Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
urgrund777
Posts: 153 Joined: Tue Mar 08, 2005 4:29 am
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by urgrund777 » Thu Mar 17, 2005 4:43 am
Kaz - yeh... after the forum changeover I forgot my PW (was also in autolog on). So i re-registered as urgrund, which is what i use on every other forum
ALMighty II
Posts: 30 Joined: Mon Mar 14, 2005 10:38 pm
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by ALMighty II » Thu Mar 17, 2005 12:29 pm
Lenard wrote: Looks great for a first time.
Thanks. Yeah, they look pretty good at least from a far.
[url=http://alm.gamedesign.net]ALMighty - Maps and stuff[/url]
corsair
Posts: 972 Joined: Fri May 18, 2001 7:00 am
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by corsair » Thu Mar 17, 2005 12:32 pm
urgrund777 wrote: Kaz - yeh... after the forum changeover I forgot my PW (was also in autolog on). So i re-registered as urgrund, which is what i use on every other forum
if you want your postcount to be transfered, and icon (dont know if you had one), go to one of the stickys in the general discussion forum
voodoochopstiks
Posts: 248 Joined: Tue Jun 08, 2004 7:00 am
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by voodoochopstiks » Thu Mar 17, 2005 3:21 pm
Looks cool! It won't win though, invertedpenguin beats all ez style
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
StormShadow
Posts: 557 Joined: Wed Feb 16, 2005 8:10 pm
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by StormShadow » Thu Mar 17, 2005 3:32 pm
probably some guy we have never heard of will come out of nowhere and win it all..
Pext
Posts: 4257 Joined: Thu Aug 28, 2003 7:00 am
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by Pext » Thu Mar 17, 2005 6:46 pm
stormshadow. where did you get this tile texture you use on some of the walls from?
i've been searching for soemthing like this for ages
corsair
Posts: 972 Joined: Fri May 18, 2001 7:00 am
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by corsair » Thu Mar 17, 2005 7:10 pm
looks Ikka'-ish, not sure tho
sumatra
Posts: 325 Joined: Sat Feb 12, 2005 10:02 pm
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by sumatra » Thu Mar 17, 2005 7:52 pm
looks nice stormshadow, is there any beta in soon
?
Textures seem to be picked from badmeat
sumatra
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
Pext
Posts: 4257 Joined: Thu Aug 28, 2003 7:00 am
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by Pext » Thu Mar 17, 2005 7:53 pm
huh... yeah. sounds plausible. i'll check it out :icon14:
Fjoggs
Posts: 2555 Joined: Fri May 03, 2002 7:00 am
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by Fjoggs » Fri Mar 18, 2005 2:00 pm
mmm, spotlights with no source
voodoochopstiks
Posts: 248 Joined: Tue Jun 08, 2004 7:00 am
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by voodoochopstiks » Fri Mar 18, 2005 2:51 pm
Look in the ceiling mate!
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
Fjoggs
Posts: 2555 Joined: Fri May 03, 2002 7:00 am
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by Fjoggs » Fri Mar 18, 2005 3:03 pm
Lights that high up wouldn't create such an effect. He said he'd upped the gamma, but still.
It needs to be more pale and more smooth. The light spots should be much bigger too.
voodoochopstiks
Posts: 248 Joined: Tue Jun 08, 2004 7:00 am
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by voodoochopstiks » Fri Mar 18, 2005 3:11 pm
Albeit a surreal and nonrealistic source, but still a source. Egdsson.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
Pext
Posts: 4257 Joined: Thu Aug 28, 2003 7:00 am
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by Pext » Fri Mar 18, 2005 4:04 pm
i would add one of these transparent shaders that usually are used for spotligt effects
[edit] but not a white one - something orange, something more subtle
Fjoggs
Posts: 2555 Joined: Fri May 03, 2002 7:00 am
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by Fjoggs » Fri Mar 18, 2005 4:16 pm
voodoochopstiks wrote: Albeit a surreal and nonrealistic source, but still a source. Egdsson.
Uh, you'r an idiot.
Bacon
Posts: 1477 Joined: Sat Jul 31, 2004 7:00 am
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by Bacon » Sat Mar 19, 2005 5:00 pm
Shit zombie, that looks nice!
Great to see you back here too!
[b]CAPSLOCK IS ON[/b]
TR!N!X
Posts: 34 Joined: Fri Mar 04, 2005 5:20 pm
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by TR!N!X » Thu Mar 24, 2005 9:28 am
wish i had somthing to post
i have not done any mapping in ages. looks like i need to start it up agine, i think i miight do some quake 2 stuff been playing through it recently and it got me all fired up
voodoochopstiks
Posts: 248 Joined: Tue Jun 08, 2004 7:00 am
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by voodoochopstiks » Thu Mar 24, 2005 11:27 am
do it.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
urgrund777
Posts: 153 Joined: Tue Mar 08, 2005 4:29 am
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by urgrund777 » Fri Mar 25, 2005 6:25 am
EDIT - sorry, felt I should remove the screens. I don't think I'm meant to be showing screens off that aren't officially on our website yet
I'll post once we've released some more.
Last edited by
urgrund777 on Mon Mar 28, 2005 2:19 pm, edited 2 times in total.
Fjoggs
Posts: 2555 Joined: Fri May 03, 2002 7:00 am
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by Fjoggs » Fri Mar 25, 2005 10:03 am
+JuggerNaut+ wrote: beautiful++
voodoochopstiks
Posts: 248 Joined: Tue Jun 08, 2004 7:00 am
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by voodoochopstiks » Fri Mar 25, 2005 11:02 am
TRU DAT
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]