I was wondering, how you are supposed to (if even possible) change a .map (from say Quark or qerdiant) to a .pk3 so that you can use it in Quake 3 Arena?
It would be a big help if you could help me out here
Thanks.
.map ~ .pk3
So you mapped your map and want to play.
Compile it using q3map2. You'll get a .bsp
put the .bsp in a directory named maps. Now us winzip or winrar to make a .zip file of that directory while remembering to save paths.
"Simply rename the zip to pk3 like this "xxxxx.zip"-->"xxxxx.pk3"
Put it in baseq3, start quake, bring down the console by ~ and type "/map xxxxx"
This is the MOST BASIC way. For a better and more clear guide i suggest posting this in level editing and modeling since that is where the peeps who are experienced in this hang out.
Compile it using q3map2. You'll get a .bsp
put the .bsp in a directory named maps. Now us winzip or winrar to make a .zip file of that directory while remembering to save paths.
"Simply rename the zip to pk3 like this "xxxxx.zip"-->"xxxxx.pk3"
Put it in baseq3, start quake, bring down the console by ~ and type "/map xxxxx"
This is the MOST BASIC way. For a better and more clear guide i suggest posting this in level editing and modeling since that is where the peeps who are experienced in this hang out.
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- Posts: 27
- Joined: Sun Jul 31, 2005 3:20 pm
mmm.. My "Q3Map2 Toolz" program isnt working correctly, or at all.
When I double click the icon, it does nothing. When I force open the program; I get an error about an incorrect path to a bot compilier; then it opens. But I cant do anything.
Might there be a more simple tool to convert a .map to a .pk3?
When I double click the icon, it does nothing. When I force open the program; I get an error about an incorrect path to a bot compilier; then it opens. But I cant do anything.
Might there be a more simple tool to convert a .map to a .pk3?
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- Posts: 27
- Joined: Sun Jul 31, 2005 3:20 pm
Well, im using Quark right now, ot build a map, because I haven't built any before, and as a starter, I'd like to use something easy.. thus leaving quarediant or whatever alone.
In that event, Quark saves generally as a .map file. I cannot open it in qeradiant because it gives me a parse error.
And of course, the other program is useless because it wont work to begin with.
In that event, Quark saves generally as a .map file. I cannot open it in qeradiant because it gives me a parse error.
And of course, the other program is useless because it wont work to begin with.
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- Posts: 27
- Joined: Sun Jul 31, 2005 3:20 pm
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- Posts: 4108
- Joined: Sat Dec 14, 2002 8:00 am
A *.pk3 file is just a renamed *.zip file - you can make it any way you normally zip up files. It is not a file conversion of any sort at all.
I use Pakscape.exe, google for it and I'm sure you can find some place to download it, if you want to try it.
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filetypes:
*.map - used only in the editor for Q3
*.bsp - a compiled *.map file, made with q3map.exe or q3map2.exe. This is what the game itself uses.
*.pk3 - a storage file, with compression, to put your *.bsp and any other resources your map needs, such as custom textures and shaders.
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I'm sure there is info in the sticky threads about this stuff if it is new to you.
I use Pakscape.exe, google for it and I'm sure you can find some place to download it, if you want to try it.
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filetypes:
*.map - used only in the editor for Q3
*.bsp - a compiled *.map file, made with q3map.exe or q3map2.exe. This is what the game itself uses.
*.pk3 - a storage file, with compression, to put your *.bsp and any other resources your map needs, such as custom textures and shaders.
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I'm sure there is info in the sticky threads about this stuff if it is new to you.