Quake3World.com Forums
     Quake 4 Discussion
        Should Q4max and xbattle Merge


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: Should Q4max and xbattle Merge

xchaser
xchaser
Joined: 04 Dec 1999
Posts: 1946
PostPosted: 04-27-2006 05:13 PM           Profile Send private message  E-mail  Edit post Reply with quote


with this post...
http://www.team-dignitas.com/news.php?newsid=2441

...I wonder what you guys think?

esr discussion:
http://www.esreality.com/?a=post&id=1068762



_________________
|-----|


Top
                 

It felt good...
It felt good...
Joined: 28 Mar 2001
Posts: 9558
PostPosted: 04-27-2006 05:21 PM           Profile   Send private message  E-mail  Edit post Reply with quote


I think there are already too many self-served 'comp mods' anyway. Not just those 2 but expert mod and gtr mod as well. How is that helping the community as this point, which is very small? :s




Top
                 

Timed Out
Timed Out
Joined: 02 Aug 2000
Posts: 38064
PostPosted: 04-27-2006 05:23 PM           Profile   Send private message  E-mail  Edit post Reply with quote


They should, but they won't.

Everyone wants to be the project leader, and everyone wants to realise their own very specific visions.



_________________
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis


Top
                 

xchaser
xchaser
Joined: 04 Dec 1999
Posts: 1946
PostPosted: 04-27-2006 06:16 PM           Profile Send private message  E-mail  Edit post Reply with quote


I think that if they merge we would have almost done product, and when ID/Raven release their add-on pack to us the Q4 community would rock. but thats only dreams of happy fraggin



_________________
|-----|


Top
                 

The Illuminated
The Illuminated
Joined: 19 Mar 2004
Posts: 1530
PostPosted: 04-27-2006 06:44 PM           Profile Send private message  E-mail  Edit post Reply with quote


riddla wrote:
Come to the darkside :D
The dark side of the old, dead mods? :paranoid:

I have to admit i totally lost track of mod development since the last time i played, which was around patch 1.0.5beta...




Top
                 

Timed Out
Timed Out
Joined: 02 Aug 2000
Posts: 38064
PostPosted: 04-27-2006 07:46 PM           Profile   Send private message  E-mail  Edit post Reply with quote


But I don't... want to spend a lot of money.



_________________
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis


Top
                 

Trainee
Trainee
Joined: 27 Nov 2005
Posts: 31
PostPosted: 04-27-2006 10:02 PM           Profile Send private message  E-mail  Edit post Reply with quote


Quote:
but expert mod and gtr mod as well


umm, GTR isn't a "comp mod" it's a 'fun mod'


TTK-Bandit wrote
Quote:
Anyway, I couldn't do the things I wanted to do in the first place when I joined xbattle,
because in that team competition stuff had first priority.

Now that I left xbm, I'm going to start doing the things I want,
and that is implementing new gametypes into quake4 as a fun mod.



_________________
jagwah


Top
                 

Insane Quaker
Insane Quaker
Joined: 06 Sep 2002
Posts: 399
PostPosted: 04-28-2006 05:22 AM           Profile Send private message  E-mail  Edit post Reply with quote


exactly :p




Top
                 

Warrior
Warrior
Joined: 30 Mar 2006
Posts: 81
PostPosted: 04-28-2006 04:16 PM           Profile Send private message  E-mail  Edit post Reply with quote


Speaking of merge, maybe DeltaCTF & CTF Evolution should merge. :p




Top
                 

Warrior
Warrior
Joined: 14 Apr 2005
Posts: 81
PostPosted: 04-28-2006 11:53 PM           Profile Send private message  E-mail  Edit post Reply with quote


Hell, I'm not sure if you guys even understand what mods are.




Top
                 

Gibblet
Gibblet
Joined: 23 Oct 2005
Posts: 16
PostPosted: 05-04-2006 12:52 PM           Profile Send private message  E-mail  Edit post Reply with quote


I've got no sudden desire to see the two mods merge, infact I would prefer it if they remained seperate; choice is a good thing :)

However I do think they (and any other mods for that matter) should share code. Seems pointless to me to have features that are the same in both/all mods coded by different people. Sure, a feature might be coded better by one modder than another's first attempt, in which case fine, code a replacement and offer that up for all other mods. But their has to be some point where obvious features have been coded by individual mod teams repeatedly, wasting time when they could have been coding something unique ... if that makes sense.




