thanks a ton.obsidian wrote:D/L Q3Map2 2.5.16 Win32 from temp mirror here:
http://members.lycos.co.uk/quakeroats/q3map2/
Search found 8 matches
- Wed Oct 26, 2005 3:32 pm
- Forum: ID Tech
- Topic: q3map2 decompiling help
- Replies: 9
- Views: 6897
- Tue Oct 25, 2005 7:57 pm
- Forum: ID Tech
- Topic: q3map2 decompiling help
- Replies: 9
- Views: 6897
you just need a newer version of q3map2. bsp decompiling is supported since 2.5x (afaik) edit: 2.5.6 (2003-08-15) - New: can convert BSP files to MAP files via -convert -format map. Note: not perfect by any means, as certain pieces of data are irretrievably lost, such as func_group entities (includ...
- Tue Oct 25, 2005 7:06 pm
- Forum: ID Tech
- Topic: q3map2 decompiling help
- Replies: 9
- Views: 6897
- Tue Oct 25, 2005 6:53 pm
- Forum: ID Tech
- Topic: q3map2 decompiling help
- Replies: 9
- Views: 6897
q3map2 decompiling help
im using the command line:
q3map2\q3map2.exe -convert <path/map.bsp> in the window's command prompt, but im only get an ASE file, what would i need to add to output a .map?
Thanks in advance.
q3map2\q3map2.exe -convert <path/map.bsp> in the window's command prompt, but im only get an ASE file, what would i need to add to output a .map?
Thanks in advance.
- Tue Oct 25, 2005 5:49 pm
- Forum: Quake 4 Discussion
- Topic: Slowly but surely... (ODQ3DM6)
- Replies: 883
- Views: 326165
- Sun Oct 23, 2005 2:31 pm
- Forum: Quake 4 Discussion
- Topic: Zoom sensitivity
- Replies: 16
- Views: 7860
- Sat Oct 22, 2005 8:01 pm
- Forum: Quake 4 Discussion
- Topic: For those of you who get a constant 60 fps:
- Replies: 40
- Views: 9964
- Sat Oct 22, 2005 7:59 pm
- Forum: Quake 4 Discussion
- Topic: crouch strafe jumping
- Replies: 5
- Views: 2401