays back a demo
playNetDemo playback a network demo

I'd say probably using the wrong commands...personally...but I don't have the game to verify...just looking over the commands and vars listed here is all.




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The Afflicted
The Afflicted
Joined: 29 Nov 2002
Posts: 622
PostPosted: 10-18-2005 04:39 PM           Profile Send private message  E-mail  Edit post Reply with quote


What's the difference between a demo and a netdemo? Is there difference in filesize, what resembles Q3demo.dm68 the most?




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Gibblet
Gibblet
Joined: 16 Oct 2005
Posts: 15
PostPosted: 10-18-2005 04:39 PM           Profile Send private message  E-mail  Edit post Reply with quote


The demo_scale cvar should control netDemo playback speed.




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Gibblet
Gibblet
Joined: 16 Oct 2005
Posts: 15
PostPosted: 10-18-2005 04:40 PM           Profile Send private message  E-mail  Edit post Reply with quote


spookmineer wrote:
What's the difference between a demo and a netdemo? Is there difference in filesize, what resembles Q3demo.dm68 the most?

Regular demos are render dumps of gameplay. Net demos just record user input and re-simulate the game based on that input.




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