Search found 11 matches

by Aquashark
Fri Jan 13, 2006 9:08 am
Forum: Quake 4 Discussion
Topic: I Need A History Lesson
Replies: 35
Views: 11519

you can install Q3 demo and see that the game is better polished than Q4
by Aquashark
Thu Jan 12, 2006 10:53 am
Forum: Quake 4 Discussion
Topic: WWWHHHYYY????
Replies: 52
Views: 12750

xchaser wrote:Q1 had water and lava, Q2 had lava and water, Q3 had water and green what ever that burn and now its red in Q4 with no water. The best one was Q2 lava that was the best when you hear people droppin in the lava.
Q1, Q2, Q3 had all water, lava and slime.
by Aquashark
Wed Jan 04, 2006 10:46 am
Forum: Quake 4 Discussion
Topic: Quake 4 expansion possible?
Replies: 19
Views: 4866

they bought back ranger for Quake 3 and that was a Quake 1 skin. gee wiz.. they did? how awful.. :shrug: as far as i'm concerned there is no quake in quake2 and quake4.. i should start a petition for renaming q2 and q4 in something like "a badass first person shooter vaguely inspired from teh ...
by Aquashark
Sun Jan 01, 2006 11:14 am
Forum: Quake 4 Discussion
Topic: how do i record demos online
Replies: 6
Views: 2114

ubzurvur you wanted to start "the best clan that will walk on this earth" with "white males only" and you don't even know how to record a demo ffs.. go back to CS n00b and use that damned search button instead of starting useless threads!
by Aquashark
Sun Jan 01, 2006 9:46 am
Forum: Quake 4 Discussion
Topic: Quake 4 bots
Replies: 31
Views: 19267

yeah reaper bot was prolly mr elusive Mr. Elusive (a.k.a. Jean-Paul van Waveren) wrote the Gladiator bot . didnt know that thats why i said was prolly him. i never used any d3 bots. to stop this embarassing confusion.. Reaper Bots made by Stephen Polge (early q1 bots.. Reaper is regarded as father ...
by Aquashark
Fri Nov 18, 2005 10:15 am
Forum: Quake 4 Discussion
Topic: ODQ4CTF1 looking for ideas on item layout
Replies: 66
Views: 20917

odium please for the love of god: get rid of the shitty skybox.. put it black like q3 space maps. stars look shitty (16 bit i guess) and distracting
by Aquashark
Sun Nov 13, 2005 4:08 pm
Forum: Quake 4 Discussion
Topic: Volume Script
Replies: 6
Views: 3591

bind "]" "vstr ua_vu" bind "[" "vstr ua_vd" set "ua_vd" "vstr ua_g02" set "ua_vu" "vstr ua_g04" seta "ua_g01" "seta r_gamma 1.1;set ua_vd 'vstr ua_g01';set ua_vu 'vstr ua_g02';clear;echo Gamma *]1.1[======...
by Aquashark
Sat Nov 12, 2005 8:40 am
Forum: Quake 4 Discussion
Topic: Slowly but surely... (ODQ3DM6)
Replies: 883
Views: 315279

brisk wrote:
Aquashark wrote:odium just ignore the idiotic posts
Says the guy trying to use non-existent phpBB tags in his sig :olo:
non-existent on this forum maybe. i won't correct it either just to show how much of a n00b i am :icon27:
by Aquashark
Fri Nov 11, 2005 1:51 pm
Forum: Quake 4 Discussion
Topic: Slowly but surely... (ODQ3DM6)
Replies: 883
Views: 315279

i think people don't really understand what BETA or WIP means and show with stoopid demands.. it always happens like that. odium just ignore the idiotic posts
by Aquashark
Mon Nov 07, 2005 10:04 am
Forum: Quake 4 Discussion
Topic: Q4 Space CTF Beta2 **UPDATE - Check Original Post For A Poll
Replies: 50
Views: 16851

hmm.. i see more fit the black skybox from the original skies can be distracting (even more when considering the hard to see CTF colours and the slim player models) and don't look that good. and another thing: on the railgun platforms in this map you can't shoot through the transparent floor like in...