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Topic Starter Topic: How to record and play a demo in Q3

The Afflicted
The Afflicted
Joined: 01 Mar 2005
Posts: 912
PostPosted: 04-10-2005 01:50 AM           Profile Send private message  E-mail  Edit post Reply with quote


I can't remember. :dork:




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The Afflicted
The Afflicted
Joined: 01 Mar 2005
Posts: 912
PostPosted: 04-10-2005 01:52 AM           Profile Send private message  E-mail  Edit post Reply with quote


I see it in the index of the FAQ, but not in the FAQ itself.




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XXXG-00W0
XXXG-00W0
Joined: 27 Dec 2002
Posts: 2891
PostPosted: 04-10-2005 02:57 AM           Profile Send private message  E-mail  Edit post Reply with quote


/g_synchronousClients 1
/record demoname
/stoprecord




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Soccer Practice!
Soccer Practice!
Joined: 12 Apr 2003
Posts: 15667
PostPosted: 04-10-2005 02:59 AM           Profile Send private message  E-mail  Edit post Reply with quote


/demo demonamehere

to play..



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Trainee
Trainee
Joined: 29 Mar 2005
Posts: 26
PostPosted: 04-10-2005 03:24 AM           Profile Send private message  E-mail  Edit post Reply with quote


if you're playing osp, add cg_autoaction 21 to your config (check the osp client readme in your quake3\osp\docs folder for more info). This will record a demo, with proper naming convention, automatically, for each match that you play.




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visual prowess
visual prowess
Joined: 30 Jul 2004
Posts: 1254
PostPosted: 04-10-2005 09:11 AM           Profile Send private message  E-mail  Edit post Reply with quote


Survivor wrote:
/g_synchronousClients 1
/record demoname
/stoprecord



Wrong, that will mean he will be playing with sync'd clients on, not pretty if you are playing online

do this:

/bind <recordkey> "g_synchronousclients 1;record;g_synchronousclients 0"

/bind <stopkey> "stoprecord"



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no u
no u
Joined: 01 Jan 2000
Posts: 3567
PostPosted: 04-10-2005 03:55 PM           Profile Send private message  E-mail  Edit post Reply with quote


this is what I use. one key starts and stops the recording. unlimited number of recordings, each saved with a sequencial name (demo001, demo002,...)

bind x "vstr rec"
set rec "vstr first_rec"
set first_rec "g_synchronousclients 1;wait;record;wait;g_synchronousclients 0;set rec vstr second_rec"
set second_rec "stoprecord; set rec vstr first_rec"




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The Afflicted
The Afflicted
Joined: 01 Mar 2005
Posts: 912
PostPosted: 04-10-2005 04:59 PM           Profile Send private message  E-mail  Edit post Reply with quote


Thank you sirs.

:)




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PostPosted: 04-10-2005 06:23 PM           Profile Send private message  E-mail  Edit post Reply with quote


Or you can enable it automatically if you have OSP or something, don't remember how to do that exactly though. Look in the OSP manual.




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It felt good...
It felt good...
Joined: 28 Mar 2001
Posts: 9558
PostPosted: 04-10-2005 10:50 PM           Profile   Send private message  E-mail  Edit post Reply with quote


It's /autorecord in OSP. IIRC it dosen't have the lag issues that VQ3 has with demo recording. :paranoid:




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Gibblet
Gibblet
Joined: 07 Apr 2005
Posts: 15
PostPosted: 04-12-2005 04:55 AM           Profile Send private message  E-mail  Edit post Reply with quote


Guys, I only have the demo version of Q3 with me, when I use your commands, it shows that the demo is being recorded but when I select it from the demos, the demo doesnt show anything....do these commands work on the demo or not?




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Gibblet
Gibblet
Joined: 07 Apr 2005
Posts: 15
PostPosted: 04-14-2005 01:26 AM           Profile Send private message  E-mail  Edit post Reply with quote


DOES ANY1 STILL USE THIS FORUM OR NOT??




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social engineer
social engineer
Joined: 13 Oct 2001
Posts: 30226
PostPosted: 04-14-2005 01:32 AM           Profile Send private message  E-mail  Edit post Reply with quote


i'm afraid that you're the only person left on the planet with a demo version of Quake III: Arena by id. i suggest that you get yourself a job and once you acquire your first paycheck, celebrate by buying yourself a brand new copy of the full retail version of Quake III: Arena by id.

happy gaming.




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Gibblet
Gibblet
Joined: 07 Apr 2005
Posts: 15
PostPosted: 04-14-2005 04:01 AM           Profile Send private message  E-mail  Edit post Reply with quote


:p ya, i shud do that.....but tell me, is it g_synchronousClients or g_syncronousClients??




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Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 04-14-2005 05:32 AM           Profile Send private message  E-mail  Edit post Reply with quote


The latter. People at iD can't spell.




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XXXG-00W0
XXXG-00W0
Joined: 27 Dec 2002
Posts: 2891
PostPosted: 04-14-2005 06:19 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hmm, it's g_synchronousClients here




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Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5230
PostPosted: 04-14-2005 07:16 AM           Profile Send private message  E-mail  Edit post Reply with quote


Indeed it is.

Just type \g_sync and press tab.




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Gomu Gomu no.....
Gomu Gomu no.....
Joined: 07 Aug 2003
Posts: 1902
PostPosted: 04-14-2005 08:31 AM           Profile Send private message  E-mail  Edit post Reply with quote


Maybe it's different for the demo version



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The Illuminated
The Illuminated
Joined: 05 Apr 2005
Posts: 1015
PostPosted: 04-14-2005 09:35 AM           Profile Send private message  E-mail  Edit post Reply with quote


yeah, it was syncronousclients, but they corrected it with a pr... right?




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no u
no u
Joined: 01 Jan 2000
Posts: 3567
PostPosted: 04-14-2005 11:58 AM           Profile Send private message  E-mail  Edit post Reply with quote


bikkeldesnikkel wrote:
yeah, it was syncronousclients, but they corrected it with a pr... right?


yes that is correct. early versions were g_syncronousclients, and in one of the PR's (1.27?) they fixed the typo.




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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44138
PostPosted: 04-15-2005 01:50 AM           Profile   Send private message  E-mail  Edit post Reply with quote


§ìgñå wrote:
bikkeldesnikkel wrote:
yeah, it was syncronousclients, but they corrected it with a pr... right?


yes that is correct. early versions were g_syncronousclients, and in one of the PR's (1.27?) they fixed the typo.


truth :icon14:




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