Whew!
Thanks sooo much.
Search found 13 matches
- Tue May 31, 2005 12:48 am
- Forum: ID Tech
- Topic: evil shaderscript.txt edit
- Replies: 3
- Views: 3049
- Tue May 31, 2005 12:32 am
- Forum: ID Tech
- Topic: evil shaderscript.txt edit
- Replies: 3
- Views: 3049
evil shaderscript.txt edit
I seemed to have forgotten how to edit shaderlist.txt in order for evil scripts to load in the editor. Could someone remind me exactly what I need to key in for all of these scripts (evil 1-8)?
I've tried :
evil*
/evil*
//evil*
evil*_*
and etc.
Thanx....
I've tried :
evil*
/evil*
//evil*
evil*_*
and etc.
Thanx....
- Mon May 16, 2005 7:26 pm
- Forum: ID Tech
- Topic: Map on the go...Radiant without Quake
- Replies: 17
- Views: 7630
- Mon May 16, 2005 7:09 pm
- Forum: ID Tech
- Topic: Map on the go...Radiant without Quake
- Replies: 17
- Views: 7630
- Mon May 16, 2005 6:28 pm
- Forum: ID Tech
- Topic: Map on the go...Radiant without Quake
- Replies: 17
- Views: 7630
I've got things going. Radiant works just fine as long as you install OFF the LAN first. I went back to campus and ran it-Bingo. One major obstacle I need help with RIGHT NOW is that the engine won't run. I keep getting an error Couldn't load default cfg. Not sure what that means. Help me out here f...
- Thu May 05, 2005 11:48 pm
- Forum: ID Tech
- Topic: Map on the go...Radiant without Quake
- Replies: 17
- Views: 7630
- Thu May 05, 2005 11:22 pm
- Forum: ID Tech
- Topic: Map on the go...Radiant without Quake
- Replies: 17
- Views: 7630
Only the *.exe? Excellent. I'm not concerned at all with assets. It isn't important to to have pak0 or any textureset, as long as I can use the editor. I can work in caulk and make my own base mobile texture pak specifically for this purpose. The idea is to be able to design a level away from home. ...
- Thu May 05, 2005 9:11 pm
- Forum: ID Tech
- Topic: Map on the go...Radiant without Quake
- Replies: 17
- Views: 7630
Map on the go...Radiant without Quake
Sometimes I want to map-Wherever Ican.Radiant isn't such a large application that one couldn't installin on a flash drive. But will Radiant even work withut the engine? Say, if I just keep a texture pak or town, place Radiant, should i be able to map without the engine?
- Sun May 01, 2005 7:29 am
- Forum: ID Tech
- Topic: One question...One problem
- Replies: 15
- Views: 7852
Hmm. I gotta look into that, except it isn't somethingI've ever had a problem with. But the problem has been recurring even with simple 'box' maps it seems, where I can account for all entities, and there's still a mystery leak. The map compiles and builds, but aas fails. Appreciate the ffdback here...
- Thu Apr 28, 2005 1:14 am
- Forum: ID Tech
- Topic: One question...One problem
- Replies: 15
- Views: 7852
- Wed Apr 27, 2005 2:24 pm
- Forum: ID Tech
- Topic: One question...One problem
- Replies: 15
- Views: 7852
- Wed Apr 27, 2005 2:19 pm
- Forum: ID Tech
- Topic: One question...One problem
- Replies: 15
- Views: 7852
Woops? Sorry I wasn't referring to CTF, rather the teamdoor key. How to get two halves to work together. Thnx. *I tried the next leak thingy. No gibs. I'll try again though. *There are no detail brushes yet. *All patches are inside the hull. The current leak is from a Quad_dmg and goes right through...
- Wed Apr 27, 2005 2:07 pm
- Forum: ID Tech
- Topic: One question...One problem
- Replies: 15
- Views: 7852
One question...One problem
Question: Could someone remind me what the parameters are for team doors? Problem: Every other build I keep gettingsomekind of phantom leak that comes from some entity andgoes right through sold brush. *There are no entities outside the map *There are no non-solid (trans)texture outside the map (tha...