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Topic Starter Topic: Bodies

Warrior
Warrior
Joined: 16 Jan 2007
Posts: 75
PostPosted: 04-05-2007 12:56 PM           Profile Send private message  E-mail  Edit post Reply with quote


Is there a command in quake that stops bodies from disapearing after you have killed someone?




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OUR HERO
OUR HERO
Joined: 23 May 1973
Posts: 3273
PostPosted: 04-05-2007 01:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


No...

Take a minute and consider the gameplay implication of what a command like that would bring.



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This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost


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\kill
\kill
Joined: 02 Apr 2003
Posts: 947
PostPosted: 04-05-2007 01:42 PM           Profile Send private message  E-mail  Edit post Reply with quote


They should of had it so that all the dead bodies just stay there...have a server with eight clients and at the end of the match theres like one-hundred bodies covering the floor..Hah :icon25: Piles of Frags!




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Warrior
Warrior
Joined: 16 Jan 2007
Posts: 75
PostPosted: 04-05-2007 01:50 PM           Profile Send private message  E-mail  Edit post Reply with quote


LOL yeah that was idea. Shoot gibs everywhere




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Pestilence
Pestilence
Joined: 25 Mar 2002
Posts: 15822
PostPosted: 04-05-2007 03:58 PM           Profile Send private message  E-mail  Edit post Reply with quote


v1l3 wrote:
They should of had it so that all the dead bodies just stay there...have a server with eight clients and at the end of the match theres like one-hundred bodies covering the floor..Hah :icon25: Piles of Frags!


Quake II




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It felt good...
It felt good...
Joined: 28 Mar 2001
Posts: 9558
PostPosted: 04-05-2007 04:09 PM           Profile   Send private message  E-mail  Edit post Reply with quote


I want all gibs to fly north!!!




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Pestilence
Pestilence
Joined: 25 Mar 2002
Posts: 15822
PostPosted: 04-05-2007 04:12 PM           Profile Send private message  E-mail  Edit post Reply with quote


Red Bull.




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\kill
\kill
Joined: 02 Apr 2003
Posts: 947
PostPosted: 04-05-2007 04:52 PM           Profile Send private message  E-mail  Edit post Reply with quote


Scourge wrote:
Quake II


hehe...yeah, I was playing UltimateDoom and saw this topic..when you play on Nightmare the bodies congregate on the ground. I love it :tear:




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Insane Quaker
Insane Quaker
Joined: 18 Jun 2005
Posts: 271
PostPosted: 04-05-2007 08:06 PM           Profile Send private message  E-mail  Edit post Reply with quote


Key sequence to keep bodies in the map.
~/quitWINC:\Doom2\Zdaemon.exe~connect###.##.##.###:#####
And enjoy your corpses on the ground (feel free to replace the #'s with actual numbers... the more #'s you replace the more enjoyable your experience may be)!



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Mew Legs!
Mew Legs!
Joined: 23 Jul 2006
Posts: 1112
PostPosted: 04-08-2007 05:17 PM           Profile Send private message  E-mail  Edit post Reply with quote


You really wouldn't have a shitload of bodies on the floor at the end of the match.

A lot of the bodies would get gibbed by rocket-fire and the like.




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social engineer
social engineer
Joined: 13 Oct 2001
Posts: 30226
PostPosted: 04-08-2007 05:21 PM           Profile Send private message  E-mail  Edit post Reply with quote


and it would make it quite cumbersome to strafe :icon11: :icon10: :icon3: :icon10: :!:




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Realistic Gore
Realistic Gore
Joined: 22 Sep 2006
Posts: 924
PostPosted: 04-08-2007 05:40 PM           Profile Send private message  E-mail  Edit post Reply with quote


hang on, i didnt think that bodies were obstructions when theyre were dead. I was under the impression corpses just sank into the floor as harmless pieces of nothing.




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menkent
menkent
Joined: 22 Jul 2000
Posts: 4758
PostPosted: 04-08-2007 05:52 PM           Profile Send private message  E-mail  Edit post Reply with quote


it's probably kill game performance for the program to have to keep track of all that.




