Search found 41 matches
- Sun May 21, 2006 12:01 pm
- Forum: ID Tech
- Topic: Pass the Map
- Replies: 37
- Views: 9546
- Sun May 21, 2006 3:04 am
- Forum: ID Tech
- Topic: We need to actually play!
- Replies: 13
- Views: 5590
- Sun May 21, 2006 3:03 am
- Forum: ID Tech
- Topic: Pass the Map
- Replies: 37
- Views: 9546
- Wed May 10, 2006 1:26 pm
- Forum: ID Tech
- Topic: Pass the Map
- Replies: 37
- Views: 9546
- Tue May 09, 2006 2:25 am
- Forum: ID Tech
- Topic: Pass the Map
- Replies: 37
- Views: 9546
Hey this could deffo work if everyone is willing to co-opperate with each other. Like someone said earlier, in industry you have to be prepared to have your work tore to pieces or even scrapped. If a system is worked out, so that each person is allocate a certain ammount of time with the project, an...
- Fri May 05, 2006 11:55 pm
- Forum: ID Tech
- Topic: Foggy Water?
- Replies: 16
- Views: 6199
- Fri May 05, 2006 3:01 pm
- Forum: ID Tech
- Topic: Pass the Map
- Replies: 37
- Views: 9546
- Fri May 05, 2006 2:50 pm
- Forum: ID Tech
- Topic: Foggy Water?
- Replies: 16
- Views: 6199
I don't get it.. I know im a pain in the arse, but could you please explain how I do that? I have made a diagram of how the fog is set up in the level. The normal fog is working fine, but I cant get the fog in the water working. So where does this chimney go then? http://img20.imageshack.us/img20/65...
- Fri May 05, 2006 2:27 pm
- Forum: ID Tech
- Topic: Foggy Water?
- Replies: 16
- Views: 6199
Ok.. first off, I did get it working.. I used the shader above but remembered to include the surfaceparm for the fog and it worked. Then I started playing with the lighting and a few other things to get it looking better. When I compiled it, it worked. Then I changed something simple like a light.. ...
- Fri May 05, 2006 12:59 pm
- Forum: ID Tech
- Topic: Foggy Water?
- Replies: 16
- Views: 6199
- Thu May 04, 2006 12:17 pm
- Forum: ID Tech
- Topic: Foggy Water?
- Replies: 16
- Views: 6199
Ok heres what I'v got. I used a ready made water shader for now, and simple added the fog parms. Heres the code... textures/liquids/sewerwater { qer_editorimage textures/liquids/pool3d_3c.tga qer_trans .5 q3map_globaltexture surfaceparm trans surfaceparm nonsolid surfaceparm water cull disable defor...
- Thu May 04, 2006 12:58 am
- Forum: ID Tech
- Topic: Foggy Water?
- Replies: 16
- Views: 6199
- Sat Apr 29, 2006 4:19 pm
- Forum: ID Tech
- Topic: Foggy Water?
- Replies: 16
- Views: 6199
- Sat Apr 29, 2006 1:19 pm
- Forum: ID Tech
- Topic: Foggy Water?
- Replies: 16
- Views: 6199
- Sat Apr 29, 2006 1:15 pm
- Forum: ID Tech
- Topic: Foggy Water?
- Replies: 16
- Views: 6199
Foggy Water?
Is there such a thing? I have started looking at some effects in gtk and I made this haze type shader over my map, but when I put water into the map, it looks like the water stops the fog, how can I make a foggy water shader so it fades with the fog? http://img529.imageshack.us/img529/5513/foggy6dn....
- Thu Apr 27, 2006 7:51 am
- Forum: ID Tech
- Topic: Erm.. Bloody computer
- Replies: 6
- Views: 1901
- Tue Apr 25, 2006 3:01 pm
- Forum: ID Tech
- Topic: Erm.. Bloody computer
- Replies: 6
- Views: 1901
- Tue Apr 25, 2006 2:26 pm
- Forum: Technology & Troubleshooting
- Topic: Problem with gtkradiant
- Replies: 2
- Views: 975
- Tue Apr 25, 2006 2:08 pm
- Forum: Technology & Troubleshooting
- Topic: Problem with gtkradiant
- Replies: 2
- Views: 975
Problem with gtkradiant
Right, heres the thing. I'v been using the latest version of gtkradiant (version 1.5.0) and all seemed fine. Started a level with it about a month ago, and even got round to making some models for it. The whole think was working sweet. However, the other day, I ran the prog as normal, and to my surp...
- Tue Apr 25, 2006 1:57 pm
- Forum: ID Tech
- Topic: Erm.. Bloody computer
- Replies: 6
- Views: 1901
- Mon Apr 24, 2006 4:23 pm
- Forum: ID Tech
- Topic: Erm.. Bloody computer
- Replies: 6
- Views: 1901
- Mon Apr 24, 2006 4:20 pm
- Forum: ID Tech
- Topic: Erm.. Bloody computer
- Replies: 6
- Views: 1901
Erm.. Bloody computer
Hey everyone, my computer just took a giant shit on me, and for some reason gtk wont display the map objects anymore. I opened the map in notepad to see what was going on, took all of the meshes out of it, saved and tried again, and gtk wont let me put the models back in. I can't even compile anymor...
- Sun Apr 16, 2006 3:06 pm
- Forum: ID Tech
- Topic: Couple of Questions
- Replies: 10
- Views: 3846
- Sun Apr 16, 2006 11:00 am
- Forum: ID Tech
- Topic: Couple of Questions
- Replies: 10
- Views: 3846
- Sat Apr 15, 2006 7:36 am
- Forum: ID Tech
- Topic: Couple of Questions
- Replies: 10
- Views: 3846
Coolo guys, cheers for that info. What I basically need to do then is to learn how to fully use shaders. Ok I can handle that, but could you make it a little easier, and let me know of any good tutorial sites? I'll have a look through other posts aswell, but fell free to add as many as you can think...