evil shaderscript.txt edit

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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quibblerot2
Posts: 13
Joined: Mon Apr 25, 2005 11:21 pm

evil shaderscript.txt edit

Post by quibblerot2 »

I seemed to have forgotten how to edit shaderlist.txt in order for evil scripts to load in the editor. Could someone remind me exactly what I need to key in for all of these scripts (evil 1-8)?

I've tried :

evil*

/evil*

//evil*

evil*_*

and etc.


Thanx....
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

Like this:

Code: Select all

// evillair set 2
eq2

// evillair set 6
evil6_walls
evil6_trims
evil6_support
evil6_lights
evil6_floors

// evillair set 7
e7
quibblerot2
Posts: 13
Joined: Mon Apr 25, 2005 11:21 pm

Post by quibblerot2 »

Whew!

Thanks sooo much.
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

That's not evaillair set 2, that's his quake2 set. :p [/nitpick]
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