Search found 13 matches

by quibblerot2
Tue May 31, 2005 12:48 am
Forum: ID Tech
Topic: evil shaderscript.txt edit
Replies: 3
Views: 3049

Whew!

Thanks sooo much.
by quibblerot2
Tue May 31, 2005 12:32 am
Forum: ID Tech
Topic: evil shaderscript.txt edit
Replies: 3
Views: 3049

evil shaderscript.txt edit

I seemed to have forgotten how to edit shaderlist.txt in order for evil scripts to load in the editor. Could someone remind me exactly what I need to key in for all of these scripts (evil 1-8)?

I've tried :

evil*

/evil*

//evil*

evil*_*

and etc.


Thanx....
by quibblerot2
Mon May 16, 2005 7:26 pm
Forum: ID Tech
Topic: Map on the go...Radiant without Quake
Replies: 17
Views: 7630

Okay. So ALL of the pak files need to be installed? IN that case I'll never get the engine to run-not from a flash drive, sincve all the paks won't make it. Pak0 is more than 400MB.

If it is possible with pak0 then need I use all of it?

Yes I heard, but I'm hoping there's some way around this...
by quibblerot2
Mon May 16, 2005 7:09 pm
Forum: ID Tech
Topic: Map on the go...Radiant without Quake
Replies: 17
Views: 7630

devmap?
by quibblerot2
Mon May 16, 2005 6:28 pm
Forum: ID Tech
Topic: Map on the go...Radiant without Quake
Replies: 17
Views: 7630

I've got things going. Radiant works just fine as long as you install OFF the LAN first. I went back to campus and ran it-Bingo. One major obstacle I need help with RIGHT NOW is that the engine won't run. I keep getting an error Couldn't load default cfg. Not sure what that means. Help me out here f...
by quibblerot2
Thu May 05, 2005 11:48 pm
Forum: ID Tech
Topic: Map on the go...Radiant without Quake
Replies: 17
Views: 7630

Thx Bacon preciate that a bunch. Got a problem though. I'm getting an error-At the end of which is "Access Denied". I'm not certain that has anything to do with dependant files that I can't install on the campus system, since I'm installing to my USB drive. The error is: Disk<1> Disk<1>Dis...
by quibblerot2
Thu May 05, 2005 11:22 pm
Forum: ID Tech
Topic: Map on the go...Radiant without Quake
Replies: 17
Views: 7630

Only the *.exe? Excellent. I'm not concerned at all with assets. It isn't important to to have pak0 or any textureset, as long as I can use the editor. I can work in caulk and make my own base mobile texture pak specifically for this purpose. The idea is to be able to design a level away from home. ...
by quibblerot2
Thu May 05, 2005 9:11 pm
Forum: ID Tech
Topic: Map on the go...Radiant without Quake
Replies: 17
Views: 7630

Map on the go...Radiant without Quake

Sometimes I want to map-Wherever Ican.Radiant isn't such a large application that one couldn't installin on a flash drive. But will Radiant even work withut the engine? Say, if I just keep a texture pak or town, place Radiant, should i be able to map without the engine?
by quibblerot2
Sun May 01, 2005 7:29 am
Forum: ID Tech
Topic: One question...One problem
Replies: 15
Views: 7852

Hmm. I gotta look into that, except it isn't somethingI've ever had a problem with. But the problem has been recurring even with simple 'box' maps it seems, where I can account for all entities, and there's still a mystery leak. The map compiles and builds, but aas fails. Appreciate the ffdback here...
by quibblerot2
Thu Apr 28, 2005 1:14 am
Forum: ID Tech
Topic: One question...One problem
Replies: 15
Views: 7852

I fixed the dorr problem. Wjhat I can'tseem to fix is the leak.
I've tried everything I know to try.

Any more suggestions?
by quibblerot2
Wed Apr 27, 2005 2:24 pm
Forum: ID Tech
Topic: One question...One problem
Replies: 15
Views: 7852

Ah. The manual-again. Yeah that's the firstthing I did but I can't make heads or tail of the language. It's not new to me, I just can't remember and need the parameters.
by quibblerot2
Wed Apr 27, 2005 2:19 pm
Forum: ID Tech
Topic: One question...One problem
Replies: 15
Views: 7852

Woops? Sorry I wasn't referring to CTF, rather the teamdoor key. How to get two halves to work together. Thnx. *I tried the next leak thingy. No gibs. I'll try again though. *There are no detail brushes yet. *All patches are inside the hull. The current leak is from a Quad_dmg and goes right through...
by quibblerot2
Wed Apr 27, 2005 2:07 pm
Forum: ID Tech
Topic: One question...One problem
Replies: 15
Views: 7852

One question...One problem

Question: Could someone remind me what the parameters are for team doors? Problem: Every other build I keep gettingsomekind of phantom leak that comes from some entity andgoes right through sold brush. *There are no entities outside the map *There are no non-solid (trans)texture outside the map (tha...