sadly, it doesn't work, because g_syscalls.c isn't used in a QVM build.ensiform wrote:trap_SendServerCommand crashes all clients when exceeding 1024 in length. (im not sure if we are allowed to use this fix or not)
Search found 8 matches
- Tue Aug 30, 2005 12:05 am
- Forum: Programming Discussion
- Topic: Quake 3 bugs
- Replies: 21
- Views: 14754
- Tue Aug 30, 2005 12:02 am
- Forum: Programming Discussion
- Topic: Overriding the gameplay entity key/value
- Replies: 2
- Views: 3835
I actually found a much simpler way to implement Reverse CTF, by leaving everything where it is, and then having a cvar (or even a flag of a cvar) just making players spawn on the other team's spawn points. For a slight cost of it looking a bit wrong, you get all of the game play and none of the hor...
- Sun Aug 21, 2005 6:14 pm
- Forum: id legends
- Topic: Quake engine-powered game releases under the GPL
- Replies: 9
- Views: 8171
Here's a few more for your list: OpenQuartz (DarkPlaces/Q1) - Quake 1 playability with GPL media (textures, sounds, monsters, etc) - http://openquartz.sf.net/ - http://qexpo.quakedev.com/booths.php?tag=toddd Digital Paint Paintball2 (Q2) - Paintball mod that has now become a stand-alone game - http:...
- Sat Aug 20, 2005 3:29 am
- Forum: Programming Discussion
- Topic: Escaping the hype...
- Replies: 12
- Views: 7825
Escaping the hype...
Now tha this forum is rightly back where it belongs, I have a serious question for some of you...
Now that the Q3 Engine source has been released, do people still think that there is a place for mods that don't use it, and instead just use the mod source that has been available for years?
Now that the Q3 Engine source has been released, do people still think that there is a place for mods that don't use it, and instead just use the mod source that has been available for years?
- Tue Jul 05, 2005 1:17 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Fun stuff
- Replies: 7
- Views: 2942
- Thu Jun 30, 2005 12:22 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Coding help
- Replies: 3
- Views: 2508
- Wed Jun 29, 2005 5:58 pm
- Forum: Announcements
- Topic: Account Merging/Switching/etc Requests...
- Replies: 247
- Views: 167938
- Wed Jun 29, 2005 5:49 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Coding help
- Replies: 3
- Views: 2508
Coding help
Does anyone here know what happened to the coding forum?
And do you know if cl_maxpackets is sent to the server (and how to do it if not)?
And do you know if cl_maxpackets is sent to the server (and how to do it if not)?