Slowly but surely... (ODQ3DM6)

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o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Slowly but surely... (ODQ3DM6)

Post by o'dium »

...its coming...

Gotta work on textures next (Still using Quake 3's and loads of temps) and then i'm gonna clean up and finally work on lighting. Heres 2 temp shots with shitty awful lighting, but you get the idea...

[lvlshot]http://www.quake2evolved.com/odium/q4_odq3dm6_1.jpg[/lvlshot]

[lvlshot]http://www.quake2evolved.com/odium/q4_odq3dm6_2.jpg[/lvlshot]
alright
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Joined: Mon Oct 17, 2005 12:59 pm

Post by alright »

Looking nice so far
Denz
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Post by Denz »

cool
tr1nity
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Joined: Sat Oct 22, 2005 8:09 am

Post by tr1nity »

That didn't take long!
[size=59]RA4 PLZ?[/size]
DRuM
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Post by DRuM »

That looks great. What's the ETA do you reckon?
o'dium
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Post by o'dium »

Few days, this week defo sir.
o'dium
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Post by o'dium »

Like i said, the lighting I haven't even begun working on yet. You can count on there being no dark places in the map (its MP after all).
The lighting is gonna be the biggest bitch, you gotta make sure everything looks right, thank god there is a realtime preview in the editor...
axbaby
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Post by axbaby »

looks awesome
DRuM
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Post by DRuM »

Excellent. :) Perhaps the map could be named 'Oh!dium6'

There's a play on words somewhere in there :idea:
o'dium
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Post by o'dium »

Oh!diumsec.x :olo:
Massive Quasars
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Post by Massive Quasars »

Well done.
[url=http://www.marxists.org/][img]http://img442.imageshack.us/img442/3050/avatarmy7.gif[/img][img]http://img506.imageshack.us/img506/1736/leninzbp5.gif[/img][img]http://img506.imageshack.us/img506/1076/modulestalinat6.jpg[/img][img]http://img506.imageshack.us/img506/9239/cheds1.jpg[/img][/url]
TwR|Slice
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Joined: Fri Oct 21, 2005 8:34 pm

Post by TwR|Slice »

where can i get this editor ???
d3fin3d
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Joined: Thu Oct 20, 2005 12:17 pm

Post by d3fin3d »

o'dium, any chance of a Q3ctf1 recreation too? :)
D'Artagnan
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Post by D'Artagnan »

Can't wait to try the finish one...wow
[url=http://powerquebec.forumpro.fr/][color=red][b]Fast and furious_[/b][/color]That's what it's all about...[/url][img]http://pages.infinit.net/oldman/rank14.gif[/img]
axbaby
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Post by axbaby »

editor is built into quake4

type editor

i'm still trying to get it working properly on
q4wca2
o'dium
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Post by o'dium »

Remember if your going ot use the editor, start up in small screen ;)
TwR|Slice
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Joined: Fri Oct 21, 2005 8:34 pm

Post by TwR|Slice »

this editor is crap !
The editor of Half-Life or UT were great but the brightness is too high !
but wi will test it :D
axbaby
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Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

yar .. i need to start the map from scratch it seems.
i ported q3wca2 to doom3 to quake4 just so i can have a base to start from.
i need to read some tutorials ,i can't even figure out how to load textures.

gonna sit on this for a while.

your map looks sweet ..can't wait to try it.
TwR|Slice
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Joined: Fri Oct 21, 2005 8:34 pm

Post by TwR|Slice »

and the key-bindings are crap too ...
Del is zoom in ?!
axbaby
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Post by axbaby »

mousewheel up down works nice for map editing zoom in/out
Fjoggs
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Post by Fjoggs »

Post an alpha when it's near !
o'dium
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Post by o'dium »

Jesus shows you how much i work in Doom Rad... I cant even remember how to rename the map :olo:
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Survivor
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Post by Survivor »

I think this might persuade some people in buying the game.
Guest

Post by Guest »

Did you count the steps to make sure you have the exact same number? Btw, maybe you could make the map a bit smoother...
o'dium
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Post by o'dium »

ToxicBug wrote:Did you count the steps to make sure you have the exact same number? Btw, maybe you could make the map a bit smoother...
Scale and count of steps is exactly the same. And yeah, i thought about making it a bit smoother in places, so in a few spots it will be a bit rounder. However, changing it in other areas messes with gameplay and/or visuals, so some will stay.
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