Search found 8 matches

by ShrapnelCity
Tue Aug 30, 2005 12:05 am
Forum: Programming Discussion
Topic: Quake 3 bugs
Replies: 21
Views: 14754

ensiform wrote:trap_SendServerCommand crashes all clients when exceeding 1024 in length. (im not sure if we are allowed to use this fix or not)
sadly, it doesn't work, because g_syscalls.c isn't used in a QVM build.
by ShrapnelCity
Tue Aug 30, 2005 12:02 am
Forum: Programming Discussion
Topic: Overriding the gameplay entity key/value
Replies: 2
Views: 3835

I actually found a much simpler way to implement Reverse CTF, by leaving everything where it is, and then having a cvar (or even a flag of a cvar) just making players spawn on the other team's spawn points. For a slight cost of it looking a bit wrong, you get all of the game play and none of the hor...
by ShrapnelCity
Sun Aug 21, 2005 6:14 pm
Forum: id legends
Topic: Quake engine-powered game releases under the GPL
Replies: 9
Views: 8171

Here's a few more for your list: OpenQuartz (DarkPlaces/Q1) - Quake 1 playability with GPL media (textures, sounds, monsters, etc) - http://openquartz.sf.net/ - http://qexpo.quakedev.com/booths.php?tag=toddd Digital Paint Paintball2 (Q2) - Paintball mod that has now become a stand-alone game - http:...
by ShrapnelCity
Sat Aug 20, 2005 3:29 am
Forum: Programming Discussion
Topic: Escaping the hype...
Replies: 12
Views: 7825

Escaping the hype...

Now tha this forum is rightly back where it belongs, I have a serious question for some of you...

Now that the Q3 Engine source has been released, do people still think that there is a place for mods that don't use it, and instead just use the mod source that has been available for years?
by ShrapnelCity
Tue Jul 05, 2005 1:17 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Fun stuff
Replies: 7
Views: 2942

Does InstaUnlagged have rail jump? I don't remember...
by ShrapnelCity
Thu Jun 30, 2005 12:22 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Coding help
Replies: 3
Views: 2508

Ideally, I would pput it in the USERINFO config string, but there's no way for me to actually do taht :-(

And thanks for the link.
by ShrapnelCity
Wed Jun 29, 2005 5:58 pm
Forum: Announcements
Topic: Account Merging/Switching/etc Requests...
Replies: 247
Views: 167938

ShrapnelCity - 11334 (Primary)
Lardarse - 10118
by ShrapnelCity
Wed Jun 29, 2005 5:49 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Coding help
Replies: 3
Views: 2508

Coding help

Does anyone here know what happened to the coding forum?

And do you know if cl_maxpackets is sent to the server (and how to do it if not)?