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Topic Starter Topic: Shadows... Does the flashlight cast them or not?

Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 10-20-2005 05:11 AM           Profile   Send private message  E-mail  Edit post Reply with quote


I could of sworn that early in the game I saw my flashlights cast shadows from the world and other people, but now, i dont get any...? I haven't changed anything, so I'm puzzled by this...

So are they on and off "sometimes" and I just noticed this, or were they never on at all...?

If so, whhhhhhhhhhhhhhhyyyy????????

EDIT: Yeah, just checked, before my flashlight DID cast shadows, and now it doesn't:

[lvlshot]http://www.quake2evolved.com/odium/q4_shadows1.jpg[/lvlshot]

[lvlshot]http://www.quake2evolved.com/odium/q4_shadows2.jpg[/lvlshot]




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 10-20-2005 05:19 AM           Profile   Send private message  E-mail  Edit post Reply with quote


it doesnt for me. and im glad. it looks horrible in doom3



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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 10-20-2005 06:08 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Your missing the point, its supposed to, otherwise this whole realistic lighting engine is pointless is its not realistic ;)

They took it out of the xbox version for good reason, and i hope thats not the same reason its not always used here... I would like the choice.




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 10-20-2005 06:15 AM           Profile   Send private message  E-mail  Edit post Reply with quote


:shrug:
for people who actually play the game and dont count the bumpmapped pixels its not that bad :P



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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 10-20-2005 06:16 AM           Profile   Send private message  E-mail  Edit post Reply with quote


MKJ wrote:
:shrug:
for people who actually play the game and dont count the bumpmapped pixels its not that bad :P


Ahhhhhh shutupa'ya'face... :p




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