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Topic Starter Topic: brighter world for pro-gamers?

Recruit
Recruit
Joined: 24 Apr 2005
Posts: 2
PostPosted: 04-25-2005 08:46 AM           Profile Send private message  E-mail  Edit post Reply with quote


I saw some quake 3 videos and noticed that most "pro" gamers play with some very bright settings. It's like the whole world is bright, but the geometric detail/texture is still high quality. Anyone know where I can find more info on setting my quake like that?




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Canadian Shaft
Canadian Shaft
Joined: 01 Mar 2001
Posts: 19998
PostPosted: 04-25-2005 08:58 AM           Profile Send private message  E-mail  Edit post Reply with quote


download the osp mod for quake 3, it's highly configurable

there's lots of documentation on how to tweak your config to make everything bright, enemies included




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The Afflicted
The Afflicted
Joined: 17 Aug 2000
Posts: 716
PostPosted: 04-25-2005 09:33 AM           Profile Send private message  E-mail  Edit post Reply with quote


if you set gl_ignorehwgamma to 1 you can up the gamma without the blackness getting white/grey. to up the gamma us r_gamma with a value between 0 and 3




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The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4708
PostPosted: 04-25-2005 10:03 AM           Profile Send private message  E-mail  Edit post Reply with quote





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Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 04-25-2005 01:13 PM           Profile Send private message  E-mail  Edit post Reply with quote


r_vertexlight 1 (no lightmaps).




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Trainee
Trainee
Joined: 01 Mar 2005
Posts: 41
PostPosted: 04-25-2005 02:47 PM           Profile Send private message  E-mail  Edit post Reply with quote


// brightness
seta r_gamma "1.4"
seta r_intensity "0.8"
seta r_simpleMipMaps "1"
seta r_mapOverBrightBits "1"
seta r_overBrightBits "1"
seta r_ignorehwgamma "0"
seta r_lightMap "0"
seta r_vertexLight "1"
seta r_fullBright "0"


Try out different gamma values




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