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social engineer
social engineer
Joined: 13 Oct 2001
Posts: 30226
PostPosted: 04-08-2007 05:53 PM           Profile Send private message  E-mail  Edit post Reply with quote


JB wrote:
hang on, i didnt think that bodies were obstructions when theyre were dead. I was under the impression corpses just sank into the floor as harmless pieces of nothing.


nah man, you gotta hop over them, unless you've got the hack :icon10: :icon11:




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Realistic Gore
Realistic Gore
Joined: 22 Sep 2006
Posts: 924
PostPosted: 04-08-2007 07:24 PM           Profile Send private message  E-mail  Edit post Reply with quote


i swear you could walk through them in Promode *trots off*




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Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 04-09-2007 08:23 AM           Profile Send private message  E-mail  Edit post Reply with quote


menkent wrote:
it's probably kill game performance for the program to have to keep track of all that.

Q2 has it and it doesn't seem to suffer from serious FPS drops. There's some upper limit after which the oldest bodies start to vanish, though.




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menkent
menkent
Joined: 22 Jul 2000
Posts: 4758
PostPosted: 04-09-2007 12:23 PM           Profile Send private message  E-mail  Edit post Reply with quote


+JuggerNaut+ wrote:
nah man, you gotta hop over them, unless you've got the hack :icon10: :icon11:


you're a sick sick man :cheers:




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Realistic Gore
Realistic Gore
Joined: 22 Sep 2006
Posts: 924
PostPosted: 04-09-2007 05:11 PM           Profile Send private message  E-mail  Edit post Reply with quote


^misantropia^ wrote:
menkent wrote:
it's probably kill game performance for the program to have to keep track of all that.

Q2 has it and it doesn't seem to suffer from serious FPS drops. There's some upper limit after which the oldest bodies start to vanish, though.


The definition of a "fast" computer has changed since the good ol Q2 days, man. Sure you can play it now and not get a single frame dropped with seventeen corpses surrounding you, but you have to take into account the speed of the computer youre playing it on. Back then, the idea of a 2.0Ghz processor was still science-fiction.




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Recruit
Recruit
Joined: 21 Nov 2006
Posts: 3
PostPosted: 04-10-2007 01:22 AM           Profile Send private message  E-mail  Edit post Reply with quote


JB wrote:
^misantropia^ wrote:
menkent wrote:
it's probably kill game performance for the program to have to keep track of all that.

Q2 has it and it doesn't seem to suffer from serious FPS drops. There's some upper limit after which the oldest bodies start to vanish, though.


The definition of a "fast" computer has changed since the good ol Q2 days, man. Sure you can play it now and not get a single frame dropped with seventeen corpses surrounding you, but you have to take into account the speed of the computer youre playing it on. Back then, the idea of a 2.0Ghz processor was still science-fiction.


Hogwash. Ah used t'play Q2 on a P700 with 192MB RAM an' the bodies didn't lag the game much.




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Elite
Elite
Joined: 10 Dec 1999
Posts: 18099
PostPosted: 04-10-2007 11:19 AM           Profile Send private message  E-mail  Edit post Reply with quote


JB wrote:
hang on, i didnt think that bodies were obstructions when theyre were dead. I was under the impression corpses just sank into the floor as harmless pieces of nothing.


they block projectile weapons, such as pills and rockets.




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 04-12-2007 08:27 AM           Profile   Send private message  E-mail  Edit post Reply with quote


using bodies for impactgrenades == protip




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Realistic Gore
Realistic Gore
Joined: 22 Sep 2006
Posts: 924
PostPosted: 04-16-2007 02:29 AM           Profile Send private message  E-mail  Edit post Reply with quote


DarkTemplar wrote:
JB wrote:
^misantropia^ wrote:
menkent wrote:
it's probably kill game performance for the program to have to keep track of all that.

Q2 has it and it doesn't seem to suffer from serious FPS drops. There's some upper limit after which the oldest bodies start to vanish, though.


The definition of a "fast" computer has changed since the good ol Q2 days, man. Sure you can play it now and not get a single frame dropped with seventeen corpses surrounding you, but you have to take into account the speed of the computer youre playing it on. Back then, the idea of a 2.0Ghz processor was still science-fiction.


Hogwash. Ah used t'play Q2 on a P700 with 192MB RAM an' the bodies didn't lag the game much.


well i played on an 800mhz processor and a generic Microsoft chipset and i lagged a bitch after a while in a full 32 player FFA




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