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Topic Starter Topic: Rocket jump scripts

Trainee
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PostPosted: 03-29-2005 09:26 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hi all,

I had a query about the various rj scripts that are in use among professional quake3 players. I have (and occassionally use) the following script:

seta rjump "centerview; cl_pitchspeed 9999000; +lookdown; +attack; +moveup; wait 2; -lookdown; -attack; -moveup; wait 6; centerview; cl_pitchspeed 0"

Depending on the wait value, you can adjust the height of your jump. However, I came across czm's config, where he has this rj script:

bind m "cl_yawspeed 22500;cl_pitchspeed 999999;+back;+moveup;+attack;+left;wait 10;-left;-attack;-moveup;-back;+right;wait 10;-right"

This does not do the aiming, and it does not shoot where you aim...I have not been able to figure out what it is supposed to do. Moreover, are there any scripts for side jumps etc (like getting the RA in ztn3tourney1)...some pro demos seem to have scripted rjs.

Thanks in advance,
marquisdesade




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It felt good...
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PostPosted: 03-29-2005 01:44 PM           Profile   Send private message  E-mail  Edit post Reply with quote


You can make it go lower or higher or sideways yes, I haven't tried though.




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Eye-like balls
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PostPosted: 03-29-2005 08:14 PM           Profile Send private message  E-mail  Edit post Reply with quote


From what I gather, that's a ninja script. For easy completion of difficult rocketjumps like from flag to the side window on q3ctf2.




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The Illuminated
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PostPosted: 03-30-2005 02:32 AM           Profile Send private message  E-mail  Edit post Reply with quote


enable third person view then use the script to "see it in action"



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Trainee
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PostPosted: 04-02-2005 02:46 AM           Profile Send private message  E-mail  Edit post Reply with quote


Deji wrote:
From what I gather, that's a ninja script. For easy completion of difficult rocketjumps like from flag to the side window on q3ctf2.


Can you jump from the flag directly to the window...i think you have to jump out till the nearest wall, and then bounce off that with a rocket.

Anyway, I was playing around with this script a bit more, and initially I thought it was intended to rj in the direction that you are looking. However, it seems to be shooting 90 degrees left of where you are looking, while preserving the elevation. Any ideas why that could be useful for a pro player like czm?




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visual prowess
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PostPosted: 04-02-2005 06:46 AM           Profile Send private message  E-mail  Edit post Reply with quote


1. You can jump directly to the window
2. I hate rocket jump scripts!



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Mentor
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PostPosted: 04-02-2005 10:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


If you don't have the skillz to do a decent rocketjump, then don't. Geez.




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Trainee
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PostPosted: 04-02-2005 01:59 PM           Profile Send private message  E-mail  Edit post Reply with quote


The second script is a forward rocket jump. It fires a rocket behind you as you jump, launching you forward, rather than straight up. In order to use it you have to look down and then hit the rj script button. The distance & height you travel depends on how far you look down. It's mostly used by ctf players for escaping with flag and it can also be used to to ra on ztn.




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no u
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PostPosted: 04-02-2005 07:24 PM           Profile Send private message  E-mail  Edit post Reply with quote


Bacon wrote:
You can jump directly to the window


you sure? I know you can go from the window to the flag, but I never seen anyone go back, not even b3nt, and I followed CTF closely for years.

edit: oh wait, do you mean rocketjump from the flag to the window. yes thats possible, but not a strafejump.




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visual prowess
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PostPosted: 04-02-2005 07:28 PM           Profile Send private message  E-mail  Edit post Reply with quote


Erm,no i mean flag to window no rockets, i can make a demo for you if you want.



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visual prowess
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PostPosted: 04-02-2005 07:49 PM           Profile Send private message  E-mail  Edit post Reply with quote


Here you go mr. that isn't possible :p :

http://htpg.ca/bacon/files/FlagToWindow-CTF2.dm_68 :paranoid:



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no u
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PostPosted: 04-02-2005 09:48 PM           Profile Send private message  E-mail  Edit post Reply with quote


Just tried to watch it. I dont have defrag mod installed. can you do it in osp or base? :p




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Mentor
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PostPosted: 04-02-2005 09:52 PM           Profile Send private message  E-mail  Edit post Reply with quote


Didn't work for me and I've got defrag 1.90, 1.91 en 1.91.02 installed. Complained about a baseq3-1/defrag-2 mismatch :confused:




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visual prowess
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PostPosted: 04-02-2005 09:54 PM           Profile Send private message  E-mail  Edit post Reply with quote


hold on lol, ill do it in baseq3



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PostPosted: 04-02-2005 10:02 PM           Profile Send private message  E-mail  Edit post Reply with quote




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no u
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PostPosted: 04-02-2005 10:03 PM           Profile Send private message  E-mail  Edit post Reply with quote


^misantropia^ wrote:
Didn't work for me and I've got defrag 1.90, 1.91 en 1.91.02 installed. Complained about a baseq3-1/defrag-2 mismatch :confused:


ya, i got some kind of mismatch error also. must be Bacons HAX mod. :ninja:




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visual prowess
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PostPosted: 04-02-2005 10:03 PM           Profile Send private message  E-mail  Edit post Reply with quote


signa wrote:
^misantropia^ wrote:
Didn't work for me and I've got defrag 1.90, 1.91 en 1.91.02 installed. Complained about a baseq3-1/defrag-2 mismatch :confused:


ya, i got some kind of mismatch error also. must be Bacons HAX mod. :ninja:


:paranoid:

Anyways i posted in in baseq3, it better work because i'm reformatting soon :mad:



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no u
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PostPosted: 04-02-2005 10:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


Bacon wrote:


nice.

any special settings you are using that are out of the ordinary, like fps > 125 or refresh rate / vsync combos?




