Erm.. Bloody computer

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Billybob06
Posts: 41
Joined: Sun Apr 02, 2006 6:57 pm

Erm.. Bloody computer

Post by Billybob06 »

Hey everyone, my computer just took a giant shit on me, and for some reason gtk wont display the map objects anymore.

I opened the map in notepad to see what was going on, took all of the meshes out of it, saved and tried again, and gtk wont let me put the models back in.

I can't even compile anymore either by the look of things. Does anyone know whats gone wrong?
Billybob06
Posts: 41
Joined: Sun Apr 02, 2006 6:57 pm

Post by Billybob06 »

Also... does anyone have such a thing as a foggy, water shader that I could take a look at? I have a level with a general haze I made over the whole map, so the water looks crappy now. How do I go about sorting that out?
Last edited by Billybob06 on Sat Apr 29, 2006 1:20 pm, edited 1 time in total.
Billybob06
Posts: 41
Joined: Sun Apr 02, 2006 6:57 pm

Post by Billybob06 »

Ok it dosn't matter about the fog thing, but gtk is still not working!? I tried another version (1.4.0 from 1.5.0) and for some reason, that does pretty much the same, except this time it displays a small box instead of the mesh.
Billybob06
Posts: 41
Joined: Sun Apr 02, 2006 6:57 pm

Post by Billybob06 »

Sussed it out now fellas.. problem solved
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

Billybob06 wrote:Sussed it out now fellas.. problem solved
Villagers need the solution so new towns folk know what to do if they also fall down the well!
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Kat wrote:Villagers need the solution so new towns folk know what to do if they also fall down the well!
:olo: Otherwise, the village elders may roast you alive on the stake at the town hall.

To save your arse from certain doom, I found your post on T&T.
Billybob06 wrote:Problem solved i think. I just used the 'clean' option in the prefernces to revert the program back to default and it works now.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Billybob06
Posts: 41
Joined: Sun Apr 02, 2006 6:57 pm

Post by Billybob06 »

Ok cheers for that boys, I will bare that in mind in future.
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