Quake3World.com Forums
     Quake 4 Discussion
        Observation regarding FOV and widescreen displays


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: Observation regarding FOV and widescreen displays

oh yeah!
oh yeah!
Joined: 25 Jan 2001
Posts: 3207
PostPosted: 10-19-2005 04:40 PM           Profile   Send private message  E-mail  Edit post Reply with quote


I have a widescreen monitor and get motion sickness. An FOV of 120 is crucial for me to not get sick( i wish i knew why ).

I noticed that there was a widescreen option, here are some results.


fov 90 + widescreen :

Image

fov 120 + standard aspect:

Image

As you can see, there is little to no difference. The image seems stretched up/down slightly though.

For those of you that don't like looking at the limp arm, give widescreen with fov = 90 a shot. It might suit your needs.

edit: 25 FPS :icon23: , actually, I don't mind it that much :confused:




Top
                 

straight at you
straight at you
Joined: 18 Dec 2000
Posts: 27931
PostPosted: 10-19-2005 04:45 PM           Profile Send private message  E-mail  Edit post Reply with quote


I can see quite a bit of difference there. The room looks longer and deeper, more of a 'fish-eye' for lack of a better word.

I have my widescreen LCD, but my current video card won't push Q4 at its native resolution, so I won't be hooking it up until this weekend when I upgrade everything.
I can't wait to see the performance difference, but I wonder if the widescreen will drop my frames noticeably.




Top
                 

oh yeah!
oh yeah!
Joined: 25 Jan 2001
Posts: 3207
PostPosted: 10-19-2005 04:48 PM           Profile   Send private message  E-mail  Edit post Reply with quote


What I meant to say is that the difference between viewing angle is marginal (left most vs right most).

I still would like a good time demo to try these settings out; as far as I can tell, there is no FPS difference between the two settings.




Top
                 

btw cocks
btw cocks
Joined: 16 Aug 2003
Posts: 3216
PostPosted: 10-19-2005 05:03 PM           Profile Send private message  E-mail  Edit post Reply with quote


you need to play with the r_aspectratio cvar to get things looking right on widescreen displays




Top
                 

Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 10-20-2005 12:56 AM           Profile   Send private message  E-mail  Edit post Reply with quote


in other words, the widescreen setting in the UI doesnt work properly :P



_________________
Image


Top
                 

btw cocks
btw cocks
Joined: 16 Aug 2003
Posts: 3216
PostPosted: 10-20-2005 06:06 AM           Profile Send private message  E-mail  Edit post Reply with quote


no, it should--I didn't know we had added that to the GUI menus... I always just did it in the console

but if it's in the menu, that should work.




Top
                 

The Illuminated
The Illuminated
Joined: 19 Mar 2004
Posts: 1530
PostPosted: 10-20-2005 06:19 AM           Profile Send private message  E-mail  Edit post Reply with quote


Yeah there's also an option to change the aspect ratio in the menu:

Image

Article: Hardwarezone - Quake 4 Performance Review




Top
                 
Quake3World.com | Forum Index | Quake 4 Discussion


Post new topic Reply to topic


cron
Quake3World.com
© ZeniMax. Zenimax, QUAKE III ARENA, Id Software and associated trademarks are trademarks of the ZeniMax group of companies. All rights reserved.
This is an unofficial fan website without any affiliation with or endorsement by ZeniMax.
All views and opinions expressed are those of the author.