Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
urgrund777
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Joined: Tue Mar 08, 2005 4:29 am

Post by urgrund777 »

Kaz - yeh... after the forum changeover I forgot my PW (was also in autolog on). So i re-registered as urgrund, which is what i use on every other forum :)
ALMighty II
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Joined: Mon Mar 14, 2005 10:38 pm

Post by ALMighty II »

Lenard wrote:Looks great for a first time.
Thanks. Yeah, they look pretty good at least from a far. :)
[url=http://alm.gamedesign.net]ALMighty - Maps and stuff[/url]
corsair
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Joined: Fri May 18, 2001 7:00 am

Post by corsair »

urgrund777 wrote:Kaz - yeh... after the forum changeover I forgot my PW (was also in autolog on). So i re-registered as urgrund, which is what i use on every other forum :)
if you want your postcount to be transfered, and icon (dont know if you had one), go to one of the stickys in the general discussion forum
StormShadow
Posts: 557
Joined: Wed Feb 16, 2005 8:10 pm

Post by StormShadow »

Image

Image

Pre-beta shots of my 2v2 submission to the cpma mapping comp. Not as pretty as some of my other work, but hey, its all about the gameplay right? :D
voodoochopstiks
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Joined: Tue Jun 08, 2004 7:00 am

Post by voodoochopstiks »

Looks cool! It won't win though, invertedpenguin beats all ez style :D
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
StormShadow
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Post by StormShadow »

probably some guy we have never heard of will come out of nowhere and win it all..
Pext
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Post by Pext »

stormshadow. where did you get this tile texture you use on some of the walls from?
i've been searching for soemthing like this for ages :)
corsair
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Post by corsair »

looks Ikka'-ish, not sure tho :paranoid:
sumatra
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Post by sumatra »

looks nice stormshadow, is there any beta in soon :p ?
Textures seem to be picked from badmeat :shrug:

sumatra
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
Pext
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Post by Pext »

huh... yeah. sounds plausible. i'll check it out :icon14:
Fjoggs
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Post by Fjoggs »

mmm, spotlights with no source :p
voodoochopstiks
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Post by voodoochopstiks »

Look in the ceiling mate!
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
Fjoggs
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Post by Fjoggs »

Lights that high up wouldn't create such an effect. He said he'd upped the gamma, but still.
It needs to be more pale and more smooth. The light spots should be much bigger too.
voodoochopstiks
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Post by voodoochopstiks »

Albeit a surreal and nonrealistic source, but still a source. Egdsson.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
Pext
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Joined: Thu Aug 28, 2003 7:00 am

Post by Pext »

i would add one of these transparent shaders that usually are used for spotligt effects

[edit] but not a white one - something orange, something more subtle
Fjoggs
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Post by Fjoggs »

voodoochopstiks wrote:Albeit a surreal and nonrealistic source, but still a source. Egdsson.
Uh, you'r an idiot. :p
Zombie13
Posts: 103
Joined: Sat Feb 26, 2005 1:33 pm

Post by Zombie13 »

This is a little area I made for my current D3 SP map, although it's not in the map anymore, so I figured might as well show someone :P

http://www.planetdoom.com/zombie/shots/ ... ple_10.jpg

Z
User avatar
Bacon
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Joined: Sat Jul 31, 2004 7:00 am

Post by Bacon »

Zombie13 wrote:This is a little area I made for my current D3 SP map, although it's not in the map anymore, so I figured might as well show someone :P

http://www.planetdoom.com/zombie/shots/ ... ple_10.jpg

Z
Shit zombie, that looks nice!

Great to see you back here too! ;)
[b]CAPSLOCK IS ON[/b]
StormShadow
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Post by StormShadow »

beta probably within a week

and yes, i got the textures from badmeat.. http://www.badmeat.com
TR!N!X
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Joined: Fri Mar 04, 2005 5:20 pm

Post by TR!N!X »

wish i had somthing to post :( i have not done any mapping in ages. looks like i need to start it up agine, i think i miight do some quake 2 stuff been playing through it recently and it got me all fired up :D
voodoochopstiks
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Joined: Tue Jun 08, 2004 7:00 am

Post by voodoochopstiks »

do it.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
urgrund777
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Joined: Tue Mar 08, 2005 4:29 am

Post by urgrund777 »

EDIT - sorry, felt I should remove the screens. I don't think I'm meant to be showing screens off that aren't officially on our website yet :paranoid:

I'll post once we've released some more.
Last edited by urgrund777 on Mon Mar 28, 2005 2:19 pm, edited 2 times in total.
+JuggerNaut+
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Post by +JuggerNaut+ »

beautiful
Fjoggs
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Post by Fjoggs »

+JuggerNaut+ wrote:beautiful++
voodoochopstiks
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Post by voodoochopstiks »

TRU DAT
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
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