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visual prowess
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PostPosted: 04-02-2005 10:17 PM           Profile Send private message  E-mail  Edit post Reply with quote


maxfps 120
thats about it =o



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Mentor
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PostPosted: 04-02-2005 10:18 PM           Profile Send private message  E-mail  Edit post Reply with quote


n1. I usually do that one with a rocketjump. Never realized you could just strafejump it :)




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visual prowess
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PostPosted: 04-02-2005 10:24 PM           Profile Send private message  E-mail  Edit post Reply with quote


Now i'm just curios as to why my defrag 1.91 demo didn't play, you said you had 1.9, 1.9.1 and the newest one. :paranoid:

I recorded it in the newest one, but mabye I should record all my stuff in the 1.9?



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Mentor
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PostPosted: 04-02-2005 10:30 PM           Profile Send private message  E-mail  Edit post Reply with quote


Hmm, I should think 1.91 ought to work just fine (it has for me, the last ten months). Haven't really put 1.91.02 to the test so mayhaps it still contains a few bugs. How did you install it?




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visual prowess
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PostPosted: 04-02-2005 11:44 PM           Profile Send private message  E-mail  Edit post Reply with quote


I downloaded the .zip file and extracted to a folder called 'defrag191'. Should I have named the folder something else?



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Trainee
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PostPosted: 04-03-2005 02:06 PM           Profile Send private message  E-mail  Edit post Reply with quote


Bacon wrote:
Here you go mr. that isn't possible :p :

http://htpg.ca/bacon/files/FlagToWindow-CTF2.dm_68 :paranoid:


haha, told. :icon32:

How consistently can you make the jump? Can you do it pretty much everytime? I've never seen anyone do it in a ctf match, so I'm wondering how practical that jump is in real gameplay.




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visual prowess
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PostPosted: 04-03-2005 02:28 PM           Profile Send private message  E-mail  Edit post Reply with quote


I can do it 9/10 tries, did it first try for the demo :S



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Old Skool'
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PostPosted: 04-03-2005 02:49 PM           Profile Send private message  E-mail  Edit post Reply with quote


pmove 1 ? Haven't seen the demo yet.
Tried strafe pads on cos1? What color can you do?




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Trainee
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PostPosted: 04-03-2005 09:00 PM           Profile Send private message  E-mail  Edit post Reply with quote


Nice jump there, Bacon. sv_fps 125 and g_sync 1 are defrag settings. Can you make the jump with sv_fps 30 and g_Sync off? One more question..the window seems to be on a lower level than the flag platform...so is it possible to do the jump back? I've seen it done in the speedcapture video at planetquake3...I was just wondering if that was possible in vq3.

On cos1, i can do white I, and ive done white II once, but I couldnt find the demo.




Last edited by MarquisdeSade on 04-04-2005 05:14 AM, edited 1 time in total.

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visual prowess
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PostPosted: 04-03-2005 10:33 PM           Profile Send private message  E-mail  Edit post Reply with quote


I can do all pads halfbeat but up to white I normal strafe jump



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Trainee
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PostPosted: 04-04-2005 11:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


MarquisdeSade wrote:
Nice jump there, Bacon. sv_fps 125 and g_sync 1 are defrag settings. Can you make the jump with sv_fps 30 and g_Sync off?


Why cheat, cheater?

Sorry, I should've clarified, that's what I meant.




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Trainee
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PostPosted: 04-04-2005 09:21 PM           Profile Send private message  E-mail  Edit post Reply with quote


XaNaDu wrote:
MarquisdeSade wrote:
Nice jump there, Bacon. sv_fps 125 and g_sync 1 are defrag settings. Can you make the jump with sv_fps 30 and g_Sync off?


Why cheat, cheater?

Sorry, I should've clarified, that's what I meant.


Cheat? sv_fps 30 is used for quakecon matches, and we usually play with g_sync 0. Which is why i asked.




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Mentor
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PostPosted: 04-05-2005 02:12 AM           Profile Send private message  E-mail  Edit post Reply with quote


g_sync = g_syncronousClients? (gheheh, iD ppl can't spell)




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visual prowess
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PostPosted: 04-05-2005 04:46 AM           Profile Send private message  E-mail  Edit post Reply with quote


I just did it a while ago with sv_fps 30, g_synchronousclients 0, took 2 tries though :paranoid:



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