o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
Post
by o'dium » Sun Oct 23, 2005 9:24 am
...its coming...
Gotta work on textures next (Still using Quake 3's and loads of temps) and then i'm gonna clean up and finally work on lighting. Heres 2 temp shots with shitty awful lighting, but you get the idea...
[lvlshot]http://www.quake2evolved.com/odium/q4_odq3dm6_1.jpg[/lvlshot]
[lvlshot]http://www.quake2evolved.com/odium/q4_odq3dm6_2.jpg[/lvlshot]
alright
Posts: 22 Joined: Mon Oct 17, 2005 12:59 pm
Post
by alright » Sun Oct 23, 2005 9:46 am
Looking nice so far
Denz
Posts: 2587 Joined: Thu Aug 17, 2000 7:00 am
Post
by Denz » Sun Oct 23, 2005 9:50 am
cool
tr1nity
Posts: 18 Joined: Sat Oct 22, 2005 8:09 am
Post
by tr1nity » Sun Oct 23, 2005 9:52 am
That didn't take long!
[size=59]RA4 PLZ?[/size]
DRuM
Posts: 6841 Joined: Mon Oct 28, 2002 8:00 am
Post
by DRuM » Sun Oct 23, 2005 9:58 am
That looks great. What's the ETA do you reckon?
o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
Post
by o'dium » Sun Oct 23, 2005 10:00 am
Few days, this week defo sir.
o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
Post
by o'dium » Sun Oct 23, 2005 10:01 am
Like i said, the lighting I haven't even begun working on yet. You can count on there being no dark places in the map (its MP after all).
The lighting is gonna be the biggest bitch, you gotta make sure everything looks right, thank god there is a realtime preview in the editor...
axbaby
Posts: 3424 Joined: Wed Dec 22, 1999 8:00 am
Post
by axbaby » Sun Oct 23, 2005 10:10 am
looks awesome
DRuM
Posts: 6841 Joined: Mon Oct 28, 2002 8:00 am
Post
by DRuM » Sun Oct 23, 2005 10:14 am
Excellent.
Perhaps the map could be named 'Oh!dium6'
There's a play on words somewhere in there
o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
Post
by o'dium » Sun Oct 23, 2005 10:15 am
Oh!diumsec.x
Massive Quasars
Posts: 8696 Joined: Fri Dec 15, 2000 8:00 am
Post
by Massive Quasars » Sun Oct 23, 2005 10:46 am
Well done.
[url=http://www.marxists.org/][img]http://img442.imageshack.us/img442/3050/avatarmy7.gif[/img][img]http://img506.imageshack.us/img506/1736/leninzbp5.gif[/img][img]http://img506.imageshack.us/img506/1076/modulestalinat6.jpg[/img][img]http://img506.imageshack.us/img506/9239/cheds1.jpg[/img][/url]
TwR|Slice
Posts: 47 Joined: Fri Oct 21, 2005 8:34 pm
Post
by TwR|Slice » Sun Oct 23, 2005 12:32 pm
where can i get this editor ???
d3fin3d
Posts: 39 Joined: Thu Oct 20, 2005 12:17 pm
Post
by d3fin3d » Sun Oct 23, 2005 12:35 pm
o'dium, any chance of a Q3ctf1 recreation too?
D'Artagnan
Posts: 468 Joined: Sun May 14, 2000 7:00 am
Post
by D'Artagnan » Sun Oct 23, 2005 12:39 pm
Can't wait to try the finish one...wow
[url=http://powerquebec.forumpro.fr/][color=red][b]Fast and furious_[/b][/color]That's what it's all about...[/url][img]http://pages.infinit.net/oldman/rank14.gif[/img]
axbaby
Posts: 3424 Joined: Wed Dec 22, 1999 8:00 am
Post
by axbaby » Sun Oct 23, 2005 12:39 pm
editor is built into quake4
type editor
i'm still trying to get it working properly on
q4wca2
o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
Post
by o'dium » Sun Oct 23, 2005 12:42 pm
Remember if your going ot use the editor, start up in small screen
TwR|Slice
Posts: 47 Joined: Fri Oct 21, 2005 8:34 pm
Post
by TwR|Slice » Sun Oct 23, 2005 12:46 pm
this editor is crap !
The editor of Half-Life or UT were great but the brightness is too high !
but wi will test it
axbaby
Posts: 3424 Joined: Wed Dec 22, 1999 8:00 am
Post
by axbaby » Sun Oct 23, 2005 12:49 pm
yar .. i need to start the map from scratch it seems.
i ported q3wca2 to doom3 to quake4 just so i can have a base to start from.
i need to read some tutorials ,i can't even figure out how to load textures.
gonna sit on this for a while.
your map looks sweet ..can't wait to try it.
TwR|Slice
Posts: 47 Joined: Fri Oct 21, 2005 8:34 pm
Post
by TwR|Slice » Sun Oct 23, 2005 12:52 pm
and the key-bindings are crap too ...
Del is zoom in ?!
axbaby
Posts: 3424 Joined: Wed Dec 22, 1999 8:00 am
Post
by axbaby » Sun Oct 23, 2005 12:55 pm
mousewheel up down works nice for map editing zoom in/out
Fjoggs
Posts: 2555 Joined: Fri May 03, 2002 7:00 am
Post
by Fjoggs » Sun Oct 23, 2005 12:59 pm
Post an alpha when it's near !
o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
Post
by o'dium » Sun Oct 23, 2005 1:05 pm
Jesus shows you how much i work in Doom Rad... I cant even remember how to rename the map
Survivor
Posts: 4202 Joined: Fri Dec 27, 2002 8:00 am
Post
by Survivor » Sun Oct 23, 2005 1:06 pm
I think this might persuade some people in buying the game.
Guest
Post
by Guest » Sun Oct 23, 2005 1:51 pm
Did you count the steps to make sure you have the exact same number? Btw, maybe you could make the map a bit smoother...
o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
Post
by o'dium » Sun Oct 23, 2005 1:53 pm
ToxicBug wrote: Did you count the steps to make sure you have the exact same number? Btw, maybe you could make the map a bit smoother...
Scale and count of steps is exactly the same. And yeah, i thought about making it a bit smoother in places, so in a few spots it will be a bit rounder. However, changing it in other areas messes with gameplay and/or visuals, so some will stay.