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Topic Starter Topic: GTK Radiant bot pathing

Trainee
Trainee
Joined: 27 Sep 2006
Posts: 25
PostPosted: 04-02-2007 05:43 PM           Profile Send private message  E-mail  Edit post Reply with quote


So I read through the "Quake III Editing Archives" but didn't find any resources on making bot pathing. After I run BSPC the bots just kinda stay in the flag rooms having siezures. I beleive this is do to it trying to create its own bot pathing. How do I manually create it in Radiant?




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 04-02-2007 07:35 PM           Profile Send private message  E-mail  Edit post Reply with quote


You don't. Quake III uses AAS (Area Awareness System) to determine the playable area that bots can utilize. With waypoints, bots have a tendancy to follow the waypoints fairly strictly without deviating from them. AAS means that bots are free to wander around in any direction that they please, even calculating reachability, so they can try jumping/rocket jumping in certain occasions.

Bot seizures can be fixed by optimizing the AAS...
http://cardigan.planetquake.gamespy.com ... otopt.html

Also, if using Q3Map2 and the -meta switch (as you should) you also need to use the -forcesidesvisible switch with BSPC.



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brushmangler
brushmangler
Joined: 11 Jul 2000
Posts: 3760
PostPosted: 04-03-2007 09:10 AM           Profile Send private message  E-mail  Edit post Reply with quote


The art of getting bots to work is a bit like juggling.
Bots are stupid, the only way you can get them to work is use bread-crum trails. So a few tips:
1) place items(health, ammo, that stuff) in such a way that they can easily be 'found' (bots in essence move from item to item till something of higher priority pops up)
2) use botclip allover the place to make geo seem as simple as possible for the ID10T's (personally i often use large slabs that stick up to 16 units out of the wall so they cover as much trim as possible without making the movement restriction too obvious
3) item_botroam (use then copious amounts with moderate weight. these nifty little critters have the same magnetic effect on bots as items do, they can be of great assistence with making the bread-crum trails.




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Grunt
Grunt
Joined: 13 Jan 2007
Posts: 56
PostPosted: 04-04-2007 04:01 PM           Profile Send private message  E-mail  Edit post Reply with quote


si, and also i found a while back that "info_camp"s are good for the 1D10Ts also. that way bots wont run around, maybe one may guard the flag without you using team orders. :)




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