Search found 25 matches

by Pectabyte
Wed Nov 21, 2007 2:52 am
Forum: ID Tech
Topic: Looking for a shader artist.
Replies: 0
Views: 1877

Looking for a shader artist.

Hello. I'm looking for a shader artist who can help me turn a few of my textures into shaders in the game. Some of them need to emit light, others need to shine metalically ECT. I'm a bit strapped for time since i'd like to release two maps ive been working very shortly. If I can get a person to hel...
by Pectabyte
Mon Aug 20, 2007 7:03 pm
Forum: ID Tech
Topic: Quake 1 Dev
Replies: 17
Views: 6458

Re: Quake 1 Dev

Hmmm. I've posted there before but that site is kinda dead. Any others?
by Pectabyte
Mon Aug 20, 2007 8:10 am
Forum: ID Tech
Topic: Quake 1 Dev
Replies: 17
Views: 6458

Quake 1 Dev

Are there any Quake 1 development communities out there that anyone knows of? I am trying to do some work with the Quake 1 engine and this defiantly doesn't seem like the place to ask my questions.
by Pectabyte
Wed Aug 15, 2007 12:40 am
Forum: ID Tech
Topic: Quake 1 water
Replies: 2
Views: 1889

Re: Quake 1 water

I found a tutorial that said putting a "!" infront of the name of the texture would change it to a water brush but it doesnt seem to work.
by Pectabyte
Tue Aug 14, 2007 10:40 pm
Forum: ID Tech
Topic: Quake 1 water
Replies: 2
Views: 1889

Quake 1 water

How do you create water for Quake 1 in Radiant? since it odesnt use the Q3 shader engine i have no idea what to do.
by Pectabyte
Fri Aug 10, 2007 7:11 am
Forum: ID Tech
Topic: No textures in Quake 1 after compile.
Replies: 3
Views: 2160

Re: No textures in Quake 1 after compile.

Okay I did that and it worked. The only problem now is everything is really white. I looks like it lost its color saturation and only has greyscale. I think its a pallet issue. How do I fix this?
by Pectabyte
Thu Aug 09, 2007 8:08 pm
Forum: ID Tech
Topic: No textures in Quake 1 after compile.
Replies: 3
Views: 2160

Re: No textures in Quake 1 after compile.

So after I do that and compile I no longer need the .wad file? I mean it will compile the textures stright to the .bsp so i dont have to put them in the .pak?
by Pectabyte
Thu Aug 09, 2007 3:59 am
Forum: ID Tech
Topic: No textures in Quake 1 after compile.
Replies: 3
Views: 2160

No textures in Quake 1 after compile.

So i've been using Wally's texturing tool to make textures for my Quake 1 maps. I made a .wad file of all of my textures and when put in the ID1 directory in quake GTK Radiant 1.5 can load them into the texture viewer and I can paint all my lovely brushes... After I compile, however, my level is tex...
by Pectabyte
Tue Aug 07, 2007 8:41 pm
Forum: ID Tech
Topic: hqbsp Check that the file exists...
Replies: 2
Views: 1797

hqbsp Check that the file exists...

So I built a map with Radiant 1.5, in Quake 1 mode, in hopes of compiling it in the original quake but every time I try to build I get "hqbsp" not found. Any ideas where I could get it? I've googled it but no go. Any ideas?
by Pectabyte
Tue Jul 03, 2007 8:01 am
Forum: ID Tech
Topic: Quake 4 textures?
Replies: 8
Views: 3318

So is a .pk4 just a renamed zip file like the pk3's of yester year were?
by Pectabyte
Mon Jul 02, 2007 6:46 pm
Forum: ID Tech
Topic: Quake 4 textures?
Replies: 8
Views: 3318

That webstie thinks it covers everything yet doesnt answer even the most basic of questions such as: 1. Do I just use notepad to write the script? 2.What file format do I save it in? 3. Where do I put the script when I am done writing it? 4. Can multimple textures be on the same script file? Also I ...
by Pectabyte
Mon Jul 02, 2007 9:23 am
Forum: ID Tech
Topic: Quake 4 textures?
Replies: 8
Views: 3318

Quake 4 textures?

