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Topic Starter Topic: Fog and smoke.

The Afflicted
The Afflicted
Joined: 21 Apr 2005
Posts: 563
PostPosted: 06-04-2006 11:37 AM           Profile Send private message  E-mail  Edit post Reply with quote


Quake 3 and Quake 4 both used fog in their engines, which made it difficult to see past a certain distance. Since fog is already used in map making, why the hell can't it be implimented in rocket explosions n' shit? I'm sick of smoke puffs and animations.




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The Afflicted
The Afflicted
Joined: 12 Dec 2005
Posts: 859
PostPosted: 06-05-2006 10:22 AM           Profile Send private message  E-mail  Edit post Reply with quote


You want more fog and the ability to see less? Or am I misinterpreting your desire?




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Timed Out
Timed Out
Joined: 02 Aug 2000
Posts: 38064
PostPosted: 06-05-2006 10:28 AM           Profile   Send private message  E-mail  Edit post Reply with quote


The fog effects in Q3/4 engine are mostly geared towards the perspective of being inside the fog looking through or out of it. For situations where you're outside the fog looking in it's very limited, usually only being able to enter it from one side.



_________________
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis


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Timed Out
Timed Out
Joined: 02 Aug 2000
Posts: 38064
PostPosted: 06-05-2006 10:29 AM           Profile   Send private message  E-mail  Edit post Reply with quote


I think the technical term would be volumetric fog as opposed to particle fogging. I'm not too familiar with the proper terms.



_________________
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis


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