Alright, all is well now. =)
Thanks.
Search found 27 matches
- Sun Aug 14, 2005 5:29 pm
- Forum: Technology & Troubleshooting
- Topic: User Interface is version 4, expected 3
- Replies: 5
- Views: 10478
- Sun Aug 14, 2005 2:20 am
- Forum: Technology & Troubleshooting
- Topic: Protocal 43
- Replies: 2
- Views: 1457
Protocal 43
After getting the v1.32 patch to work on quake, I tried to enter a server, and I get "This server uses protocal 43"
and it doesnt let me in.
What might cause this? and is there a way I can change my protocal to 43? =/
and it doesnt let me in.
What might cause this? and is there a way I can change my protocal to 43? =/
- Sun Aug 14, 2005 1:26 am
- Forum: Technology & Troubleshooting
- Topic: User Interface is version 4, expected 3
- Replies: 5
- Views: 10478
- Sun Aug 14, 2005 1:17 am
- Forum: Technology & Troubleshooting
- Topic: User Interface is version 4, expected 3
- Replies: 5
- Views: 10478
User Interface is version 4, expected 3
Q3 1.11 win-x86 Nov 24 1999 ----- FS_Startup ----- Current search path: C:\Program Files\Quake III Arena\baseq3\wolfenwinter.pk3 (70 files) C:\Program Files\Quake III Arena\baseq3\wep7-pe-rg-002x.pk3 (44 files) C:\Program Files\Quake III Arena\baseq3\sonicmodel.pk3 (104 files) C:\Program Files\Quak...
- Sat Aug 13, 2005 6:26 pm
- Forum: Technology & Troubleshooting
- Topic: Bots
- Replies: 4
- Views: 1063
- Fri Aug 12, 2005 11:35 pm
- Forum: Technology & Troubleshooting
- Topic: Bots
- Replies: 4
- Views: 1063
- Fri Aug 12, 2005 9:57 pm
- Forum: Technology & Troubleshooting
- Topic: Bots
- Replies: 4
- Views: 1063
Bots
I've downloaded custom models, and whatever else is amusing.
It says in the .txt accompanied in the folder, that the models work as bots, ok.
None of them do.
I was wondering how you are supposed to load a custom bot into a skirmish match? or LAN match?
It says in the .txt accompanied in the folder, that the models work as bots, ok.
None of them do.
I was wondering how you are supposed to load a custom bot into a skirmish match? or LAN match?
- Fri Aug 12, 2005 9:56 pm
- Forum: Technology & Troubleshooting
- Topic: pak0.pk3
- Replies: 10
- Views: 6522
- Mon Aug 08, 2005 1:23 am
- Forum: ID Tech
- Topic: Map editing/making
- Replies: 13
- Views: 5504
- Sun Aug 07, 2005 8:45 pm
- Forum: ID Tech
- Topic: .map ~ .pk3
- Replies: 9
- Views: 4043
- Sun Aug 07, 2005 7:41 pm
- Forum: ID Tech
- Topic: .map ~ .pk3
- Replies: 9
- Views: 4043
Well, im using Quark right now, ot build a map, because I haven't built any before, and as a starter, I'd like to use something easy.. thus leaving quarediant or whatever alone. In that event, Quark saves generally as a .map file. I cannot open it in qeradiant because it gives me a parse error. And ...
- Sun Aug 07, 2005 7:21 pm
- Forum: ID Tech
- Topic: .map ~ .pk3
- Replies: 9
- Views: 4043
- Sun Aug 07, 2005 6:59 pm
- Forum: ID Tech
- Topic: .map ~ .pk3
- Replies: 9
- Views: 4043
.map ~ .pk3
I was wondering, how you are supposed to (if even possible) change a .map (from say Quark or qerdiant) to a .pk3 so that you can use it in Quake 3 Arena?
It would be a big help if you could help me out here
Thanks.
It would be a big help if you could help me out here
Thanks.
- Sun Aug 07, 2005 4:57 pm
- Forum: ID Tech
- Topic: Map editing/making
- Replies: 13
- Views: 5504
Sorry to bump this, but I'm still having problems. But, I had 1.4.0, in which I went and got the 1.5.0 I checked the 'scripts' directory folder, I have no shaders, but I do have the shaderlist.txt or whatnot. This might actually be a problem, seeing that I'm supposed to have a bunch of shaders in th...
- Fri Aug 05, 2005 4:41 pm
- Forum: Technology & Troubleshooting
- Topic: Null Poly Shader
- Replies: 3
- Views: 1354
- Fri Aug 05, 2005 3:54 pm
- Forum: Technology & Troubleshooting
- Topic: Null Poly Shader
- Replies: 3
- Views: 1354
Null Poly Shader

This problem, is really bugging the hell out of me. It doesn't happen in all maps, only some, and I'm not knowing why this is occuring really.
Anyone possibly be able to provide help?
- Thu Aug 04, 2005 6:49 pm
- Forum: ID Tech
- Topic: Editing old models
- Replies: 11
- Views: 4847
- Thu Aug 04, 2005 6:21 pm
- Forum: ID Tech
- Topic: Editing old models
- Replies: 11
- Views: 4847
- Thu Aug 04, 2005 6:17 pm
- Forum: ID Tech
- Topic: Editing old models
- Replies: 11
- Views: 4847
- Thu Aug 04, 2005 6:05 pm
- Forum: ID Tech
- Topic: Editing old models
- Replies: 11
- Views: 4847
- Thu Aug 04, 2005 5:59 pm
- Forum: ID Tech
- Topic: Editing old models
- Replies: 11
- Views: 4847
- Thu Aug 04, 2005 5:01 pm
- Forum: ID Tech
- Topic: Editing old models
- Replies: 11
- Views: 4847
Editing old models
I've already tried to find ways to physically edit their appearance, but nothing good came up. I do have some custom models, that just have really, childish textures, but an amazing design. So, I was wondering if anyone knew of a way to texture edit Q3A models? I'd assume finding a program wouldnt b...
- Tue Aug 02, 2005 12:39 am
- Forum: ID Tech
- Topic: Map editing/making
- Replies: 13
- Views: 5504
- Tue Aug 02, 2005 12:00 am
- Forum: ID Tech
- Topic: Map editing/making
- Replies: 13
- Views: 5504
- Mon Aug 01, 2005 11:28 pm
- Forum: ID Tech
- Topic: Map editing/making
- Replies: 13
- Views: 5504
Map editing/making
Well, after a while of searching, ive come up dry for anything half way decent. I also placed this thread here; seeing as I require help. I was wondering if anyone here knew of a good map editing or creating utility, for quake 3 arena? If so, could you please give me the specs and where to get it? T...