So I know how to make textures and normal maps independantly now how do I get them into the textures tab so I can use them on brushes?
by Pectabyte
Mon May 21, 2007 7:44 am
Forum: ID Tech
Topic: Quake 4 texturing and normal mapping!!
Replies: 6
Views: 2430

/materials is the folder in the baseq4 folder where my .mtr file must be right? It cannot be in /textures ?
by Pectabyte
Mon May 21, 2007 3:45 am
Forum: ID Tech
Topic: Quake 4 texturing and normal mapping!!
Replies: 6
Views: 2430

Quake 4 texturing and normal mapping!!

I've been mapping for Q3A for a while using GTKradiant 1.5. I am also familiar on normal mapping. If I have a standard texture and a normal map to compliment it how do I get both into Quake 4's editor and working properly? I.E. Displaying on my brushes in game?
by Pectabyte
Sun May 20, 2007 6:53 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Stat Tracking on Dedicated Server.
Replies: 1
Views: 1574

Stat Tracking on Dedicated Server.

Does anyone know of any stat tracking mods for use on a Dedicated Quake 3 Arena server? I'd like to be able to track kills, deaths and flag caps over the course of a few weeks.
by Pectabyte
Tue Apr 03, 2007 1:43 am
Forum: ID Tech
Topic: GTK Radiant bot pathing
Replies: 3
Views: 4500

GTK Radiant bot pathing

So I read through the "Quake III Editing Archives" but didn't find any resources on making bot pathing. After I run BSPC the bots just kinda stay in the flag rooms having siezures. I beleive this is do to it trying to create its own bot pathing. How do I manually create it in Radiant?
by Pectabyte
Mon Apr 02, 2007 10:27 pm
Forum: ID Tech
Topic: Weird issue after compile.
Replies: 5
Views: 2103

I dont have any other custom maps installed. How can that be the problem?
by Pectabyte
Mon Apr 02, 2007 6:25 pm
Forum: ID Tech
Topic: Weird issue after compile.
Replies: 5
Views: 2103

Yes it has both.
by Pectabyte
Mon Apr 02, 2007 5:56 pm
Forum: ID Tech
Topic: Weird issue after compile.
Replies: 5
Views: 2103

Weird issue after compile.

So I've been compiling and running my map just fine. After my last build though my map doesnt show up in the map browser under skirmish or multiplayer but I can load it from the console.I am using Q3map2toolz. Anyone have any ideas?
by Pectabyte
Wed Jan 17, 2007 5:12 pm
Forum: ID Tech
Topic: Teleporters with surfaces
Replies: 1
Views: 1430

Teleporters with surfaces

How do I build a teleporter that shows whats on the other side? I found the teleporter model with the surface properties but how do I make it teleport my character to a certain spot and that spot be reflected on the portal surface? I tried this tutorial: http://bubba.planetquake.gamespy.com/camera1....
by Pectabyte
Thu Sep 28, 2006 5:43 pm
Forum: ID Tech
Topic: Quark
Replies: 11
Views: 4237

I can't find the BSPC.exe. After installing Radiant 1.4
by Pectabyte
Wed Sep 27, 2006 10:19 pm
Forum: ID Tech
Topic: Quark
Replies: 11
Views: 4237

I see where you are going. I cannot select a brush i have made after i have placed it. I draw out a box and right click, go to make structual and then i cannot select it again.
by Pectabyte
Wed Sep 27, 2006 9:52 pm
Forum: ID Tech
Topic: Quark
Replies: 11
Views: 4237

I've been using Quark for a Toruq project and would like to continue using it but am open to a possible change. I have GtkRadiant installed but it isnt very friendly and I cannot find any basic tutorials on it. Only more intermediate ones. I want to find ones like "How do I move a brush after I...
by Pectabyte
Wed Sep 27, 2006 9:16 pm
Forum: ID Tech
Topic: Quark
Replies: 11
Views: 4237

Lol. You've lost me. I am new to Quark.
by Pectabyte
Wed Sep 27, 2006 8:47 pm
Forum: ID Tech
Topic: Quark
Replies: 11
Views: 4237

Quark

I have the latest version of Quark but when I try to run or compile a map it says it cant find a dll, BSPC.EXE and another quake exe file. I've searched through quark and quake 3's directories but can't find the files. I've searched google and can't find ANY documentation of how to set up Quark for ...