Top
                 

Mercenary
Mercenary
Joined: 11 Feb 2005
Posts: 237
PostPosted: 05-04-2006 02:31 PM           Profile Send private message  E-mail  Edit post Reply with quote


Why don't they just make the mods open source?



_________________
Zimbabwe


Top
                 

Timed Out
Timed Out
Joined: 02 Aug 2000
Posts: 38064
PostPosted: 05-04-2006 02:49 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Mainly because it spawns 999999 derivatives.



_________________
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis


Top
                 

Recruit
Recruit
Joined: 14 May 2006
Posts: 4
PostPosted: 05-14-2006 12:57 AM           Profile Send private message  E-mail  Edit post Reply with quote


I am the coder and designer for Expert mod. I have been working on it for the past 7 months. I have had no one ask me to "join a team", or share my code for that matter. I did ask AnthonyJ about team color source which they did provide. I have been a one man team coder for the mod itself, with the only help from one LDAsh doing models for me. I am by no means a "self serving" developer. My purpose and only purpose of my whole website was to bring an old school mod , being XCTF, up to the newest able bodied game by ID to support the mod. I resent the self serving comment. I have no problem with joining or sharing, but he point with the 9999999 mods is appropriately written. I have many requests , for a capturestrike form and a freezetag mode already, coders , mappers and any one who wants tohelp is more then welcome.

I represent myself as one person supporting an old school mod for over 6 years now. Just look at my website. It will show you just the time frame i have been dedicated to such a game. Nuff said.



_________________
iNcInErAtOr
Expert ctf


Top
                 

The Illuminated
The Illuminated
Joined: 13 Apr 2001
Posts: 1070
PostPosted: 05-14-2006 07:52 AM           Profile Send private message  E-mail  Edit post Reply with quote


Zimbo wrote:
Why don't they just make the mods open source?


there are already moves in this direction with the release of the creative commons quake 4 pak

>> http://www.ingame.de/filebase/index.php ... 5&fid=3208

I was hoping this would take off as a repository of maps/models and perhaps texture paks that mods could share, contribute too and take advantage of (seemed like a great idea to me) - I guess it just needs everybody on board




Top
                 

xchaser
xchaser
Joined: 04 Dec 1999
Posts: 1946
PostPosted: 05-16-2006 11:29 AM           Profile Send private message  E-mail  Edit post Reply with quote


Modder Than Hell: The Q4Max vs. Xbattle Wars

http://www.ggl.com/news.php?NewsId=3083



_________________
|-----|


Top
                 

Elite
Elite
Joined: 07 Jan 2001
Posts: 16448
PostPosted: 05-17-2006 11:51 AM           Profile Send private message  E-mail  Edit post Reply with quote


ill be damned if i can connect to an XBM server in the US.

edit: ammocheck and althurt/enemy sounds are a big plus for xbattle.




Top
                 

Recruit
Recruit
Joined: 14 May 2006
Posts: 4
PostPosted: 05-29-2006 01:14 AM           Profile Send private message  E-mail  Edit post Reply with quote


k MY JOB IS DONE. EXPECT 1.21 with a bonus.pk4 soon.. you'll see...



_________________
iNcInErAtOr
Expert ctf


Top
                 

The Afflicted
The Afflicted
Joined: 12 Dec 2005
Posts: 859
PostPosted: 05-29-2006 01:41 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hrm, I don't think I've ever played on an xbattle server. I've played on q4base and Q4Max servers. Q4max is awesome. :)




Top
                 
Quake3World.com | Forum Index | Quake 4 Discussion


Post new topic Reply to topic


cron
Quake3World.com
© ZeniMax. Zenimax, QUAKE III ARENA, Id Software and associated trademarks are trademarks of the ZeniMax group of companies. All rights reserved.
This is an unofficial fan website without any affiliation with or endorsement by ZeniMax.
All views and opinions expressed are those of the author.